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Difference between revisions of "IWTE"

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(uurghh, I suppose it's about time...)
 
(Overview)
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==Overview==
 
==Overview==
'''IWTE stands for ''Integrated World Terrain Editor'',  the tool is developed and maintained by [http://www.twcenter.net/forums/member.php?2026-wilddog wilddog].''' Its early development was based partly on prior research and development by Argantonio and [[KnightErrant].  
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'''IWTE stands for ''Integrated World Terrain Editor'',  the tool is developed and maintained by [http://www.twcenter.net/forums/member.php?2026-wilddog wilddog].  It is the major tool used for modifying battlemap buildings and environments in M2TW.'''  
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The tools early development was based partly on prior research and development by Argantonio and [[KnightErrant]].  
  
 
It is supplied as an executable only file so does not require a python installation.  
 
It is supplied as an executable only file so does not require a python installation.  
  
The following list is a quick round up of its capabilities :
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The following list is a quick round up of its current capabilities :
 
*1) Editing of .world, .worldcollision and .animinstances files (these 3 files are the main settlement files). You can completely change the models, textures, effects, lighting.  
 
*1) Editing of .world, .worldcollision and .animinstances files (these 3 files are the main settlement files). You can completely change the models, textures, effects, lighting.  
 
*2) Editing of other settlement related files eg .worldterrain, .worldpathfinding, .worldvegetation and .worldpkgdesc files.
 
*2) Editing of other settlement related files eg .worldterrain, .worldpathfinding, .worldvegetation and .worldpkgdesc files.
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*8) It has a texture to DDS and vice versa single or directory file conversion tool built in.
 
*8) It has a texture to DDS and vice versa single or directory file conversion tool built in.
 
*9) Supports simple editing of the stratmap TGA and HGT files with files shown at correct relative sizes. This also shows a 3d view of the strat map being edited as well as selection of different colour schemes for the heights HGT map.
 
*9) Supports simple editing of the stratmap TGA and HGT files with files shown at correct relative sizes. This also shows a 3d view of the strat map being edited as well as selection of different colour schemes for the heights HGT map.
 
 
 
  
 
==Loading and Saving .world Files==
 
==Loading and Saving .world Files==

Revision as of 07:30, 11 February 2017

Overview

IWTE stands for Integrated World Terrain Editor, the tool is developed and maintained by wilddog. It is the major tool used for modifying battlemap buildings and environments in M2TW.

The tools early development was based partly on prior research and development by Argantonio and KnightErrant.

It is supplied as an executable only file so does not require a python installation.

The following list is a quick round up of its current capabilities :

  • 1) Editing of .world, .worldcollision and .animinstances files (these 3 files are the main settlement files). You can completely change the models, textures, effects, lighting.
  • 2) Editing of other settlement related files eg .worldterrain, .worldpathfinding, .worldvegetation and .worldpkgdesc files.
  • 3) Editing the geography.db file directly and easily.
  • 4) Editing the vegetation.db file directly and easily.
  • 5) Adding/amending battlefield vegetation models and generation of vegetation sprites.
  • 6) It has a basic set of strat map .cas editing functions which can edit most of the stratmap stationary models e.g. residences, trees, resources etc.
  • 7) It has a simple painting process editor which supports basic editing of several file types.
  • 8) It has a texture to DDS and vice versa single or directory file conversion tool built in.
  • 9) Supports simple editing of the stratmap TGA and HGT files with files shown at correct relative sizes. This also shows a 3d view of the strat map being edited as well as selection of different colour schemes for the heights HGT map.

Loading and Saving .world Files