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Difference between revisions of "Fellahin Musketeers (ETW Unit)"

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m (Removed category "Infantry Militia" (using HotCat))
m (Removed category "Empire Total War Units"; Quick-adding category "ETW Units" (using HotCat))
 
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These musketeers are a useful addition to any force, even if they lack the fire discipline of regular soldiers.
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{{TW Unit|image=[[Image:Fellahin_musketeers.jpg]]
 
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|Class=Militia
 
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|Unit Size=160 Men
{{Unit|image=[[Image:Fellahin_musketeers.jpg]]
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|Weaponry=Muskets
|Class=Militia
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|Region=The Middle East
|Men=160
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|Recruitment Cost=670
|Guns= East Musket, Sword
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|Upkeep Cost=180
|Recruitable From=
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|Building Requirements=Governor's Residence
Minor Governor's Residence
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|Tech Requirements=
 
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|Attributes=<li>Can guard</li>
Minor Governors Mansion
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<li>Can hide in woodland</li>
 
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<li>Can hide in light scrub</li>
Minor Governors Palace
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<li>Grappling hooks</li>
 
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<li> Resistant to heat fatigue</li>
Minor Royal Palace
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}}
 
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[[Image:Euro superior line infantry icon2.png]]These musketeers are a useful addition to any force, even if they lack the fire discipline of regular soldiers.
Governor's Residence
 
 
 
Governors Mansion
 
 
 
Governors Palace
 
 
 
Royal Palace
 
 
 
Imperial Palace
 
 
 
Prestige Austria Hofburg
 
 
 
Prestige Britain Somerset House
 
 
 
Prestige France Palais Bourbon
 
 
 
Prestige Maratha Shaniwarwada
 
 
 
Prestige Russia Winter Palace
 
 
 
Prestige Spain Palacio Real de Madrid
 
 
 
Prestige Sweden Slott
 
 
 
Prestige USA Independence Hall
 
|Region=Middle East
 
|Recruitment Cost=660
 
|Upkeep Cost=160
 
|Technology Needed=-}}
 
 
 
 
==Overview==
 
==Overview==
  
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Historically, such units of irregular musket men would arrive at a battlefield with all kinds of weapons, from ancient matchlocks handed down from father to son, to modern government-issue weapons looted from the enemy dead. This lack of standardisation did not matter much, as it was the ability to fire at all that made the unit a useful force.
 
Historically, such units of irregular musket men would arrive at a battlefield with all kinds of weapons, from ancient matchlocks handed down from father to son, to modern government-issue weapons looted from the enemy dead. This lack of standardisation did not matter much, as it was the ability to fire at all that made the unit a useful force.
 
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==Details==
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The Fellahin Musketeers are a unit available to the North African muslim nations. They are a cheap and plentiful militia that can be used effectively early on without worrying whether they survive. Best used in conjunction with a higher morale unit to ensure they don't break, they can do an adequate job. You will quickly find that they become outclassed once Fire By Rank is researched. Once that happens these units can be assigned to garrison duty.
 
==Factions==
 
==Factions==
  
 
*[[Image:Ottoman_flag.jpg|25px]] [[Ottoman Empire (ETW Faction) |Ottoman Empire]]
 
*[[Image:Ottoman_flag.jpg|25px]] [[Ottoman Empire (ETW Faction) |Ottoman Empire]]
 
*[[Image:Mamelukes.jpg|25px]] [[Mamelukes (ETW Faction)|Mamelukes]]
 
*[[Image:Mamelukes.jpg|25px]] [[Mamelukes (ETW Faction)|Mamelukes]]
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*[[Image:Barbary_flag.jpg|25px]] [[Barbary States (ETW Faction)|Barbary States]]
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 +
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[[Category:ETW Infantry]]
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[[Category:ETW Units]]

Latest revision as of 09:57, 30 May 2017

Fellahin Musketeers (ETW Unit)
Fellahin musketeers.jpg
Class Militia
Unit Size 160 Men
Weaponry Muskets
Morale
Melee Attack
Ranged Attack
Defence
Charge Bonus
Accuracy
Range
Ammunition
Region The Middle East
Recruitment Cost 670
Upkeep Cost 180
Turns to Build
Unit Limit
Building Requirements Governor's Residence
Technology Requirements
Attributes
  • Can guard
  • Can hide in woodland
  • Can hide in light scrub
  • Grappling hooks
  • Resistant to heat fatigue
  • Euro superior line infantry icon2.pngThese musketeers are a useful addition to any force, even if they lack the fire discipline of regular soldiers.

    Overview

    For all its smoke and noise, handling the smoothbore, muzzle-loading musket can be taught to all but the most stupid of men. Once the basic skills of loading have been mastered, it is simply a matter of pointing the loud end at the enemy and pulling the trigger. It is in God's hands as to what happens next!

    Even the most inexperienced or cack-handed of peasants can be useful with a musket in his hands. The noise of a volley is often enough to frighten, and any casualties in the enemy ranks are a bonus.

    Historically, such units of irregular musket men would arrive at a battlefield with all kinds of weapons, from ancient matchlocks handed down from father to son, to modern government-issue weapons looted from the enemy dead. This lack of standardisation did not matter much, as it was the ability to fire at all that made the unit a useful force.

    Details

    The Fellahin Musketeers are a unit available to the North African muslim nations. They are a cheap and plentiful militia that can be used effectively early on without worrying whether they survive. Best used in conjunction with a higher morale unit to ensure they don't break, they can do an adequate job. You will quickly find that they become outclassed once Fire By Rank is researched. Once that happens these units can be assigned to garrison duty.

    Factions