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Difference between revisions of "Modding Portal"

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(Major re-design - No it's not finished, but old one had to go!)
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{{Modding Portal}}
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<!-- These are comments, they won't show up on the page when viewed. All comments are wrapped in these little arrow tags -->
'''Currently to find the relevant modding section for your game on the wiki please refer to the [[:Category:Modding|Modding Category]] or the links in the Tutorials by Platform box to the right.
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<!-- Feel free to keep this page updated in any way you see fit. -->
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<!-- Though please discuss major alterations in the discussions page. -->
  
The links below generally refer to RTW and M2TW - the Modding Portal will be revised soon.'''
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{|
 +
|-
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| class="portal" |
 +
<h3>Welcome to Modding on the TWC Wiki</h3>
 +
<center>[[File:Modding_portal_pic.png]]<br>
 +
<big>All the [[Total War]] Series games are modifiable to an extent, the ease, scope and manner of possible modifications varies between the games.  The popularity of the modifications made for the Total War games has contributed to their ongoing popularity.  This page is not the place to find modifications, please refer to each individual game portal or [[:Category:Mods]] for that, here you will find links to advice on how to make your own modifications.  To browse all the modding sections on the wiki visit [[:Category:Modding]] </big></center>
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|-
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| class="portal" |
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<h3>Warscape Engine</h3>
 +
<center><big>TW Engine 3 with the graphic engine "Warscape" has been used for Total War titles from [[Empire: Total War]] to [[Total War: Warhammer]], there are similar tools and principles used in modding these games...
  
==Learning How to Mod==
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{|  style="width:100%;"
Modding can be broken down into a number of different disciplines.  If you are interested in learning a discipline, just click on the link to take you to the appropriate section.  There will be a number of tutorials from beginner to advanced, generally in increasing complexity, covering a wide range of topics.
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|-
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| class="portal" colspan="2"|
 +
<h3>Warscape Modding News</h3>
 +
====Official CA Tool Updates====
 +
*Please enter here
  
;[[Modding:Art|Art]]
+
| class="portal" colspan="1"|
:Art includes 3D models, textures, and animation. It is what makes the graphics of the game. Artists require a knowledge of a variety of tools, especially Photoshop and 3dsmax. Tutorials in this section will teach you how to model, reskin, texture from scratch, and even animate, as well as discuss various issues related to game and Total War art in general.
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<h3>Modding <span class="portallink"> [[Total_War_Saga:_Thrones_of_Britannia|Britannia]]</span></h3>
 +
====Main Links====
 +
* '''<big>[http://www.twcenter.net/forums/forumdisplay.php?1514-Thrones-of-Britannia-Modding-Workshop Britannia Modding Workshop on TWC]</big>'''
 +
:* [http://www.twcenter.net/forums/forumdisplay.php?1534-Tools-Tutorials-and-Resources Tools, Tutorials and Resources]
 +
|
 +
|-
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| class="portal" |
 +
<h3>Modding Warhammer I & II</h3>
 +
====Main Links====
 +
* '''<big>[http://www.twcenter.net/forums/forumdisplay.php?2197-Total-War-WARHAMMER-Mod-Workshop Warhammer Mod Workshop on TWC]</big>'''
  
;[[Modding:Coding|Coding]]
+
*[http://wiki.totalwar.com/w/Official_CA_modding_tips_and_tutorials Official CA Warscape Modding Tips]
:Coding is the most expansive of the disciplines, including units, buildings, campaign, resources, traits and ancillaries, etc; basically what makes the game other than the visuals. It is vital to any mod, and any modder will inevitably need to know at least a bit of coding, and talented coders form the heart of any major mod team.
+
*[http://wiki.totalwar.com/w/Content_Creators#Creating_Mods_for_Total_War_-_Where_to_Start Where to Start Guide] at totalwar.com
 +
*[http://www.twcenter.net/forums/forumdisplay.php?2202 Modding Tutorials on TWC]
 +
====Tutorials & Resources====
 +
* [http://www.twcenter.net/forums/showthread.php?732663 Getting Started - Modding for Newbies]
 +
* [http://forums.totalwar.com/discussion/191511/community-battle-map-design-best-practices Community Battle Map Best Design Practices]
 +
* [http://www.twcenter.net/forums/showthread.php?748344 How to add a custom siege map to the campaign]
 +
* [http://www.twcenter.net/forums/showthread.php?736979-Looking-for-a-simple-Middenland-unlock&p=15072745&viewfull=1#post15072745 Faction Unlocker tutorial]
 +
* [http://www.twcenter.net/forums/showthread.php?52574 Warhammer Tutorials in the Scriptorium]
 +
====Tools====
 +
*[http://wiki.totalwar.com/w/Total_War_WARHAMMER_Assembly_Kit_Terry Assembly Kit Terry]
 +
*[http://www.twcenter.net/forums/showthread.php?730823 Pack File Manager]
 +
*[http://www.twcenter.net/forums/showthread.php?730931 SaveParser for Warhammer]
  
;[[Modding:Mapping|Mapping]]
+
| class="portal" |
:Mapping involves the art and coding behind creating new campaign maps, from start to finish, and is an integral part of any major mod.
+
<h3>Modding Attila</h3>
 +
====Main Links====
 +
* '''<big>[http://www.twcenter.net/forums/forumdisplay.php?2107-Total-War-Attila-Mod-Workshop Attila Mod Workshop on TWC]</big>'''
 +
==== Tutorials and Resources ====
 +
*[http://www.twcenter.net/forums/showthread.php?767299-Modder-s-Hub-Resources-Tutorial-amp-More Modder's Hub] Resources and tutorials
 +
*[http://www.twcenter.net/forums/showthread.php?771832 Changing Settlement Position] - Tutorial
 +
*[http://www.twcenter.net/forums/showthread.php?760461 Custom building creation] - Tutorial and video
 +
*[http://www.twcenter.net/forums/showthread.php?680966-Mod-Manager Mod Manager] - Tool for launching multiple mods.
 +
*[http://www.twcenter.net/forums/showthread.php?688611-Some-useful-MediaFire-Features-(Like-Auto-Update-Sync) MedieFire features] - Resource for simulating some Steam Workshop mechanics.
 +
*[http://www.twcenter.net/forums/showthread.php?748920-remove-clouds-from-campaign-map-how-to-! Removing clouds] - Tutorial on how to remove tactical view obscuring clouds.
 +
*[http://www.twcenter.net/forums/showthread.php?697906-How-to-bring-an-external-model-into-Attila-(plus-an-FAQ) Models for Attila] - Tutorial on how to implement external unit models into Attila.
 +
*[http://www.twcenter.net/forums/showthread.php?694032-Community-Campaign-Map-with-Area-of-Recruitment-Unit-Resources Campaign Map] - Resource for editing the campaign map with AORs and unit resources.
 +
==== Essential Tools ====
 +
*[http://www.twcenter.net/forums/showthread.php?680538-PFM-3-5-2-Updated-string-handling Pack File Manager]
 +
*[http://wiki.totalwar.com/w/ATTILA_Assembly_Kit Attila Assembly Kit]
 +
*[http://www.twcenter.net/forums/showthread.php?682760-SaveParser-Editor-for-Total-War-savegames-(Attila) SaveParser for Attila]
 +
| class="portal" |
 +
<h3>Modding Rome II</h3>
  
;[[Modding:Scripting|Scripting]]
+
====Main Links====
:Scripting is the "designing" of events on the campaign map, but more commonly for historical battles.
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* '''<big>[http://www.twcenter.net/forums/forumdisplay.php?1991-Total-War-Rome-II-Workshop Rome II Mod Workshop on TWC]</big>'''
  
;[[Modding:Audio|Audio]]
+
====Useful Links====
:This involves everything that has to do with sounds; from the background music to the Unit Select-voiceovers to the special effects.
+
*[http://wiki.totalwar.com/w/Steam_Workshop_and_How_to_Make_Mods Official CA modding tips and tutorials]
 +
*[http://www.twcenter.net/forums/forumdisplay.php?2010-Tools-Tutorials-and-Resources Tools, Tutorials and Resources on TWC]
 +
====Tutorials and Resources====
 +
*[http://www.twcenter.net/forums/showthread.php?640987-Modding-Guide-for-Novices Modding Guide for Novices]
 +
*[http://wiki.totalwar.com/w/Rome_2_Assembly_kit Assembly Kit]
 +
*[http://www.twcenter.net/forums/showthread.php?751128-Model-Resource-Packs Model Resource Packs] Tunic by Stealth4Health
 +
====Tools====
 +
*[http://www.twcenter.net/forums/showthread.php?619271-Schema-Editor-(updated-8-9) Schema Editor]
 +
*[http://www.twcenter.net/forums/showthread.php?618536-Mod-Manager Mod Manager]
 +
*[http://www.twcenter.net/forums/showthread.php?619242-R2-Script-Extender Script Extender]
 +
*[http://www.twcenter.net/forums/showthread.php?620300-Rome-2-Editor Rome II Unit Editor]
 +
*[http://www.twcenter.net/forums/showthread.php?618353-PFM-3-0-beta Pack File Manager]
 +
*[http://www.twcenter.net/forums/showthread.php?623719 Esf Editor]
  
;[[Modding:Tutorial list|Tutorial List]]
 
:You can find out how to do quick common tasks, such as creating unit cards, mounting a unit, changing faction ownerships, etc., a very large number of small independent tasks.
 
  
==List of  tutorials==
 
The [[Modding:Tutorial list]] is a collection of Total War tutorials with minimal redundancy.  Before you ask a question, you should look here first.
 
  
*[[Modding:Tutorial list#Art|List of Art tutorials]]
+
|-
*[[Modding:Tutorial list#Coding|List of Coding tutorials]]
+
| class="portal" |
*[[Modding:Tutorial list#Scripting|List of Scripting tutorials]]
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<h3>Modding Shogun 2</h3>
*[[Modding:Tutorial list#Maps|List of Mapping tutorials]]
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====Main Links====
*[[Modding:Tutorial list#Misc|List of other miscellaneous tutorials]]
+
*''' <big>[http://www.twcenter.net/forums/forumdisplay.php?1552-Total-War-Shogun-2-Mod-Workshop Shogun 2 Mod Workshop on TWC]</big>'''
 +
:*[http://www.twcenter.net/forums/forumdisplay.php?1572-Tools-Tutorials-and-Resources  Tools, Tutorials and Resources]
 +
*[[:Category:TWS2 Modding Tools|TWS2 Modding Tools]] - List on Wiki
  
==Text and Map files==
+
====Tutorials and Resources====
 +
*[http://www.twcenter.net/forums/showthread.php?t=449372 WARNING: Editing multiplayer stats]
 +
*[http://www.twcenter.net/forums/showthread.php?t=443435 Tool and Tutorial Index]
 +
====Tools====
 +
*[http://www.twcenter.net/forums/showthread.php?t=428754 ESF Editor 1.4.8]
 +
*[http://www.twcenter.net/forums/showthread.php?t=433370 Pack File Manager 1.6.6 (beta)]
 +
*[http://www.twcenter.net/forums/showthread.php?t=433370 Pack File Manager 1.6.6 (beta)]
  
*[[:Category:RTW_Files|RTW Files]]
+
| class="portal" |
*[[:Category:MTW2_Files|M2TW Files]]
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<h3>Modding NTW</h3>
 +
====Main Links====
 +
* '''<big>[http://www.twcenter.net/forums/forumdisplay.php?1435-Napoleon-Total-War-Mod-Workshop Napoleon: Total War Workshop on TWC]</big>'''
 +
* '''<big>[[:Category:NTW_Modding|NTW Modding on the Wiki]]</big>'''
 +
*:[[:Category:NTW_Modding_Tutorials|Modding Tutorials for Napoleon: Total War]]
 +
*:[[:Category:NTW_Modding_Tools|Modding Tools for Napoleon: Total War]]
  
 +
====Useful Tutorials====
 +
Basic Tutorials
 +
* [http://www.twcenter.net/forums/showthread.php?t=340047 How to make a mod]
 +
* [http://www.twcenter.net/forums/showthread.php?732663 Getting Started - Modding for Newbies]
 +
* [http://www.twcenter.net/forums/showthread.php?620537-Warscape-Modding-Primer Warscape Modding Primer]
 +
* [http://www.twcenter.net/forums/showthread.php?679577-How-to-create-a-new-unit-(for-new-modders)-which-guides-and-PFMs-work-for-me Guide for Creating New Units (For Newbies)]
 +
*[http://www.twcenter.net/forums/showthread.php?480745-EasyEsf-for-ETW-(15-12)/page18&p=12590276#post12590276 Beginner's Guide Installing ESF Editor]
 +
General Tutorials
 +
* [http://www.twcenter.net/forums/showthread.php?339181-STARTPOS-ESF-analysis-and-modifications Editing STARTPOS.ESF analysis and modification]
 +
* [http://www.twcenter.net/forums/showthread.php?476850-Groupformations-Warscape-Battle-Formations&p=10158177#post10158177 Groupformations Warscape Battle Formations]
 +
* [http://www.twcenter.net/forums/showthread.php?732075-Adding-custom-battlefield-to-campaign Adding custom battlefield to campaign]
 +
* [http://forums.totalwar.org/vb/showthread.php?46738-A-Beginner-s-Guide-to-Scripting-Scripting-How-To-s A Beginner's-Guide to Scripting]
 +
* [http://www.twcenter.net/forums/showthread.php?238847-How-to-create-a-custom-unit-a-complete-guide How to Create a Custom Unit - A Complete Guide]
 +
----
 +
 +
====Useful Resources====
 +
*[http://www.twcenter.net/forums/downloads.php?do=file&id=4358 Official RAW Database Table (XML, XSD)]
 +
*[http://www.twcenter.net/forums/showthread.php?463810-Official-CA-Q-amp-A-thread-XML-and-XSD-modding Official CA Q&A thread - XML and XSD modding]
 +
*[http://www.twcenter.net/forums/showthread.php?425548-List-of-all-Lua-functions-used-by-NTW&highlight=lua%20script List of all Lua functions used by NTW]
 +
*[http://www.twcenter.net/forums/showthread.php?605072-Script-o-Rama-2-%28UPDATED-16-06-13%29 Script-o-Rama 2 (UPDATED 16/06/13)]
 +
*[http://www.twcenter.net/forums/showthread.php?389234-Scripting-Commands Scripting Commands]
 +
*[http://www.twcenter.net/forums/showthread.php?422260-UI-Layout-file-documentation UI Layout file documentation]
 +
*[http://www.twcenter.net/forums/showthread.php?t=338976 The great DB Database]
 +
 +
----
 +
 +
====Essential Tools====
 +
*Pack File Managers: [http://www.twcenter.net/forums/showthread.php?680538-PFM-3-5-0-Attila-supportPack PFM 3.5.2] | [http://sourceforge.net/projects/packfilemanager/files/Release/ PPM Multiple Versions]
 +
*StartPos Editors: [http://www.twcenter.net/forums/showthread.php?416583-Esf-Total-Editor Esf Total Editor] | [http://www.twcenter.net/forums/showthread.php?623719 Edit SF] | [http://www.twcenter.net/forums/showthread.php?480745-EasyEsf-for-ETW-(15-12) Easy Esf]
 +
*[http://sourceforge.net/projects/twmodmanager/?source=recommended Mod Manager]
 +
*[http://sourceforge.net/projects/saveparser/?source=recommended Save Parser]
 +
*[http://www.twcenter.net/forums/showthread.php?604949-W-A-L-I W.A.L.I] Possible application
 +
*[http://www.twcenter.net/forums/showthread.php?434980-User-Script-amp-Preferences-Editor User Script & Preferences Editor]
 +
*[http://www.twcenter.net/forums/showthread.php?522159 Easy DB Editor]
 +
*[http://www.twcenter.net/forums/showthread.php?409492-Scripting-And-Debug-Toolkit-v1-1 Scripting And Debug Toolkit v1.1]
 +
*[http://www.twcenter.net/forums/showthread.php?396175-NTW-Data-Checker-%28V1-4%29 NTW Data Checker v1.4]
 +
*[http://www.twcenter.net/forums/showthread.php?496319-HIBAM-Editor-Map-amp-Historical-Battle-editor HIBAM Editor: Map & Historical Battle editor]
 +
 +
 +
 +
| class="portal" |
 +
<h3>Modding ETW </h3>
 +
====Main Links====
 +
* '''<big>[http://www.twcenter.net/forums/forumdisplay.php?651-Empire-Mod-Workshop Empire: Total War Workshop on TWC]</big>'''
 +
*:[http://www.twcenter.net/forums/forumdisplay.php?1108-Tools-Tutorials-and-Resources Tools, Tutorials and Resources]
 +
* '''<big>[[:Category:ETW_Modding|ETW Modding on the Wiki]]</big>'''
 +
*: [[ETW Modding Tutorials]]
 +
*: [[:Category:ETW Modding Tools|ETW Modding Tools]]
 +
*: [[:Category:ETW Modding Resources|ETW Modding Resources]]
 +
====Useful Tutorials====
 +
Basic Tutorials
 +
* [http://www.twcenter.net/forums/showthread.php?732663 Getting Started - Modding for Newbies]
 +
* [http://www.twcenter.net/forums/showthread.php?620537-Warscape-Modding-Primer Warscape Modding Primer]
 +
* [http://www.twcenter.net/forums/showthread.php?679577-How-to-create-a-new-unit-(for-new-modders)-which-guides-and-PFMs-work-for-me Guide for Creating New Units (For Newbies)]
 +
*[http://www.twcenter.net/forums/showthread.php?480745-EasyEsf-for-ETW-(15-12)/page18&p=12590276#post12590276 Beginner's Guide Installing ESF Editor]
 +
Startpos Modification Tutorials
 +
* [http://www.twcenter.net/forums/showthread.php?272139-STARTPOS-ESF-analysis-and-modifications-HYBRID-startpos-esf Editing Starpos.esf Analysis and Modifications (Hybrid startpos.esf]
 +
* [http://www.twcenter.net/forums/showthread.php?569236-Advanced-How-to-make-complicated-startpos-changes-%96-hyprid-method-limitations-%96-God-Startpos Advanced Startpos Changes]
 +
* [http://www.twcenter.net/forums/showthread.php?265339-How-to-add-new-building-slots-upgrading-cities-NEW How to add new building slots upgrading cities]
 +
* [http://www.twcenter.net/forums/showthread.php?336697-How-to-unlock-non-playable-and-emergent-factions How to unlock non-playable and emergent factions]
 +
General Tutorials
 +
* [http://www.twcenter.net/forums/showthread.php?669519-How-to-mod-the-AOR-(area-of-recruitment)-of-a-unit How to mod the AOR (area of recruitment) of a unit]
 +
* [http://www.twcenter.net/forums/showthread.php?329169-NAVAL-MODDING Naval Modding]
 +
* [http://www.twcenter.net/forums/showthread.php?594156 How to add new building chains]
 +
* [http://forums.totalwar.org/vb/showthread.php?46738-A-Beginner-s-Guide-to-Scripting-Scripting-How-To-s A Beginner's-Guide to Scripting]
 +
* [http://www.twcenter.net/forums/showthread.php?238847-How-to-create-a-custom-unit-a-complete-guide How to Create a Custom Unit - A Complete Guide]
 +
|}
 +
|-
 +
| class="portal" |
 +
<h3>TW Engine 2</h3>
 +
<center><big>TW Engine 2 was used for [[Rome: Total War]] and [[Medieval II: Total War]], there are similar tools and principles used in modding these games - the methods for changing the campaign map are almost identical and many text files such as export_descr_buildings.txt and export_descr_units.txt which control unit recruitment are also ''almost'' identical</big></center>
 +
<center>
 +
{|
 +
|-
 +
| class="portal" |
 +
<h3>Modding Medieval II: Total War</h3>
 +
 +
====Overview====
 +
The campaign map for M2TW can be modified by altering .tga image files and text files.  Unit recruitment, character traits, diplomacy and many other aspects can be modified by changing text files. Battlemap unit models and settlement structures can be edited via Milkshape and user created tools.
 +
 +
====Main Links====
 +
* '''<big>[http://www.twcenter.net/forums/forumdisplay.php?272-Medieval-II-Mod-Workshop M2TW Mod Workshop on TWC]</big>'''
 +
* '''<big>[[:Category:M2TW_Modding|M2TW Modding on the Wiki]]</big>'''
 +
:* [[:Category:M2TW Modding Tutorials|M2TW Modding Tutorials]]
 +
:* [[M2TW Modding Tools]]
 +
:* [[:Category:M2TW Battle Map Modding|M2TW Battle Map Modding]]
 +
:* [[:Category:M2TW Campaign Map Modding|M2TW Campaign Map Modding]]
 +
 +
----
 +
==== Recent/Important Modding Information ====
 +
*[http://www.twcenter.net/forums/showthread.php?747342-Projectile-release-point-changer Projectile release point changer] A tool on how to change the projectile's release point when the bowmen are on the walls.
 +
*[http://www.twcenter.net/forums/showthread.php?740100-List-of-non-functional-script-terms-(events-conditions-and-commands) List of non functional script terms] An updated resource on non-functional script terms.
 +
*[http://www.twcenter.net/forums/showthread.php?745692-Creating-a-World-Starting-Steam-Mods-the-easy-Way Starting Steam Mods the easy way] A tutorial with all the ways to start mods via Steam.
 +
----
 +
==== Essential Tools ====
 +
*[http://www.twcenter.net/forums/showthread.php?96588-Patches-M2TW-Update-1-5-1-3-amp-1-2-Download-Links M2TW Update 1.5, 1.3 & 1.2]
 +
*[http://www.twcenter.net/forums/showthread.php?73692-CA-cas-exporter-released CA .cas exporter]
 +
*[http://www.twcenter.net/forums/downloads.php?do=file&id=4066 M2TW Docudemons]
 +
*[http://www.twcenter.net/forums/showthread.php?352216-Creating-a-World-Bare-Geomod|Bare Geomod] A resource to start modding on a bare but fully functional mod of your own.
 +
 +
| class="portal" |
 +
<h3>Modding Rome: Total War</h2>
 +
====Overview====
 +
The campaign map for RTW can be modified by altering .tga image files and text files.  Unit recruitment, character traits, diplomacy and many other aspects can be modified by changing text files. Battlemap unit models and settlement structures require 3dsMax to edit.
 +
 +
====Main Links====
 +
* '''<big>[http://www.twcenter.net/forums/forumdisplay.php?22-Rome-Total-War-Workshop RTW Modding Workshop on TWC]</big>'''
 +
* '''<big>[[:Category:RTW_Modding|RTW Modding on the Wiki]]</big>'''
 +
:*[[RTW Modding Tutorials (index)|RTW Modding Tutorials]]
 +
:*[[:Category:RTW Modding Tools|RTW Modding Tools]]
 +
:*[[:Category:RTW Campaign Map Modding|RTW Campaign Map Modding]]
 +
:*[[:Category:RTW Files|RTW Text Files]]
 +
 +
----
 +
====Recent/Important Modding Information====
 +
*[http://www.twcenter.net/forums/showthread.php?741786-Creating-a-World-Starting-RTW-Mods-the-Batch-Way Starting an RTW mod by .bat]
 +
*[http://www.twcenter.net/forums/showthread.php?311674-EDU-matic-Automatic-unit-balance-EDU-generation-system EDU-matic Unit Balance Generation System]
 +
*[http://www.twcenter.net/forums/showthread.php?111344-The-Complete-EDU-Guide The Complete EDU guide]
 +
----
 +
====Essential Tools====
 +
*[http://www.twcenter.net/forums/downloads.php?do=file&id=43 PAK Extractor] (by Vercingetorix) to access RTW packed files.
 +
*[http://www.twcenter.net/forums/downloads.php?do=file&id=141 CAS Importer/exporter for 3ds max] (by Vercingetorix) for 3D modelling.
 +
*[https://developer.nvidia.com/nvidia-texture-tools-adobe-photoshop Photoshop DDS plugin] - to open texture files.
 +
|}
 +
</center>
 +
|-
 +
| class="portal" |
 +
<h3>TW Engine 1 - Shogun and Medieval Total War</h3>
 +
<center><big>TW Engine 1 was used for [[Shogun: Total War]] and [[Medieval: Total War]], there are similar tools and principles used in modding these games.</big>
 +
 +
* <big>[http://www.twcenter.net/forums/forumdisplay.php?25-Medieval-Shogun-Total-War-General-Discussion Medieval/Shogun Discussion Including Modding]</big>
 +
</center>
 +
|-
 +
| class="portal" |
 +
<h3>The Total War Portals</h3>
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<center>{{TWPortalsPics}}</center>
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[[Category: Modding]]
 
[[Category: Modding]]
 
[[Category: Portals]]
 
[[Category: Portals]]

Revision as of 05:23, 19 September 2018


Welcome to Modding on the TWC Wiki

Modding portal pic.png
All the Total War Series games are modifiable to an extent, the ease, scope and manner of possible modifications varies between the games. The popularity of the modifications made for the Total War games has contributed to their ongoing popularity. This page is not the place to find modifications, please refer to each individual game portal or Category:Mods for that, here you will find links to advice on how to make your own modifications. To browse all the modding sections on the wiki visit Category:Modding

Warscape Engine

TW Engine 3 with the graphic engine "Warscape" has been used for Total War titles from Empire: Total War to Total War: Warhammer, there are similar tools and principles used in modding these games...

Warscape Modding News

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Modding Britannia

Main Links

Modding Warhammer I & II

Main Links

Tutorials & Resources

Tools

Modding Attila

Main Links

Tutorials and Resources

Essential Tools

Modding Rome II

Main Links

Useful Links

Tutorials and Resources

Tools


Modding Shogun 2

Main Links

Tutorials and Resources

Tools

Modding NTW

Main Links

Useful Tutorials

Basic Tutorials

General Tutorials


Useful Resources


Essential Tools


Modding ETW

Main Links

Useful Tutorials

Basic Tutorials

Startpos Modification Tutorials

General Tutorials

TW Engine 2

TW Engine 2 was used for Rome: Total War and Medieval II: Total War, there are similar tools and principles used in modding these games - the methods for changing the campaign map are almost identical and many text files such as export_descr_buildings.txt and export_descr_units.txt which control unit recruitment are also almost identical

Modding Medieval II: Total War

Overview

The campaign map for M2TW can be modified by altering .tga image files and text files. Unit recruitment, character traits, diplomacy and many other aspects can be modified by changing text files. Battlemap unit models and settlement structures can be edited via Milkshape and user created tools.

Main Links


Recent/Important Modding Information


Essential Tools

Modding Rome: Total War

Overview

The campaign map for RTW can be modified by altering .tga image files and text files. Unit recruitment, character traits, diplomacy and many other aspects can be modified by changing text files. Battlemap unit models and settlement structures require 3dsMax to edit.

Main Links


Recent/Important Modding Information


Essential Tools

TW Engine 1 - Shogun and Medieval Total War

TW Engine 1 was used for Shogun: Total War and Medieval: Total War, there are similar tools and principles used in modding these games.

The Total War Portals

Total War: PharaohRome: Total War & Remastered PortalTotal War Saga: TroyTotal War: Three Kingdoms PortalTotal War Saga: Thrones of BritanniaTotal War: Warhammer PortalTotal War: AttilaTotal War: Rome II PortalTotal War: Shogun 2 PortalNapoleon: Total WarEmpire: Total WarMedieval 2: Total War PortalMedieval: Total WarThe Modding Portal