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Difference between revisions of "The Shadow of Ishtar"

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m (Removed category "Medieval 2: Total War Modifications (In Development)"; Quick-adding category "M2TW Mods (Unreleased)" (using HotCat))
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=Official forums=
 
=Official forums=
 
*On TWC Forums:[http://www.twcenter.net/forums/showthread.php?t=212988 The Shadow of Ishtar]
 
*On TWC Forums:[http://www.twcenter.net/forums/showthread.php?t=212988 The Shadow of Ishtar]
[[Category:Medieval 2: Total War Modifications (In Development)]]
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[[Category:M2TW Mods (Unreleased)]]

Revision as of 07:25, 30 May 2017

Ishtar-banner.gif

Template:Mod Information Table (no map)

Description

The Shadow of Ishtar is a total conversion mod set in a biblical era with brand new factions such as Assyria and Israel are pitted against each other on a brand new map with brand new units. The time span is from 814 BC - 500 BC.

Campaign map

Campaign Map
  • The Ishtar team has made a intriguing map that covers the entire middle east stretching from Anatolia to Arabian peninsula and from Egypt to Iran.
  • The map is still under progress but is targeted to have around 100-150 settlements which lots of eyecandy features like new resources, unique city strat models & wonders that adds more to the world of Ishtar.
  • The time line of the campaign map is 2 turns per year giving ample time to prepare and wage war on your enemies that have an eye on your precious kingdom.




Factions

There are 13 playable factions in it namely:-

Ishtar-factions.png

Emergent factions in it are:-

  • Lydia
  • Ionian Cities
  • Cimmerians
  • Skythians
  • Persian Empire

While Unplayable faction is:-

  • Rebellious Dynasty

Unit Previews

The Shadow of Ishtar has a boatload of new units & unique units like wardogs etc, a few of them are shown below:-

Hebrew Archers
Hebrew Spearmen
Jewish Temple Guard
Elite Judah Archer
Judah Young Swordsmen

Visual Material

History

The idea of the modification was started by Atatürk, who brought up the proposal for there to be a 'Classical Africa: Total War'. Though like all raw ideas, they must be changed and altered if they are to change from primitive state to refinement. And thus, the second and most influential member of the team, Stephan then helped shape the modification into what it is today, The Shadow of Ishtar.

The Team

Official forums