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== Overview ==
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{{Hosted}}
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Please see the hosted mod index categories at the right for modifications with forums at TWC organised by game.
  
What follows is a list of the Total War modifications hosted on the [[Total War Center]] forums.
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''Please note that content previously on this page has been moved to the appropriate game category.''
  
Original list compiled by [[Publius]] see [http://www.twcenter.net/forums/showthread.php?t=62619 The Catalogue pt. 7 ]
 
  
 +
==Overview==
 +
Hosted mod forums provide opportunities for mod teams to organise and discuss their work.  They often include a hidden developers only forum so that research, experimentation and discussion can be carried out in privacy.  Hosted forums also provide a useful platform for fans and team members to interact.  Feedback from fans (or constructive critics) is useful for any mod.  Typically previews will be posted at regular intervals by mods in development and released mods will encourage further feedback from fans and give user support for any bugs or installation problems.
  
'''Note:''' The list of mods below for Medieval II - Total War is incomplete.
+
To obtain a hosted forum at the [[Total War Center]] mod teams need to be able to show that they already have a good track record of making progress with their mod.
  
== Rome: Total War ==
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Anyone wishing to apply for a hosted forum for their mod at TWC should read [http://www.twcenter.net/forums/announcement.php?f=331&a=88 this thread] first and then if applicable PM [http://www.twcenter.net/forums/member.php?find=lastposter&t=81040 Halie Satanus] or [http://www.twcenter.net/forums/member.php?u=10080 Publius] with the relevant information as requested in the thread.  
 
 
===BareBonesWars (BBW)===
 
 
 
:''-Main Article: [[BareBonesWars]]''
 
 
 
Total Conversion which combines unique strategic challenges due to a 4 Season scripted campaign from 280 BC - 180 AD on a big map and with a ruthless AI on the battlefield. Includes many new units and ideas from members of the TW community.
 
 
 
===Battles of Asia===
 
 
 
:''-Main Article: [[Battles of Asia]]''
 
 
 
This mod is a remake of Shogun: Total War, and will focus on XVI century Medieval Japan's clan wars.
 
 
 
===Casus Belli===
 
 
 
:''-Main Article: [[Casus Belli]]''
 
 
 
An Italian made major mod that includes re-skins for all factions and numerous other improvements to the game.
 
 
 
=== Chivalry Total War ===
 
 
 
:''-Main Article: [[Chivalry: Total War]]''
 
 
 
 
 
http://img375.imageshack.us/img375/5992/chivcastle3lh13ic.jpg
 
 
 
''A total conversion modification of RTW 1.5 set in the medieval time 1072 - 1453 AD''
 
 
 
Chivalry - Total War is a complete modification of RTW 1.5. It is set in the medieval era from the year 1072 to 1453 AD focusing on the events that took place over Europe to the Middle East. It tries to equaly represent all the most influencial factions of the time and place prioritizing gameplay, realism and historical accuracy.
 
Chivalry brings you the middle-age world of feudal oppression, martial law, crusades, corruption, the Spanish Reqonquista, the Seljuk invasion of Asia Minor and much more, further if you are up for it, some chivalric behaviour of your knights.
 
 
 
=== DarthMod ===
 
 
 
:''-Main Article: [[DarthMod]]''
 
 
 
 
 
http://img212.imageshack.us/img212/5056/darthmod8zq1.jpg
 
 
 
''The best and most difficult gameplay for experienced players.''
 
 
 
DarthMod is a unique double modification for both RTW-BI. That means if you own both Rome:Total War and its expansion Barbarian Invasion, you get the chance to play 2 full modifications for them which enhance them very much in terms of gameplay and graphics.
 
 
 
===Diadochi Total War===
 
 
 
:''-Main Article: [[Diadochi Total War]]''
 
 
 
It is the year 323BC Alexander the Great has died leaving his vast Empire without successor. This mod focuses on the struggle for power which followed the death of Alexander.
 
 
 
===Europa Barbarorum (EB)===
 
 
 
:''-Main Article: [[Europa Barbarorum]]''
 
 
 
Very extensive modification designed to be the definitive full conversion historical modification project for the global RTW community.
 
 
 
===Extended Greek Mod (XGM)===
 
 
 
:''-Main Article: [[Extended Greek Mod]]''
 
 
 
This mod aims to give the Greek factions the same sort of depth that the Roman factions have in vanilla RTW and more...
 
 
 
===Hader's Aquila Mod===
 
 
 
:''-Main Article: [[Hader's Aquila Mod]]''
 
 
 
Hader's mod for RTW 1.5 which plans to add new factions such as the Etruscans, and improve various aspects of game-play and historical accuracy.
 
 
 
=== Iberia Total War ===
 
 
 
:''-Main Article: [[Iberia: Total War]]''
 
 
 
 
 
http://i67.photobucket.com/albums/h292/Monkwarrior/LOGO.jpg
 
 
 
''Write your own history with Iberia Total War.''
 
 
 
This mod is focused in the Western Mediterranean and the fight between Romans and Carthaginians, with the Iberian peninsula as main battle field. A new realistic campaign map, including Iberia, Italia, North Africa and South Galia, is the scenario. Play a "free-style" campaign, o try one of the four "script-driven" provincial campaigns. Try the "guerrilla" warfare, with the devastating and rapid iberian skirmishers, or use the legions to squash the iberian resistence. Would Carthaginians be able to defeat the romans and dominate the wealthy Iberian mines? Write your own history with Iberia Total War.
 
 
 
=== Lusted's Terrae Expugnandae ===
 
:''-Main Article: [[Terrae Expugnandae]]''
 
 
 
''What vanilla RTW should have been.(well, thats how many people have described it).''
 
 
 
A mod for RTW 1.5 that aims first and foremost at improving the gameplay or RTW, it also includes completely reskinned/remodelled units, 30 new units, 2 new factions, a new map, tougher battles, BI style night battles and more.
 
 
 
===Narnia Total War===
 
:''-Main Article: [[Narnia Total War]]''
 
 
 
A Fantasy Mod, Recreating the Mythical Universe of C.S. Lewis' Narnia
 
 
 
===Napoleonic Total War 2===
 
:''-Main Article: [[Napoleonic Total War 2]]''
 
 
 
One of the most extensively overhauled and most eagerly awaited Total War mods, focusing on Napoleonic warfare. Made by the Lordz modding team.
 
 
 
===Punic Total War===
 
:''-Main Article: [[Punic Total War]]''
 
 
 
A mod focused entirely on the Punic wars between Carthage and Rome, from 280 BC to 146 BC.
 
 
 
===Res Gestae Total War===
 
 
 
:''-Main Article: [[Res Gestae Total War]]''
 
 
 
A mod starting at the beginning of the Second Punic War and taking Rome to the height of her Imperial glory! Aims to improve graphics, historical authenticity and game-play equally.
 
 
 
===Rise of Persia===
 
 
 
:''-Main Article: [[Rise of Persia]]''
 
 
 
This project focuses on the rise of the Achaemenid Persian Dynasty, from 559 to 490 BC, as it became the greatest empire the world had yet known, forging an empire stretching from Greece to Afghanistan, and from Scythia down to Nubia.
 
 
 
===Roma Surrectum===
 
 
 
:''-Main Article: [[Roma Surrectum]]''
 
- A modification for RTW 1.5 -
 
 
 
http://img506.imageshack.us/img506/8367/romaresen3.jpg
 
 
 
Forums:
 
[http://www.twcenter.net/forums/forumdisplay.php?f=251 TWCenter]
 
 
 
Download:
 
[http://www.twcenter.net/forums/showthread.php?t=65725 Main Modification]
 
 
 
Roma Surrectum, covering the era from 280BC, is a complete modification for Rome: Total War. Offering improved AI, both in the battle and in the campaign, Roma Surrectum proves to be both enjoyable and challenging. With two campaign maps, BI buildings & nightbattles, new units, new skins & skies, three unique factions, and innovative ideas; Roma Surrectum offers an original gaming experience that also incorporates some of the best work of the talented modding community.
 
 
 
As Rome you can take control of 35 different legions, such as Legio XXI Rapax, and even Caesar’s famous Tenth Legion (X Gemina); but not before you have weathered the storm of Pyrrhus and his army! Or, you could instead decide to play as any of the other factions, including the newly added Epirus, Syracuse, Bosporan Kingdom, and Pergamum. Whatever faction you choose; the new powerful rebels, along with the economic ‘zones of influence’ and unit AoR’s, promise an interesting and dynamic campaign.
 
 
 
=== Rome: Total Gameplay  ===
 
 
 
:''-Main Article: [[Rome: Total Gameplay ]]''
 
 
 
''A solid alternative gaming experience from the original vanilla RTW.''
 
 
 
Rome: Total Gameplay (RTG) strives to improve many aspects of vanilla RTW. The mod focuses on areas such as gameplay balancing and improved battlefield experiences. It also incorporates the talented work of many members of the TW community.
 
 
 
===Rome: Total Realism (RTR)===
 
:''-Main Article: [[Rome_Total_Realism| Rome Total Realism]]''
 
 
 
Rome: Total Realism is a complete modification for Rome: Total War developed by an international team of skilled individuals with a passion for history. The essence of the modification is to provide a realistic approach to Rome: Total War's often lacking historical merit.
 
 
 
===SPQR Total War===
 
:''-Main Article: [[SPQR Total War]]''
 
 
 
A popular modification that has a scope and focus that entails a minimalist approach to modifications of primary game mechanics and maximizing of combat interactions.
 
 
 
===Tamriel Total War===
 
:''-Main Article: [[Tamriel Total War]]''
 
 
 
The purpose of this mod is to bring the world from The Elder Scrolls game series onto the Total War engine.
 
 
 
== Barbarian Invasion ==
 
Also see ''[[Chivalry: Total War]]'' listed above which is dual platform.
 
 
 
=== Arthurian Total War ===
 
 
 
:''-Main Article: [[Arthurian Total War]]''
 
 
 
Arthurian Total War is a mod focusing on Northern Gaul and Britain with a staring date of 481 AD. It is a total conversion including; a new map of Britain and part of France, all new factions and scripted campaign play for greater difficulty.
 
 
 
=== Ancient Wars ===
 
 
 
:''-Main Article: [[Ancient Wars]]''
 
 
 
http://img20.imageshack.us/img20/5590/117qp.gif
 
 
 
''Ave Populi Romani!''
 
 
 
Ancient Wars is a mod for BI 1.6 focusing both on historical accuracy and enhancing the gameplay through two unique campaigns. It will include new map, units, music, GUI and more. This mod spans from the beginning of Pyrrhus' invasion until the death of Nero. Our mission is to create the most realistic and historical mod as is possible.
 
 
 
===Curse of Atlantis===
 
:''-Main Article: [[Curse of Atlantis]]''
 
 
 
A total conversion about what could have happened to the survivors of Atlantis. Being a fiction the mod intends to give something fresh and enhance both game play and graphics.
 
 
 
=== End of Days  ===
 
:''-Main Article: [[End of Days]]''
 
http://img160.imageshack.us/img160/3333/sig01ky9.jpg
 
 
 
A modification for BI 1.6, chronicling the rise of the Satanic nation of Magog, End of Days will transport you into an alternative history of darkness and evil. There are seven playable factions including; the Kingdom of Albion, the Nation of Islam, Francia, Germanicae, the Shambhala (Buddhist warrior monks), Hispania and the Satanae. The action starts in 666ad as the Dark Lords begin to gather their forces to bring darkness to the world and pave the way for the Anti-christ.
 
 
 
Forums:
 
* [http://www.twcenter.net/forums/forumdisplay.php?f=199 Total War Center]
 
 
 
Downloads:
 
* See [http://www.twcenter.net/forums/showthread.php?t=84314 release thread]
 
 
 
Installation Type: Contained entirely within its own mod-folder; bi/eod (except for intro movie), compatible with other mod-folder mods and vanilla games on same installation.
 
 
 
=== Hegemonia City States ===
 
 
 
:''-Main Article: [[Hegemonia City States]]''
 
 
 
''Hegmonia will completly revitalise Rome total War and we hope will provide a brief distraction from Medieval 2''
 
 
 
Hegemonia city states is a complete modification of Rome: Total War based on BI. The mod is dedicated to Hellenic history and the wars of the Hellenic people from late 6th century to the Peloponnesian wars.
 
 
 
=== Invasio Barbarorum ===
 
 
 
:''-Main Article: [[Invasio Barbarorum]]''
 
 
 
http://img154.imageshack.us/img154/8666/sigscriptoriumru4.jpg
 
 
 
''The premier Mod set in the timeframe of Rome Total War:Barbarian Invasion - experience the world at the end of the Roman era, before the west is plunged into the Dark Ages, experience TOTAL WAR!''
 
 
 
The year is 410AD, the Roman Garrison in Britannia was shipped to Gaul by Constantine III, the usurper. Britannia, beset by raiding Picts and Saxons, asks for help from the Roman Emperor in the West, but was told to fend for themselves.
 
The Western half of the Empire is beset by it's own troubles, aside from the Army of Constantine III which had overrun Gaul, the Vandals and Alans have reached Iberia, the Visigoths are at the gates of Rome, the Burgundii at the borders. These Germans have been driven westward by a greater host - the Hunnic hordes, sweeping everything in their path, they now stand on the threshold of the western lands, and will start inroads into the West Empire and the East Empire very soon.
 
The East Roman Empire is beset by the Ostrogoths, also driven west by the Huns, and to the east the great Empire of the Sassanids, with their great cataphract cavalry. But the Sassanids are also being torn apart in the East by the Hephthalites, another great nomad horde.
 
No one is safe, the world is in turmoil, there is no knowing how it will end...
 
This is INVASIO BARBARORUM! This is TOTAL WAR!!!
 
 
 
===Moria: Total War===
 
:''-Main Article: [[Moria: Total War]]''
 
 
 
Moria: Total War is a modification of Rome:Total War BI. Based on J.R.R. Tolkien's Middle-earth, which covers the campaign to retake the Dwarf city of Khazad Dhum.
 
 
 
===Númenor: Total War===
 
:''-Main Article: [[Númenor: Total War]]''
 
 
 
3310 of the Second Age of the Sun. Ar-Pharazôn, King of Númenor, is influenced by his 'prisoner' Sauron, and has started the Great Armament in preparation for an invasion of Valinor. His aim: to take the gift of immortality by force of arms.
 
 
 
=== Ogniem i Mieczem: Total War ===
 
 
 
:''-Main Article: [[Ogniem i Mieczem: Total War]]''
 
 
 
http://img163.imageshack.us/img163/3598/iconhg3.jpg
 
 
 
''Ogniem i Mieczem (With Fire And Sword) is a major modification focused on events which took place in Eastern and Central Europe in the XVI-XVII centuries.''
 
 
 
Ogniem i Mieczem (With Fire And Sword) is a major modification to a well known strategy game Rome: Total War. The modification is focused on events which took place in Eastern and Central Europe in XVI-XVII ages. The unique tactics and strategy for each faction are based on unique lines of buildings, upgrades and units. The atmosphere in the game is maintained with authentic symbolism of the states of that period. The interface is made according to the spirit of the age. Military quotations of that period are also included. Historical accuracy is the main strong point of the mod. The starting conditions of the campaign correspond to the real political, strategic, economic, demographic and military set-up at the year of 1569 (campaign starting date). Events drastically change during the campaign. To win you always have to be ready to show your supreme mastery of strategy and tactics. Campaign ends at the year of 1700. This date symbolizes the beginning of a new military age. So if you think Rome: Total War is finished, you are definitely mistaken! The main battles are ahead! Smash your enemies With Fire And Sword in the Total War!
 
 
 
=== Paeninsula Italica  ===
 
 
 
:''-Main Article: [[Paeninsula Italica]]''
 
 
 
http://img105.imageshack.us/img105/8840/bannerdeftwcenter8pl.jpg
 
 
 
''Paeninsula Italica is a historical mod, with the timeframe of 338-222 B.C., and with aims to recreate the great struggles for the supremacy of Italy.''
 
 
 
In this mod we are aiming to portray Italy in the late fourth century BC.
 
After a hundred years since the founding of the Republic, Rome has grown considerably in power. It has dissolved the Latin League in 338 B.C. and has taken up the leadership among the states of Latium. In the center of the Peninsula are the powerful Etruscan League, the Sabini and the ancient nation of the Umbri. Even further to the north are teeming hordes of Celtic Insubres, Cenomani, Boii and Senones who have invaded across the Alps into the Po Valley, and entirely obliterated the old Etruscan dominion there, settling in an area neighbouring by the warlike Ligures, the Veneti and the Rhetic tribes. To the south are the hardy Sabellian tribes collected on some powerful leagues: Sabelli, Samnites, Lucani and Brettii. On the southern Adriatic coast are the Ipygian tribes, grouped in two major confederations: the Apuli and the Messapii. Some of the ancient Greek cities still survived and are collected in the "Italiote League" led by Tarentum. The rich Sicily is still contended by Chartage and the great city of Syracuse. News has arrived that Alexander of Epirus, uncle of Alexander the Great, has just landed with ambitions for the whole peninsula.
 
 
 
===Ran no Jidai===
 
:''-Main Article: [[Ran no Jidai]]''
 
 
 
This project is designed to be the definitive full conversion historical modification project for the global RTW community to bring back to origins that made great the TW series , SHOGUN total war.
 
 
===The Fourth Age: Total War===
 
[[Image:Fatw_fe.jpg]]
 
:''-Main Article: [[The Fourth Age: Total War]]''
 
 
 
The Fourth Age: Total War is a full-conversion modification for BI 1.6. With an aim to staying true to the works and spirit of J.R.R. Tolkien's world of Middle-earth, whilst also aspiring to original creative excellence, the Fourth Age: Total War is set to be a must-have for anyone who loves the setting and peoples of Tolkien's mythic world.
 
 
 
Forums
 
 
 
* [http://www.thefourthage.org/forums/ Official Forums]
 
* [http://www.twcenter.net/forums/forumdisplay.php?f=89 TWCenter Forums]
 
* [http://www.stratcommandcenter.com/forums/index.php?showforum=31 SCC]
 
 
 
Latest release:
 
:[http://www.twcenter.net/forums/showthread.php?t=81918 The Fourth Age: Total War - Forth Eorlingas] with [http://www.twcenter.net/forums/showthread.php?t=83062 patch 1.7]
 
 
 
The Forth Eorlingas-expansion pack adds two new factions to the old Corsair Invasion mini-campaign; The Kingdom of Rohan and The Chiefdom of Dunland. The other playable factions are The Reunited Kingdom (of Gondor and Arnor), The Empire of Harad, and The Chiefdom of Rhûn. It has an expanded map, now including roughly half of western Middle-earth, with five wonders; The Stone of Erech, The Ruins of Osgiliath, Edhellond, The Treegarth of Orthanc, and The Argonath, 3 unique cities Minas Tirith, Helm’s Deep, and Edoras, and three Marvels (wonder-like structures): The Sea-ward Tower (Tirith Aear), The White Tree of Gondor, and The Gardens of Ithilien.
 
 
 
===Three Kingdoms Total War===
 
:''-Main Article: [[Three Kingdoms Total War]]
 
 
 
Ancient China is caught in the flames of war again!<br> Step into the era of the Three Kingdoms and reunite the Empire and create your own dynasty!
 
 
 
=== Troy Total War ===
 
:''-Main Article: [[Troy total war]]''
 
 
 
''Troy : Total War (TTW) is a mod for Rome Total War Barbarian Invasion based on the trojan war.''
 
 
 
The mod was started during the late spring and early summer of 2005, although work on the mod didn't really start until late summer 2005. The beta of the mod was released in summer 2006 and has spawned several releases including the gold edition of the beta, two patches and a 'completed' version 4.0. The final version (v4.0) was released at 12am GMT on Monday the 12th of February 2007 and is available for download.
 
 
 
== Medieval II Total War ==
 
 
 
=== Aevum Fidei ===
 
:''Main Article: [[Aevum Fidei]]''
 
 
 
Modification that aims to recreate a realistic medieval atmosphere - with the campaign split up into three seperate eras, a new campaign map, new units and several more features.
 
 
 
=== Broken Crescent ===
 
:''Main Article: [[Broken Crescent]]''
 
 
 
A modification for Medieval II: Total War focusing on the Middle-Eastern warfare of 1175-1400 AD.
 
 
 
=== Wrath of the Norsemen ===
 
:''Main Article: [[Wrath_of_the_Norsemen| Wrath of the Norsemen]]''
 
 
 
Set in an exciting and blood-thirsty era with a larger map including all of Europe. A community-friendly project, that aims to give the player a true Total War experience.
 
  
 
== See Also ==
 
== See Also ==
 
*[[Total War Center]]
 
*[[Total War Center]]
 
  
 
== External Links ==
 
== External Links ==
 +
Original list compiled by [[Publius]] see [http://www.twcenter.net/forums/showthread.php?t=62619 The Catalogue pt. 6 ]
 
*[http://www.twcenter.net/forums/forumdisplay.php?f=211 Medieval 2: Total War Hosted Modifications on TWC]
 
*[http://www.twcenter.net/forums/forumdisplay.php?f=211 Medieval 2: Total War Hosted Modifications on TWC]
 
*[http://www.twcenter.net/forums/forumdisplay.php?f=214 Rome: Total War Hosted Modifications on TWC]
 
*[http://www.twcenter.net/forums/forumdisplay.php?f=214 Rome: Total War Hosted Modifications on TWC]
 
*[http://www.twcenter.net/forums/forumdisplay.php?f=215  Barbarian Invasion Hosted Modifications on TWC]
 
*[http://www.twcenter.net/forums/forumdisplay.php?f=215  Barbarian Invasion Hosted Modifications on TWC]
 +
 +
Hosted Modifications on other Sites:
 +
*[http://forums.totalwar.org/vb/forumdisplay.php?f=159 Medieval 2: Total War Hosted Modifications at the Org]
 +
*[http://forums.totalwar.org/vb/forumdisplay.php?f=157 Rome: Total War and BI Hosted Modifications at the Org]
  
 
[[Category:Total War Center Information]]
 
[[Category:Total War Center Information]]
 
[[Category:Mods]]
 
[[Category:Mods]]
 
[[Category:Modding]]
 
[[Category:Modding]]
[[Category:Featured]]
 

Revision as of 16:05, 1 May 2007

Template:Hosted Please see the hosted mod index categories at the right for modifications with forums at TWC organised by game.

Please note that content previously on this page has been moved to the appropriate game category.


Overview

Hosted mod forums provide opportunities for mod teams to organise and discuss their work. They often include a hidden developers only forum so that research, experimentation and discussion can be carried out in privacy. Hosted forums also provide a useful platform for fans and team members to interact. Feedback from fans (or constructive critics) is useful for any mod. Typically previews will be posted at regular intervals by mods in development and released mods will encourage further feedback from fans and give user support for any bugs or installation problems.

To obtain a hosted forum at the Total War Center mod teams need to be able to show that they already have a good track record of making progress with their mod.

Anyone wishing to apply for a hosted forum for their mod at TWC should read this thread first and then if applicable PM Halie Satanus or Publius with the relevant information as requested in the thread.

See Also

External Links

Original list compiled by Publius see The Catalogue pt. 6

Hosted Modifications on other Sites:

This category currently contains no pages or media.