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TWC Wiki:Mod Table Instructions

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Instructions and tips for filling in the columns in the Mod Finder Tables

Tips for Editing Mod Tables - All Games

Explanation of how the columns are used currently - this can evolve!
If possible use a description that is already in use (makes sorting more useful!)
Please discuss alterations to the column layout/classifications on this articles discussion page.

Modification Name

Generally the Mod Name as used on the forum, if the name is likely to be confused with a similar mod for a different game add the game initials e.g. (TWA) for Attila, after the name. If there is an existing wiki page for the mod please use that name and link to it. Please DO NOT put the version number of the release here.

Info

Use;
[[File:Info.png|link=File:Info.png|description here]]
to get description here
and include a concise one paragraph description of the mod in place of 'description here'. Do not use wiki formatting or line breaks within the description (it doesn't work and/or breaks the table).

Try to paraphrase any description copied from the mod's thread to avoid duplicating information already in the table, and to avoid use of first person (I/we etc).

Type

Examples;

Fantasy Mod - changes setting to a fictional one.
Historical Mod - changes setting to a different historical era OR concentrates on increasing historical accuracy of original setting
Mythic Mod - Mod based on myth, folklore or possibly legend
Religious Mod - Mod based on a scriptural reference or period which may have no identifiable historical period/setting
Enhancement - leaves setting and historical content largely unchanged but changes game-play / graphics / music etc...
Sub-mod - designed to work only as a part of a specific parent mod
Add-on - adds a very specific item, e.g. a faction, a set of units - doesn't change overall game-play
Mod-support - needed for other mods to resolve conflicts or add language translations etc - not needed for vanilla game
Bug-Fix - self explanatory!

Scope

Examples:

Total Conversion - aims to change every aspect - normally to convert to a different setting - not recognisable as vanilla game
Overhaul - changes most aspects, including units/textures
Game Play - changes like unit stats balancing, economy, diplomacy, possibly also including BAI CAI changes
Battle AI - focused on AI behaviour in battle
Campaign AI - focused on AI behaviour in campaign
Custom Battle - only used for battles - no campaign play
Specific things, if the mod changes one element list that, e.g.
Units
Music
Languages

Setting

Examples:

Original - if unchanged from vanilla game
Westeros for Game of Thrones mods - Middle Earth for Lord of the Rings mods etc.
*th century for time shift on same 'campaign map' as vanilla - use <span style="display:none">100+*</span> to make it sort properly,
e.g. 9th century needs <span style="display:none">109</span>
All - for add-ons or fixes that are not dependent on setting

Parent

If the mod is a sub-mod add a link to the required parent mod here

Released/Updated

Date of latest release or update - please stick to yyyy-mm-dd format to make it sort logically! Note; It's not expected that this will always get updated here, but should give users some idea if the mod's been worked on in the last few years or not...

Tips for Editing Mod Tables - RTW and M2TW Only

Platform

The game platform and patch required to run the game. e.g.

BI
M2TW 1.2

Don't include the patch number unless the mod does not work with the latest patch.

Mod-Folder Icon (RTW Only)

Use the appropriate one of;

<span style="display:none">yes</span>[[Image:Modfolder_yes.png|Totally contained in mod-folder]]
<span style="display:none">yeah but</span>[[Image:Modfolder_yeahbut.png|Contained in Mod folder except for *****]]
<span style="display:none">no</span>[[Image:Modfolder_no.png|Mod folder version not available]]

The yes/yeah but/no in the span section makes that column sort properly.

Mod-Folder Name

Name of the folder that contains all of the files for the mod, if it is contained in whole or in part in a mod-folder. This is provided so that in the unlikely event two mods use the same folder name, prospective players are aware of the fact they'll need to change some things to run both from the same installation and so new mods can avoid duplication.

Campaign Map

A short description of the geographical area the campaign map covers. For larger maps, this is the continent on which the mod focuses the most, unless a different short description is offered by the mod team.

Era

The era column works by having a hidden number from 00 to 99 which represents approx point in time line - that is element that is sorted not the era description, eg.

<span style="display:none">45</span>Medieval

It's set up like this:

5 = Pre-History to 5000 B.C.
10 = 4999 B.C. to 1000 B.C.
15 = 999 B.C. to 500 B.C.
20 = 499 B.C. to 1 B.C.
25 = 1 A.D. to 250 A.D.
30 = 251 A.D. to 500 A.D.
35 = 501 A.D. to 750 A.D.
40 = 751 A.D. to 1000 A.D.
45 = 1001 A.D. to 1250 A.D.
50 = 1250 A.D. to 1500 A.D.
55 = 1500 A.D. to 1600 A.D.
60 = 1600 A.D. to 1700 A.D.
65 = 1700 A.D. to 1800 A.D.
70 = 1800 A.D. to 1900 A.D.
75 = 1900 A.D. to Present
80 = Present to Future
85 = Fantasy - Trademark Series
90 = Fantasy - Mythological/Traditional
95 = Fantasy - Sci-Fi/Apocalyptic
100 = Other