Difference between revisions of "Holy Roman Empire (M2TW Faction)"
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[[Image:Symbol_hre.jpg|Faction Symbol for HRE]] | [[Image:Symbol_hre.jpg|Faction Symbol for HRE]] | ||
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+ | The Holy Roman Empire (HRE) is a very deceiving name, as it isn't "holy", isn't "roman" and deffinantly isn't an "empire". Instead it was a collection of feifdoms and small kingdoms losely grouped together under an elected emperor. | ||
+ | Despite this lack of unite, the HRE was one of the major powers of the medieval period. | ||
+ | Since the "founder" (for want of a better word) of the empire, none other then the legendary knight and leader Charlemangne, was coronated on christmas day 800AD by pope Leo III, there is some argument that the word "holy" can appear in the empires name, at least during its early history. | ||
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+ | In game, the HRE appear as a unified force, begining with most of modern day Germany and Switzerland under its controal and a few rebel provinces surrounding this, beyond that, are many factions, meaning that the HRE can quickly find itself bordering half the Europian factions. This presents unique challanges for the HRE, as no other faction can be said to border so many diffrent possible enemies from so early on. Therefore, some measure of diplomacy will have to be used to ensure the empire doesn't face war on more fronts than it can manage, or to avoid angering the pope as all its neighbours tend to be catholic. | ||
+ | That said, thanks to its size, it can afford vast armies, effectivally ensuring its victory if its able to concentrate its forces on a single enemy, especally late game. | ||
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+ | The HRE shares all of its early units with other factions, but they are no less effective for that, later on in the game, it can recruit, in approximate order of avaliability, Tuetonic knights (being the only faction this order is avaliable to), Imperial Knights (mace weilding knights), Zwei-Handers (fearsome two-handed swordsmen), Forlorn Hope (an elite unit for exploiting breachs during seiges) Reiters (cavalry armed with pistols and spears) and the infamously powerful Gothic Knights. | ||
+ | In addition to this, both Serpentine and Basilisk guns are avaliable, meaning that the empire's late game army is indeed one to be feared and respected. | ||
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+ | Due to its curse of being surrounded, generally disliked by the pope, and lacking in specalist early game units, the HRE can quickly be eliminated if not controalled by a human player, and even then, great care must be taken to not overextend one's forces or anger too many factions at once. | ||
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+ | If the empire can exploite wars in europe to its advantage (attacking factions the pope dislikes who don't have any powerful allies), then it will surely be victorious and able to unite Europe under the rule, if it is unable to do this, then it will be resigned to a footnote in the players (virtual) history book | ||
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[[Category: Medieval 2: Total War Factions]] | [[Category: Medieval 2: Total War Factions]] |
Revision as of 20:24, 27 June 2007
The Holy Roman Empire (HRE) is a very deceiving name, as it isn't "holy", isn't "roman" and deffinantly isn't an "empire". Instead it was a collection of feifdoms and small kingdoms losely grouped together under an elected emperor. Despite this lack of unite, the HRE was one of the major powers of the medieval period. Since the "founder" (for want of a better word) of the empire, none other then the legendary knight and leader Charlemangne, was coronated on christmas day 800AD by pope Leo III, there is some argument that the word "holy" can appear in the empires name, at least during its early history.
In game, the HRE appear as a unified force, begining with most of modern day Germany and Switzerland under its controal and a few rebel provinces surrounding this, beyond that, are many factions, meaning that the HRE can quickly find itself bordering half the Europian factions. This presents unique challanges for the HRE, as no other faction can be said to border so many diffrent possible enemies from so early on. Therefore, some measure of diplomacy will have to be used to ensure the empire doesn't face war on more fronts than it can manage, or to avoid angering the pope as all its neighbours tend to be catholic. That said, thanks to its size, it can afford vast armies, effectivally ensuring its victory if its able to concentrate its forces on a single enemy, especally late game.
The HRE shares all of its early units with other factions, but they are no less effective for that, later on in the game, it can recruit, in approximate order of avaliability, Tuetonic knights (being the only faction this order is avaliable to), Imperial Knights (mace weilding knights), Zwei-Handers (fearsome two-handed swordsmen), Forlorn Hope (an elite unit for exploiting breachs during seiges) Reiters (cavalry armed with pistols and spears) and the infamously powerful Gothic Knights. In addition to this, both Serpentine and Basilisk guns are avaliable, meaning that the empire's late game army is indeed one to be feared and respected.
Due to its curse of being surrounded, generally disliked by the pope, and lacking in specalist early game units, the HRE can quickly be eliminated if not controalled by a human player, and even then, great care must be taken to not overextend one's forces or anger too many factions at once.
If the empire can exploite wars in europe to its advantage (attacking factions the pope dislikes who don't have any powerful allies), then it will surely be victorious and able to unite Europe under the rule, if it is unable to do this, then it will be resigned to a footnote in the players (virtual) history book