Difference between revisions of "TWC Wiki:Mod Table Instructions"
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:'''Historical Mod''' - changes setting to a different historical era OR concentrates on increasing historical accuracy of original setting | :'''Historical Mod''' - changes setting to a different historical era OR concentrates on increasing historical accuracy of original setting | ||
:'''Enhancement''' - leaves setting and historical content largely unchanged but changes game-play / graphics / music etc... | :'''Enhancement''' - leaves setting and historical content largely unchanged but changes game-play / graphics / music etc... | ||
+ | :'''Sub-mod''' - designed to work only as a part of a specific parent mod | ||
:'''Add-on''' - adds a very specific item, e.g. a faction, a set of units - doesn't change overall game-play | :'''Add-on''' - adds a very specific item, e.g. a faction, a set of units - doesn't change overall game-play | ||
:'''Mod-support''' - needed for other mods to resolve conflicts or add language translations etc - not needed for vanilla game | :'''Mod-support''' - needed for other mods to resolve conflicts or add language translations etc - not needed for vanilla game |
Revision as of 01:31, 30 September 2018
Contents
Tips for Editing Table
Explanation of how the columns are used currently - this can evolve!
If possible use a description that is already in use (makes sorting more useful!)
Please discuss alterations to the column layout/classifications on this articles discussion page.
Modification Name
Generally the Mod Name as used on the forum, if the name is likely to be confused with a similar mod for a different game add the game initials e.g. (TWA) for Attila, after the name. If there is an existing wiki page for the mod please use that name and link to it. Please DO NOT put the version number of the release here.
Type
Examples;
- Fantasy Mod - changes setting to a fictional one.
- Historical Mod - changes setting to a different historical era OR concentrates on increasing historical accuracy of original setting
- Enhancement - leaves setting and historical content largely unchanged but changes game-play / graphics / music etc...
- Sub-mod - designed to work only as a part of a specific parent mod
- Add-on - adds a very specific item, e.g. a faction, a set of units - doesn't change overall game-play
- Mod-support - needed for other mods to resolve conflicts or add language translations etc - not needed for vanilla game
- Bug-Fix - self explanatory!
Scope
Examples:
- Total Conversion - aims to change every aspect - normally to convert to a different setting - not recognisable as vanilla game
- Overhaul - changes most aspects, including units/textures
- Game Play - changes like unit stats balancing, economy, diplomacy, possibly also including BAI CAI changes
- Battle AI - focused on AI behaviour in battle
- Campaign AI - focused on AI behaviour in campaign
- Custom Battle - only used for battles - no campaign play
- Specific things, if the mod changes one element list that, e.g.
- Units
- Music
- Languages
Setting
Examples:
- Original - if unchanged from vanilla game
- Westeros for Game of Thrones mods - Middle Earth for Lord of the Rings mods etc.
- *th century for time shift on same 'campaign map' as vanilla - use <span style="display:none">100+*</span> to make it sort properly,
- e.g. 9th century needs <span style="display:none">109</span>
- All - for add-ons or fixes that are not dependent on setting
Parent
If the mod is a sub-mod add a link to the required parent mod here
Released/Updated
Date of latest release or update - please stick to yyyy-mm-dd format to make it sort logically! Note; It's not expected that this will always get updated here, but should give users some idea if the mod's been worked on in the last few years or not...