Difference between revisions of "Buildings (TW3K)"
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| {{unlocked|text=Industrialists}} | | {{unlocked|text=Industrialists}} | ||
+ | |- | ||
+ | | <h6>State Workshops</h6> | ||
+ | | [[Building Chains (TW3K)#State Workshops|State Workshops]] || 1 || {{unlocked|text=[[Pottery Bricks (TW3K_Reform)|Pottery Bricks]]}} || n/a || Industry +100 || n/a || n/a || 0 || 2 || 1250 || ? | ||
+ | |- | ||
+ | | <h6>Communal Workshops</h6> | ||
+ | | [[Building Chains (TW3K)#State Workshops|State Workshops]] || 2 || n/a || n/a || Industry +200 || n/a || n/a || 0 || 5 || 2100 || ? | ||
+ | |- | ||
+ | | <h6>Government Workshops</h6> | ||
+ | | [[Building Chains (TW3K)#State Workshops|State Workshops]] || 3 || {{required|text=[[Currency-Based Economy (TW3K Reform)|Currency-Based Economy]]}} || n/a || Industry +300 || n/a || n/a || 0 || 5 || 2950 || Small City | ||
+ | |- | ||
+ | | <h6>Government Provincial Workshops</h6> | ||
+ | | [[Building Chains (TW3K)#State Workshops|State Workshops]] || 4 || {{required|text=[[Office of Arts & Crafts (TW3K Reform)|Office of Arts & Crafts]]}} || {{unlocked|text=Industrialists}} || Industry +400 || n/a || n/a || 0 || 8 || 3800 || Small City | ||
+ | |- | ||
+ | | <h6>Grand State Workshops</h6> | ||
+ | | [[Building Chains (TW3K)#State Workshops|State Workshops]] || 5 || {{required|text=[[State Monopolies (TW3K Reform)|State Monopolies]]}} || {{unlocked|text=Industrialists}} || Industry +500 || n/a || n/a || 0 || 8 || 4650 || Small Regional City | ||
+ | |- | ||
+ | | <h6>Currency Inspector Office</h6> | ||
+ | | [[Building Chains (TW3K)#State Workshops|State Workshops]] || 3 || {{required|text=[[Currency-Based Economy (TW3K Reform)|Currency-Based Economy]]}} || n/a || Industry +200 || n/a || Corruption -10% || 0 || 4 || 3000 || Small City | ||
+ | |- | ||
+ | | <h6>Coin Maker</h6> | ||
+ | | [[Building Chains (TW3K)#State Workshops|State Workshops]] || 4 || {{required|text=[[Office of Arts & Crafts (TW3K Reform)|Office of Arts & Crafts]]}} || {{required|text=Copper}} || Industry +250 || n/a || Corruption -10% (adjacent commanderies) || 0 || 6 || 3600 || Small City | ||
+ | |- | ||
+ | | <h6>Grand Treasury Mint</h6> | ||
+ | | [[Building Chains (TW3K)#State Workshops|State Workshops]] || 5 || {{required|text=[[Office of Arts & Crafts (TW3K Reform)|Office of Arts & Crafts]]}} || {{required|text=Copper}} || Industry +300 || n/a || Corruption -15% (adjacent commanderies) || 0 || 6 || 4350 || Small Regional City ? | ||
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Revision as of 06:11, 21 October 2019
The sortable table below gives details of the main effects and requirements of buildings in Total War: Three Kingdoms. The cost per turn, number of build turns and initial cost can all be altered by character or faction generated effects, assignments and administrators.
Building | Chain | Level | Reforms Required / Unlocked
|
Resources Required / Unlocked
|
Income | Income Multiplier | Other Effects | Cost per Turn | Base Build Turns | Base Build Cost | City Level Required |
---|---|---|---|---|---|---|---|---|---|---|---|
Drifter Workforce Camp |
Labour | 1 | n/a | n/a | n/a | n/a | Population Growth +4K | 0 | 1 | 700 | Small City |
Temporary Labour Housing |
Labour | 2 | n/a | n/a | n/a | n/a | Population Growth +12K | 10 | 2 | 1150 | Small City |
Labourer Conscription Housing |
Labour | 3 | n/a | n/a | n/a | Population Growth +25K | 30 | 2 | 1800 | Small City | |
Permanent Labour Housing |
Labour | 4 | Artisans |
n/a | n/a | Population Growth +50K | 60 | 3 | 3050 | Small City | |
Office of Works |
Labour | 5 | Artisans |
n/a | n/a | Population Growth +100K | 110 | 3 | 5400 | Small Regional City | |
Bureau of Mining Subsidiaries |
Labour | 4 | Iron
|
n/a | Industry +25% | Population Growth +40K | 40 | 4 | 2800 | Small City | |
Salt
| |||||||||||
Industrialists
| |||||||||||
Bureau of State Mining Expeditions |
Labour | 5 | Iron
|
n/a | Industry +40% | Population Growth +80K | 80 | 4 | 3800 | Small Regional City | |
Salt
| |||||||||||
Industrialists
| |||||||||||
State Workshops |
State Workshops | 1 | n/a | Industry +100 | n/a | n/a | 0 | 2 | 1250 | ? | |
Communal Workshops |
State Workshops | 2 | n/a | n/a | Industry +200 | n/a | n/a | 0 | 5 | 2100 | ? |
Government Workshops |
State Workshops | 3 | n/a | Industry +300 | n/a | n/a | 0 | 5 | 2950 | Small City | |
Government Provincial Workshops |
State Workshops | 4 | Industrialists |
Industry +400 | n/a | n/a | 0 | 8 | 3800 | Small City | |
Grand State Workshops |
State Workshops | 5 | Industrialists |
Industry +500 | n/a | n/a | 0 | 8 | 4650 | Small Regional City | |
Currency Inspector Office |
State Workshops | 3 | n/a | Industry +200 | n/a | Corruption -10% | 0 | 4 | 3000 | Small City | |
Coin Maker |
State Workshops | 4 | Copper |
Industry +250 | n/a | Corruption -10% (adjacent commanderies) | 0 | 6 | 3600 | Small City | |
Grand Treasury Mint |
State Workshops | 5 | Copper |
Industry +300 | n/a | Corruption -15% (adjacent commanderies) | 0 | 6 | 4350 | Small Regional City ? |