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Difference between revisions of "Rise of Kings"

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(New page: {{mod3|mod=Rise of Kings|image=Image:No image.png|platform=Kingdoms|era=1087AD|leader='''Kushan'''|mod-folder=In mod-folder|release=[somelink Release Thread]|map=[[Im...)
 
m (Text replacement - "{{Mod Information Table (no map)" to "{{Mod Information Table")
 
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{{mod3|mod=Rise of Kings|image=[[Image:No image.png]]|platform=[[M2TW:Kingdoms|Kingdoms]]|era=1087AD|leader='''Kushan'''|mod-folder=In mod-folder|release=[somelink Release Thread]|map=[[Image:No image.png]]}}
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{{Mod Information Table
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|Platform=[[Medieval II Total War: Kingdoms]]
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|Mod Type=Overhaul
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|Era=Medieval
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|Mod Leader=[http://www.twcenter.net/forums/member.php?u=1512 Kushan]
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|Release Status=2.0 Beta
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|Forum=[http://www.twcenter.net/forums/forumdisplay.php?f=300 Here]
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}}
 
==Overview==
 
==Overview==
Insert overview here
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Rise of Kings is a [[modification]] for [[Medieval II: Total War]] which aims at creating a more realistic and historically accurate experience while maintaining a balanced game. It features various mini-mods along with several other changes. The mod mainly focuses on the High Middle ages, from 1080 to 1330.
  
 
==Features==
 
==Features==
===Factions===
 
'''Playable Factions'''
 
*England
 
*France
 
*The Holy Roman Empire
 
*Spain
 
*Venice
 
*Sicily
 
*Milan
 
*Scotland
 
*The Byzantine Empire
 
*Russia
 
*Moors
 
*The Turks
 
*Egypt
 
*Denmark
 
*Portugal
 
*Poland
 
*Hungary
 
'''Non-Playable Factions'''
 
*The Papal States
 
*The Mongols
 
 
 
===Map===
 
===Map===
I can't seem to find any of these
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The current map is the [[Anno Domini]] v0.9.2 map.
  
===''Other major changes....''===
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===Other Features===
''would depend on mod, could have section about diplomacy / traits / battle formations etc...''
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Rise of Kings features a combination of various mini-mods. These include:
 +
*Ultimate AI
 +
*Bygs Supply and Command
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*[[Blood Broads & Bastards]]
 +
*Real Combat
 +
*DLV's Filed Script
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*[[Alpaca]]'s 4 turn per year script
  
 
==Team==
 
==Team==
*[[Kushan]] - team leader
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Kushan is currently the only modder working on this mod. A list with the credits can be found [http://www.twcenter.net/forums/showthread.php?t=76527 here].
 +
 
 +
==Releases==
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*[http://www.twcenter.net/forums/showthread.php?t=76527 Version 2.0 Beta 3]
  
===History ''(optional)''===
 
''lets check with Kusha on this''
 
  
==Releases==
 
:Release one [http://www.twcenter.net/forums/showthread.php?t=76527 Version 2.0 Beta 3] - for M2TW: Kingdoms
 
  
==See Also==
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[[Category:M2TW Mods (Released)]]
Err ...
 

Latest revision as of 06:04, 15 May 2019

Rise of Kings
Platform Medieval II Total War: Kingdoms
Mod Type Overhaul
EraMedieval
Mod Leader Kushan
Release Status 2.0 Beta
Forum / Thread Here

Overview

Rise of Kings is a modification for Medieval II: Total War which aims at creating a more realistic and historically accurate experience while maintaining a balanced game. It features various mini-mods along with several other changes. The mod mainly focuses on the High Middle ages, from 1080 to 1330.

Features

Map

The current map is the Anno Domini v0.9.2 map.

Other Features

Rise of Kings features a combination of various mini-mods. These include:

Team

Kushan is currently the only modder working on this mod. A list with the credits can be found here.

Releases