TWC Wiki:Mod Table Instructions
Instructions and tips for filling in the columns in the Mod Finder Tables
Tips for Editing Mod Tables - All Games
Explanation of how the columns are used currently - this can evolve!
If possible use a description that is already in use (makes sorting more useful!)
Please discuss alterations to the column layout/classifications on this articles discussion page.
Generally the Mod Name as used on the forum, if the name is likely to be confused with a similar mod for a different game add the game initials e.g. (TWA) for Attila, after the name. If there is an existing wiki page for the mod please use that name and link to it. Please DO NOT put the version number of the release here.
and include a concise one paragraph description of the mod in place of 'description here'. Do not use wiki formatting or line breaks within the description (it doesn't work and/or breaks the table).
Try to paraphrase any description copied from the mod's thread to avoid duplicating information already in the table, and to avoid use of first person (I/we etc).
- Fantasy Mod - changes setting to a fictional one.
- Historical Mod - changes setting to a different historical era OR concentrates on increasing historical accuracy of original setting
- Mythic Mod - Mod based on myth, folklore or possibly legend
- Religious Mod - Mod based on a scriptural reference or period which may have no identifiable historical period/setting
- Enhancement - leaves setting and historical content largely unchanged but changes game-play / graphics / music etc...
- Sub-mod - designed to work only as a part of a specific parent mod
- Add-on - adds a very specific item, e.g. a faction, a set of units - doesn't change overall game-play
- Mod-support - needed for other mods to resolve conflicts or add language translations etc - not needed for vanilla game
- Bug-Fix - self explanatory!
- Total Conversion - aims to change every aspect - normally to convert to a different setting - not recognisable as vanilla game
- Overhaul - changes most aspects, including units/textures
- Game Play - changes like unit stats balancing, economy, diplomacy, possibly also including BAI CAI changes
- Battle AI - focused on AI behaviour in battle
- Campaign AI - focused on AI behaviour in campaign
- Custom Battle - only used for battles - no campaign play
- Specific things, if the mod changes one element list that, e.g.
- Original - if unchanged from vanilla game
- Westeros for Game of Thrones mods - Middle Earth for Lord of the Rings mods etc.
- *th century for time shift on same 'campaign map' as vanilla - use <span style="display:none">100+*</span> to make it sort properly,
- e.g. 9th century needs <span style="display:none">109</span>
- All - for add-ons or fixes that are not dependent on setting
If the mod is a sub-mod add a link to the required parent mod here
Date of latest release or update - please stick to yyyy-mm-dd format to make it sort logically! Note; It's not expected that this will always get updated here, but should give users some idea if the mod's been worked on in the last few years or not...
Tips for Editing Mod Tables - RTW and M2TW Only
The game platform and patch required to run the game. e.g.
- M2TW 1.2
Don't include the patch number unless the mod does not work with the latest patch.
Mod-Folder Icon (RTW Only)
Use the appropriate one of;
<span style="display:none">yes</span>[[Image:Modfolder_yes.png|Totally contained in mod-folder]]
<span style="display:none">yeah but</span>[[Image:Modfolder_yeahbut.png|Contained in Mod folder except for *****]]
<span style="display:none">no</span>[[Image:Modfolder_no.png|Mod folder version not available]]
The yes/yeah but/no in the span section makes that column sort properly.
Name of the folder that contains all of the files for the mod, if it is contained in whole or in part in a mod-folder. This is provided so that in the unlikely event two mods use the same folder name, prospective players are aware of the fact they'll need to change some things to run both from the same installation and so new mods can avoid duplication.
A short description of the geographical area the campaign map covers. For larger maps, this is the continent on which the mod focuses the most, unless a different short description is offered by the mod team.
The era column works by having a hidden number from 00 to 99 which represents approx point in time line - that is element that is sorted not the era description, eg.
It's set up like this:
- 5 = Pre-History to 5000 B.C.
- 10 = 4999 B.C. to 1000 B.C.
- 15 = 999 B.C. to 500 B.C.
- 20 = 499 B.C. to 1 B.C.
- 25 = 1 A.D. to 250 A.D.
- 30 = 251 A.D. to 500 A.D.
- 35 = 501 A.D. to 750 A.D.
- 40 = 751 A.D. to 1000 A.D.
- 45 = 1001 A.D. to 1250 A.D.
- 50 = 1250 A.D. to 1500 A.D.
- 55 = 1500 A.D. to 1600 A.D.
- 60 = 1600 A.D. to 1700 A.D.
- 65 = 1700 A.D. to 1800 A.D.
- 70 = 1800 A.D. to 1900 A.D.
- 75 = 1900 A.D. to Present
- 80 = Present to Future
- 85 = Fantasy - Trademark Series
- 90 = Fantasy - Mythological/Traditional
- 95 = Fantasy - Sci-Fi/Apocalyptic
- 100 = Other