Difference between revisions of "The Great Conflicts"
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[[File:TGC logo.png|center]] | [[File:TGC logo.png|center]] | ||
+ | The Great Conflicts (TGC) is an overhaul modification for [[Medieval II: Total War: Kingdoms]], that brings the player right into the middle of the conflicts set between 872-1071. | ||
==History== | ==History== | ||
− | The official production of | + | The official production of TGC was started by its mod leader [[AnthoniusII]] on February 13, 2009. The Great Conflicts got its hosted forum on TWC in April, 2011. As time passed, modders like [http://www.twcenter.net/forums/member.php?u=42233 Absinthia], [http://www.twcenter.net/forums/member.php?u=46060 koultouras] & [http://www.twcenter.net/forums/member.php?u=35559 leif_erikson] joined up with [http://www.twcenter.net/forums/member.php?u=23850 AnthoniusII]. |
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==Features== | ==Features== | ||
− | As stated above, The Great Conflicts focuses on the conflicts that happened during the years 872-1071, primarily the struggles between Byzantium and the Bulgarian Empire. TGC adds numerous new factions including, the Roman Empire, Bulgaria, Kievan Vikings, Croatia, Serbia and many more. TGC includes what's known as "shadow factions" for the two main factions; Bulgaria and the Roman Empire. These two shadow factions act as rebels for the factions, causing rebellions and acting as a counter balance to these two main factions. TGC includes new religions for the appropriate factions in the mod and the recruitment of units has been altered. In TGC, Heavy/Elite units are available right from the start, but they are slow to recruit. There are several buildings in a city which affects the recruitment of units. First, of all, barracks and their level affects how many recruitment slots are available. Armouries create the required armor so that you | + | As stated above, The Great Conflicts focuses on the conflicts that happened during the years 872-1071, primarily the struggles between Byzantium and the Bulgarian Empire. TGC adds numerous new factions including, the Roman Empire, Bulgaria, Kievan Vikings, Croatia, Serbia and many more. TGC includes what's known as "shadow factions" for the two main factions; Bulgaria and the Roman Empire. These two shadow factions act as rebels for the factions, causing rebellions and acting as a counter balance to these two main factions. TGC includes new religions for the appropriate factions in the mod and the recruitment of units has been altered. In TGC, Heavy/Elite units are available right from the start, but they are slow to recruit. There are several buildings in a city which affects the recruitment of units. First, of all, barracks and their level affects how many recruitment slots are available. Armouries create the required armor so that you can recruit other units, that for example require chain mail. |
− | == | + | ==The Team== |
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'''<u>Researchers</u>''' | '''<u>Researchers</u>''' | ||
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'''<u>Music</u>''': | '''<u>Music</u>''': | ||
*Arn | *Arn | ||
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+ | ==Visual Material== | ||
+ | {{#ev:youtube|wwTBXmqAfRc|{{{1|300}}}}} {{#ev:youtube|k2ExcTao2Sg|{{{1|300}}}}} {{#ev:youtube|KG-4h_WYY2w|{{{1|300}}}}} | ||
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Revision as of 02:59, 2 January 2013
Template:Mod Information Table (map)
The Great Conflicts (TGC) is an overhaul modification for Medieval II: Total War: Kingdoms, that brings the player right into the middle of the conflicts set between 872-1071.
History
The official production of TGC was started by its mod leader AnthoniusII on February 13, 2009. The Great Conflicts got its hosted forum on TWC in April, 2011. As time passed, modders like Absinthia, koultouras & leif_erikson joined up with AnthoniusII.
Description
The Great Conflicts is an overhaul mod, which focuses on the political and cultural changes during the years 872-1071, when Byzantium and the Bulgarian Empire had conflicts between each other.
Features
As stated above, The Great Conflicts focuses on the conflicts that happened during the years 872-1071, primarily the struggles between Byzantium and the Bulgarian Empire. TGC adds numerous new factions including, the Roman Empire, Bulgaria, Kievan Vikings, Croatia, Serbia and many more. TGC includes what's known as "shadow factions" for the two main factions; Bulgaria and the Roman Empire. These two shadow factions act as rebels for the factions, causing rebellions and acting as a counter balance to these two main factions. TGC includes new religions for the appropriate factions in the mod and the recruitment of units has been altered. In TGC, Heavy/Elite units are available right from the start, but they are slow to recruit. There are several buildings in a city which affects the recruitment of units. First, of all, barracks and their level affects how many recruitment slots are available. Armouries create the required armor so that you can recruit other units, that for example require chain mail.
The Team
Researchers
1) CBUR team:
- AnthoniusII
- Agisilaos
- ByzantineKlibanophori
- Neoptolemos
- Starlightman
- Pompeius Magnus
- The_Bulgar_Slayer
2) BGTW team:
- NikeBG
- Alien_t
3) Other:
- PubliusKhannus
- firekiller
- Matthæus
- Hrobatos
- FliegerAD
- Clandestino
3D Modelers:
- Absinthia
- Sumskilz
- Stefaneke
- HaniballExMachina
- =NF=Basileios the 2nd
- Gogo-t (Bulgarian Unit Roster)
- Matthæus
- AnthoniusII
- Koultouras
Skinners:
1)CBUR skinning team:
- Leif Erikson
- Absinthia
- Sumskilz
2) BGTW team.[For the Bulgarian Unit Roster]
- Matthæus
- Pacco
- Koultouras
2D Art:
- Agistournas
- Olavi
- firekiller
- Tzar
- Petar
- Gogo-t
- Remlap
- Char
Strat map city models:
- General Grievous
Coders/scripters:
- Absinthia
- Koultouras
- Taiji
Mappers:
- Agistournas
- Gigantus
- Absinthia
Music:
- Arn
Visual Material
{{#ev:youtube|wwTBXmqAfRc|300}} {{#ev:youtube|k2ExcTao2Sg|300}} {{#ev:youtube|KG-4h_WYY2w|300}}