Difference between revisions of "Rome II Total Realism"
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==Description== | ==Description== | ||
==Features== | ==Features== | ||
+ | === Campaign === | ||
+ | Various aspects of the campaign have been changed for an improved experience. Unit replenishment, unit experience, city public order, Army and Navy stances, and the Campighn difficulty levels have all been overhauled.Various occupation options are now available for all factions, like occupy, liberate sack, etc. Unit upgrades and attrition effects have also been enhanced, and ground effects have been improved. | ||
+ | ===Combat=== | ||
+ | Combat has also been improved through changes made. Sieges have been tweaked, and fire pots are now used instead of torches. | ||
==The Team== | ==The Team== |
Revision as of 13:30, 21 September 2014
Template:Mod Information Table (no map)
Contents
Introduction
Rome 2 Total Realism is an upcoming Rome 2 mod that is the successor to Rome TW mod of the same name, and plans on presenting a good combination of challenging gameplay and historical accuracy.
History
Description
Features
Campaign
Various aspects of the campaign have been changed for an improved experience. Unit replenishment, unit experience, city public order, Army and Navy stances, and the Campighn difficulty levels have all been overhauled.Various occupation options are now available for all factions, like occupy, liberate sack, etc. Unit upgrades and attrition effects have also been enhanced, and ground effects have been improved.
Combat
Combat has also been improved through changes made. Sieges have been tweaked, and fire pots are now used instead of torches.
The Team
- ^OvO^
- JaM
- necronox
- H0CHM31573R
- Muizer
- necronox
- Splenyi
- Causeless
- Mackles
- ahowl11
- anunnak
- Ballacraine
- Caligula Caesar
- Drtad
- Finn
- JohnnyG1823
- La Tene
- kepper
- MasterOfThessus
- Maurits
- Mausolos of Caria
- mcantu
- moacyr
- Orthanner
- Quinn Inuit
- HouseOfHam
- LestaT