Difference between revisions of "Rome II Total Realism"
From TWC Wiki
Jump to navigationJump to search (→The Team) |
|||
Line 16: | Line 16: | ||
==Description== | ==Description== | ||
==Features== | ==Features== | ||
+ | ===Campaign:=== | ||
+ | * City garrisons revamped | ||
+ | * Campaign difficulty levels overhaul | ||
+ | * Campaign attrition effects enchanced | ||
+ | * Occupation options available to all factions (Occupy, Liberate, Sack etc..) | ||
+ | * Characters experience is gained a bit slower to cope with 2TPY | ||
+ | * Unit experience overhaul | ||
+ | * Ground effects improvements | ||
+ | * Various units upgrade options enhanced | ||
+ | * Campaign Army and Navy stances overhaul | ||
+ | * Unit replenishment overhaul | ||
+ | * City public order overhaul | ||
+ | |||
+ | ===Combat:=== | ||
+ | * Fatigue effect overhaul | ||
+ | * Morale redesign | ||
+ | * Battlefield Climate effects improved, playing bigger role on battlefield | ||
+ | * Adjusted gates for flaming attacks, survive much more now | ||
+ | * Improved deployables, barricade size and durability increased | ||
+ | * Complete Naval overhaul | ||
+ | * Complete Combat overhaul | ||
+ | * Overhaul of special abilities | ||
+ | * Spotting and hiding enhanced | ||
+ | * New slashing animations for all axes, maces and celtic longswords | ||
+ | * Replaced Torches with fire pots | ||
+ | * Siege tweaks | ||
+ | |||
+ | ===Misc:=== | ||
+ | * Startpos changes (starting armies, region changes etc). | ||
+ | * Authentic (native) unit names | ||
+ | * Army/Legion name changed | ||
+ | * New loading/frontend screens | ||
+ | * Changes in .loc files here and there for better immersion | ||
==The Team== | ==The Team== | ||
Revision as of 11:16, 21 September 2014
Template:Mod Information Table (no map)
Contents
Introduction
Rome 2 Total Realism is an upcoming Rome 2 mod that is the successor to Rome TW mod of the same name, and plans on presenting a good combination of challenging gameplay and historical accuracy.
History
Description
Features
Campaign:
- City garrisons revamped
- Campaign difficulty levels overhaul
- Campaign attrition effects enchanced
- Occupation options available to all factions (Occupy, Liberate, Sack etc..)
- Characters experience is gained a bit slower to cope with 2TPY
- Unit experience overhaul
- Ground effects improvements
- Various units upgrade options enhanced
- Campaign Army and Navy stances overhaul
- Unit replenishment overhaul
- City public order overhaul
Combat:
- Fatigue effect overhaul
- Morale redesign
- Battlefield Climate effects improved, playing bigger role on battlefield
- Adjusted gates for flaming attacks, survive much more now
- Improved deployables, barricade size and durability increased
- Complete Naval overhaul
- Complete Combat overhaul
- Overhaul of special abilities
- Spotting and hiding enhanced
- New slashing animations for all axes, maces and celtic longswords
- Replaced Torches with fire pots
- Siege tweaks
Misc:
- Startpos changes (starting armies, region changes etc).
- Authentic (native) unit names
- Army/Legion name changed
- New loading/frontend screens
- Changes in .loc files here and there for better immersion
The Team
- ^OvO^
- JaM
- necronox
- H0CHM31573R
- Muizer
- necronox
- Splenyi
- Causeless
- Mackles
- ahowl11
- anunnak
- Ballacraine
- Caligula Caesar
- Drtad
- Finn
- JohnnyG1823
- La Tene
- kepper
- MasterOfThessus
- Maurits
- Mausolos of Caria
- mcantu
- moacyr
- Orthanner
- Quinn Inuit
- HouseOfHam
- LestaT