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Difference between revisions of "Native American Musketeers (ETW Unit)"

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m (Quick-adding category "ETW Infantry" (using HotCat))
m (Removed category "Empire Total War Units"; Quick-adding category "ETW Units" (using HotCat))
 
(One intermediate revision by one other user not shown)
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{{Unit|image=[[Image:Nativemusketmen.png]]|Class=Irregulars|Men=180|Guns=N/A|Recruitable From=Magistrate|Region=The Colonies (Road to Independence only|Recruitment Cost=520|Upkeep Cost=200|Technology Needed=None}}
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{{TW Unit|image=[[Image:Nativemusketmen.png]]
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|Class=Irregulars
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|Unit Size=180 Men
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|Weaponry=Muskets
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|Region=The Colonies (Road to Independence Only)
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|Recruitment Cost=520
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|Upkeep Cost=200
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|Building Requirements=Magistrate
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|Tech Requirements=None
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|Attributes=<li>Can skirmish</li>
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<li>Can hide in woodland</li>
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<li>Can hide in light scrub</li>
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<li>Can hide in long grass<li>
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<li>Can hide in buildings</li>
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<li>Remains hidden whilst walking</li>
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<li>Paths seldom trod</li>
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<li>Resistant to heat fatigue</li>
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}}
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[[Image:Native_musketeers_thumb.png‎]] These tribesmen are willing to fight for European gold, and a musket apiece.
  
 
==Game Description==
 
==Game Description==
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==Overview==
 
==Overview==
  
Native American Musketeers are easily recruited all over the Americas. Unfortunately, they cannot compete against a serious foe such as proper line infantry.
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Native American Musketeers are easily recruited all over the Americas. They can be recruited once an alliance with the Iroquois has been formulated. Native American Musketeers work similarly to other Skirmishers. They can harass the enemy and cause disruptions within the enemy lines. Furthermore due to their ability to hide in most surroundings, they are perfect for setting up ambushes for unsuspecting enemy units. Unfortunately, they cannot compete against a serious foe such as proper [[Line Infantry (ETW Unit)|Line Infantry]] and will shortly rout if forced to fight them. Also as with all skirmirshers, they should avoid melee at all costs, especially with cavalry.
  
 
==Factions==
 
==Factions==
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[[Category:Empire Total War Units]]
 
 
[[Category:ETW Infantry]]
 
[[Category:ETW Infantry]]
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[[Category:ETW Units]]

Latest revision as of 10:04, 30 May 2017

Native American Musketeers (ETW Unit)
Nativemusketmen.png
Class Irregulars
Unit Size 180 Men
Weaponry Muskets
Morale
Melee Attack
Ranged Attack
Defence
Charge Bonus
Accuracy
Range
Ammunition
Region The Colonies (Road to Independence Only)
Recruitment Cost 520
Upkeep Cost 200
Turns to Build
Unit Limit
Building Requirements Magistrate
Technology Requirements None
Attributes
  • Can skirmish
  • Can hide in woodland
  • Can hide in light scrub
  • Can hide in long grass
  • Can hide in buildings
  • Remains hidden whilst walking
  • Paths seldom trod
  • Resistant to heat fatigue

  • Native musketeers thumb.png These tribesmen are willing to fight for European gold, and a musket apiece.

    Game Description

    A musket is a status symbol among the tribes, even though it is not as useful in a fight as an old-fashioned and reliable bow. It is, however, a mark of personal bravery that a warrior has taken one in battle, or been considered worthy enough to have been given one of the precious weapons. These men are the most irregular of forces, unwilling to take formal army discipline, yet willing to fight like men possessed when the need arises.

    In the early days of European settlement, the Native Americans were happy to work with the various foreign powers that colonized America, even forming alliances against their neighbours and other Europeans. The tribes soon became involved in trade, fought wars because of the allegiances they forged, and were forced into new alliances as old tribal enemies took up with Europeans.

    Overview

    Native American Musketeers are easily recruited all over the Americas. They can be recruited once an alliance with the Iroquois has been formulated. Native American Musketeers work similarly to other Skirmishers. They can harass the enemy and cause disruptions within the enemy lines. Furthermore due to their ability to hide in most surroundings, they are perfect for setting up ambushes for unsuspecting enemy units. Unfortunately, they cannot compete against a serious foe such as proper Line Infantry and will shortly rout if forced to fight them. Also as with all skirmirshers, they should avoid melee at all costs, especially with cavalry.

    Factions