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Difference between revisions of "Buildings (TW3K)"

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| [[Building Chains (TW3K)#Labour|Labour]]
 
| [[Building Chains (TW3K)#Labour|Labour]]
 
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| <div style="border:2px solid red; padding:0px 5px; background-color: rgba(255, 255, 255, 0.1);">[[Slave Mobilisation (TW3K_Reform)|Slave Mobilisation]]</div>
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| <div style="border:2px solid red; padding:0px 5px; background-color: rgba(255, 255, 255, 0.1); background: radial-gradient(circle, rgba(255,0,0,0) 0%, rgba(255,0,0,1) 100%);">[[Slave Mobilisation (TW3K_Reform)|Slave Mobilisation]]</div>
 
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Revision as of 10:20, 18 October 2019

Building Chain Level Reforms
Required
/
Unlocked
Resources
Required
/
Unlocked
Income Income Multiplier Other Effects Cost per Turn Base Build Turns Base Build Cost
Drifter Workforce Camp
Labour 1 ~ ~ ~ ~ Population Growth +4K ~ 1 700
Temporary Labour Housing
Labour 2 ~ ~ ~ ~ Population Growth +12K 10 2 1150
Labourer Conscription Housing
Labour 3 ~ ~ ~ Population Growth +25K 30 2 1800
Building
Chain Level Reforms Required / Unlocked Resources Required / Unlocked Income Income Multiplier Other Effects Cost per Turn Base Build Turns Base Cost
Building
Chain Level Reforms Required / Unlocked Resources Required / Unlocked Income Income Multiplier Other Effects Cost per Turn Base Build Turns Base Cost
Building
Chain Level Reforms Required / Unlocked Resources Required / Unlocked Income Income Multiplier Other Effects Cost per Turn Base Build Turns Base Cost
Building
Chain Level Reforms Required / Unlocked Resources Required / Unlocked Income Income Multiplier Other Effects Cost per Turn Base Build Turns Base Cost
Building
Chain Level Reforms Required / Unlocked Resources Required / Unlocked Income Income Multiplier Other Effects Cost per Turn Base Build Turns Base Cost