Difference between revisions of "Buildings (TW3K)"
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! <h6>Permanent Labour Housing</h6> | ! <h6>Permanent Labour Housing</h6> | ||
− | | [[Building Chains (TW3K)#Labour|Labour]]|| 4 || {{required|text=[[Office of Arts & Crafts (TW3K_Reform)|Office of Arts & Crafts]]}} || {{ | + | | [[Building Chains (TW3K)#Labour|Labour]] || 4 || {{required|text=[[Office of Arts & Crafts (TW3K_Reform)|Office of Arts & Crafts]]}} || {{unlocked|text=Artisans}} || ~ || ~ || Population Growth +50K || 60 || 3 || 3050 |
|- | |- | ||
− | ! <h6> | + | ! <h6>Office of Works</h6> |
− | | | + | | [[Building Chains (TW3K)#Labour|Labour]] || 5 || {{required|text=[[Office of Arts & Crafts (TW3K_Reform)|Office of Arts & Crafts]]}} || {{unlocked|text=Artisans}} || ~ || ~ || Population Growth +100K || 110 || 3 || 5400 |
|- | |- | ||
− | ! <h6> | + | ! <h6>Bureau of Mining Subsidiaries</h6> |
− | | | + | | [[Building Chains (TW3K)#Labour|Labour]] || 4 || {{required|text=[[Shaft Mining (TW3K_Reform)|Shaft Mining]]}} || {{required|text=Iron}}<br>{{required|text=Salt}}<br>{{unlocked|text=Industrialists}} || Income || Income Multiplier || Other Effects || Cost per Turn || Base Build Turns || Base Cost |
|- | |- | ||
! <h6>Building</h6> | ! <h6>Building</h6> |
Revision as of 07:27, 19 October 2019
The sortable table below gives details of the main effects and requirements of buildings in Total War: Three Kingdoms. The cost per turn, number of build turns and initial cost can all be altered by character or faction generated effects, assignments and administrators.
Building | Chain | Level | Reforms Required / Unlocked
|
Resources Required / Unlocked
|
Income | Income Multiplier | Other Effects | Cost per Turn | Base Build Turns | Base Build Cost |
---|---|---|---|---|---|---|---|---|---|---|
Drifter Workforce Camp |
Labour | 1 | ~ | ~ | ~ | ~ | Population Growth +4K | ~ | 1 | 700 |
Temporary Labour Housing |
Labour | 2 | ~ | ~ | ~ | ~ | Population Growth +12K | 10 | 2 | 1150 |
Labourer Conscription Housing |
Labour | 3 | ~ | ~ | ~ | Population Growth +25K | 30 | 2 | 1800 | |
Permanent Labour Housing |
Labour | 4 | Artisans |
~ | ~ | Population Growth +50K | 60 | 3 | 3050 | |
Office of Works |
Labour | 5 | Artisans |
~ | ~ | Population Growth +100K | 110 | 3 | 5400 | |
Bureau of Mining Subsidiaries |
Labour | 4 | Iron Salt Industrialists |
Income | Income Multiplier | Other Effects | Cost per Turn | Base Build Turns | Base Cost | |
Building |
Chain | Level | Reforms Required / Unlocked | Resources Required / Unlocked | Income | Income Multiplier | Other Effects | Cost per Turn | Base Build Turns | Base Cost |
Building |
Chain | Level | Reforms Required / Unlocked | Resources Required / Unlocked | Income | Income Multiplier | Other Effects | Cost per Turn | Base Build Turns | Base Cost |