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Difference between revisions of "The Great Conflicts"

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==The Team==
 
==The Team==
'''<u>Researchers</u>'''
 
  
1) CBUR team:
+
  '''<u>3D Modelers</u>''':
*AnthoniusII
+
*[http://www.twcenter.net/forums/member.php?u=42233 Absinthia]
*Agisilaos
+
*[http://www.twcenter.net/forums/member.php?u=37309 Sumskilz]
*ByzantineKlibanophori
 
*Neoptolemos
 
*Starlightman
 
*Pompeius Magnus
 
*The_Bulgar_Slayer
 
 
 
2) BGTW team:
 
*NikeBG
 
*Alien_t
 
3) Other:
 
*PubliusKhannus
 
*firekiller
 
*Matthæus
 
*Hrobatos
 
*FliegerAD
 
*Clandestino
 
   
 
'''<u>3D Modelers</u>''':
 
*Absinthia
 
*Sumskilz
 
 
*Stefaneke
 
*Stefaneke
*HaniballExMachina
 
 
*=NF=Basileios the 2nd
 
*=NF=Basileios the 2nd
*Gogo-t (Bulgarian Unit Roster)
+
*Gogo-t
 
*Matthæus
 
*Matthæus
*AnthoniusII
+
*[http://www.twcenter.net/forums/member.php?u=23850 AnthoniusII]
 
*Koultouras
 
*Koultouras
 
   
 
   

Revision as of 08:31, 2 January 2013

Template:Mod Information Table (map)

TGC logo.png

The Great Conflicts (TGC) is an overhaul modification for Medieval II: Total War: Kingdoms, that brings the player right into the middle of the conflicts set between 872-1071.

History

The official production of TGC was started by its mod leader AnthoniusII on February 13, 2009. The Great Conflicts got its hosted forum on TWC in April, 2011. As time passed, modders like Absinthia, koultouras & leif_erikson joined up with AnthoniusII.


Description

The Great Conflicts is an overhaul mod, which focuses on the political and cultural changes during the years 872-1071, when Byzantium and the Bulgarian Empire had conflicts between each other.

Features

As stated above, The Great Conflicts focuses on the conflicts that happened during the years 872-1071, primarily the struggles between Byzantium and the Bulgarian Empire. TGC adds numerous new factions including, the Roman Empire, Bulgaria, Kievan Vikings, Croatia, Serbia and many more. TGC includes what's known as "shadow factions" for the two main factions; Bulgaria and the Roman Empire. These two shadow factions act as rebels for the factions, causing rebellions and acting as a counter balance to these two main factions. TGC includes new religions for the appropriate factions in the mod and the recruitment of units has been altered. In TGC, Heavy/Elite units are available right from the start, but they are slow to recruit. There are several buildings in a city which affects the recruitment of units. First, of all, barracks and their level affects how many recruitment slots are available. Armouries create the required armor so that you can recruit other units, that for example require chain mail.

The Team

3D Modelers:


Skinners:

1)CBUR skinning team:

  • Leif Erikson
  • Absinthia
  • Sumskilz

2) BGTW team.[For the Bulgarian Unit Roster]

  • Matthæus
  • Pacco
  • Koultouras

2D Art:

  • Agistournas
  • Olavi
  • firekiller
  • Tzar
  • Petar
  • Gogo-t
  • Remlap
  • Char

Strat map city models:

  • General Grievous

Coders/scripters:

  • Absinthia
  • Koultouras
  • Taiji

Mappers:

  • Agistournas
  • Gigantus
  • Absinthia

Music:

  • Arn

Visual Material

{{#ev:youtube|ZRrqXIrw8wg|300}}