Welcome to the TWC Wiki! You are not logged in. Please log in to the Wiki to vote in polls, change skin preferences, or edit pages. See HERE for details of how to LOG IN.

Difference between revisions of "BareBonesWars"

From TWC Wiki
Jump to navigationJump to search
m (Text replacement - "http://www.twcenter.net" to "https://www.twcenter.net")
 
(5 intermediate revisions by 4 users not shown)
Line 1: Line 1:
Integration Mod for RTW v1.5 which combines unique strategic challenges due to a 4 Season scripted campaign. Play is from 280 BC to 180 AD on choice of big or small maps, with a ruthless AI on the battlefield.
+
----
 +
[[image:BareBones.png]]
  
[http://www.twcenter.net/forums/forumdisplay.php?f=150 BareBonesWars at TWC]
+
{{Mod Information Table
[[Category: RTW Mods]]
+
|Platform=[[Rome: Total War]]
[[Category:TWC Hosted Modifications]]
+
|Mod Type=Overhaul
[[Category:RTW_Mods_%28Released%29]]
+
|Era=Roman Republic
 +
|Mod Leader=[https://www.twcenter.net/forums/member.php?u=1584 vlad]
 +
|Release Status=8.1
 +
|Forum=[https://www.twcenter.net/forums/forumdisplay.php?f=150 Here]
 +
}}
 +
 
 +
== Description ==
 +
Integration Mod which combines unique strategic challenges due to a 4 Season scripted campaign from 280 BC - 180 AD on several big/small maps and with an ruthless AI on the battlefield.
 +
 
 +
== Features ==
 +
* The core are the skins/units from the old Vlad mod 1.2
 +
* Lead your personal roman from young discupulus to roman consul and emporer of the world: thanks to Roman Leadership system
 +
* Strategic challenges I: 0 term recruitement + AI command star accelerator: the AI is expanding aggressivly with bigger and better armies the longer you wait
 +
* Strategical challenges II: big maps with long distances and high mountains and not to many settlements (mostly without walls):logistics becomes important, realistic long approaches, hide and spy the enemy, the atmosphere is great.....
 +
* Strategical challenges III: 4tpy script with reduced wintermovements + armies spawnd
 +
* Economic challenges: expansive buildings, generals, diplomats,....
 +
* Battlefield AI is better: thanks to combination of darthvaders formations 14 + sinuhets
 +
* Included many minimods
 +
 
 +
== The Team ==
 +
* [https://www.twcenter.net/forums/member.php?u=1584 vlad]: for his excellent mod with all the units/skins
 +
* [https://www.twcenter.net/forums/member.php?u=2053 IceTorque]: for his excellent big big map Barbones
 +
* Webird: for his excellent adaptions of IceTorques Map: Tirlonub and Europa270BC
 +
* Darth: most challenging formations for field battles
 +
* [https://www.twcenter.net/forums/member.php?u=3193 sinuhet]: best formations for sieges and bridges
 +
* [https://www.twcenter.net/forums/member.php?u=4653 Marcus Camillus]: his 4tpy script and the player formations, roman leadership system
 +
* Snake_IV: nice buttons for player formations, nice interfaces and the loading sword bar
 +
* [https://www.twcenter.net/forums/member.php?u=4887 Riczu74]: excellent models for ships and units on the strategic map
 +
* [https://www.twcenter.net/forums/member.php?u=1316 LT1956]: using tricks to improve ai and his forts
 +
* [https://www.twcenter.net/forums/member.php?u=2515 SigniferOne]: nice animations 0.80
 +
* Kali: rebel banners
 +
* OrrieBoi: realistic tree mod
 +
* [https://www.twcenter.net/forums/member.php?u=220 NorthHammer]: warcry mod
 +
* [https://www.twcenter.net/forums/member.php?u=517 fatsheep]: siege mod
 +
* [https://www.twcenter.net/forums/member.php?u=8152 Anyan]: modified + realistic vegetation
 +
* Archer: sky mod and burning mod
 +
* [https://www.twcenter.net/forums/member.php?u=1290 Pinarius]: nice horses
 +
* [https://www.twcenter.net/forums/member.php?u=1732 Tokus@Maximus]: new loading screens, graphics
 +
* [https://www.twcenter.net/forums/member.php?u=1497 Teleklos], [https://www.twcenter.net/forums/member.php?u=1728 Shifty157], EB : palm model
 +
* Prometheus Res Gestae: grass file
 +
* [https://www.twcenter.net/forums/member.php?u=1487 Ferres]/[https://www.twcenter.net/forums/member.php?u=1061 godzilla]: modding Legion Pack
 +
* [https://www.twcenter.net/forums/member.php?u=640 Ninjacool]: historical battles
 +
* [https://www.twcenter.net/forums/member.php?u=6869 Dark_MadMax] for the sprites
 +
* ATG : greek generals
 +
* SoundsLikeKilling: tricks for spy/assasins/diplomats movements into sieged settlements
 +
 
 +
== Included Mods ==
 +
Units of [https://www.twcenter.net/forums/forumdisplay.php?f=100 Vlad Mod]
 +
 
 +
== Visual Material ==
 +
 
 +
<gallery>
 +
Image:Icons4fy.jpg
 +
Image:Mapregions5wt.jpg
 +
Image:Rometw20060516151702046sk.jpg
 +
Image:Unitsrocamayn6.jpg
 +
</gallery>
 +
 
 +
[[Category:RTW Mods (Released)]]
 +
----

Latest revision as of 11:52, 10 February 2020


BareBones.png


BareBonesWars
Platform Rome: Total War
Mod Type Overhaul
EraRoman Republic
Mod Leader vlad
Release Status 8.1
Forum / Thread Here


Description

Integration Mod which combines unique strategic challenges due to a 4 Season scripted campaign from 280 BC - 180 AD on several big/small maps and with an ruthless AI on the battlefield.

Features

  • The core are the skins/units from the old Vlad mod 1.2
  • Lead your personal roman from young discupulus to roman consul and emporer of the world: thanks to Roman Leadership system
  • Strategic challenges I: 0 term recruitement + AI command star accelerator: the AI is expanding aggressivly with bigger and better armies the longer you wait
  • Strategical challenges II: big maps with long distances and high mountains and not to many settlements (mostly without walls):logistics becomes important, realistic long approaches, hide and spy the enemy, the atmosphere is great.....
  • Strategical challenges III: 4tpy script with reduced wintermovements + armies spawnd
  • Economic challenges: expansive buildings, generals, diplomats,....
  • Battlefield AI is better: thanks to combination of darthvaders formations 14 + sinuhets
  • Included many minimods

The Team

  • vlad: for his excellent mod with all the units/skins
  • IceTorque: for his excellent big big map Barbones
  • Webird: for his excellent adaptions of IceTorques Map: Tirlonub and Europa270BC
  • Darth: most challenging formations for field battles
  • sinuhet: best formations for sieges and bridges
  • Marcus Camillus: his 4tpy script and the player formations, roman leadership system
  • Snake_IV: nice buttons for player formations, nice interfaces and the loading sword bar
  • Riczu74: excellent models for ships and units on the strategic map
  • LT1956: using tricks to improve ai and his forts
  • SigniferOne: nice animations 0.80
  • Kali: rebel banners
  • OrrieBoi: realistic tree mod
  • NorthHammer: warcry mod
  • fatsheep: siege mod
  • Anyan: modified + realistic vegetation
  • Archer: sky mod and burning mod
  • Pinarius: nice horses
  • Tokus@Maximus: new loading screens, graphics
  • Teleklos, Shifty157, EB : palm model
  • Prometheus Res Gestae: grass file
  • Ferres/godzilla: modding Legion Pack
  • Ninjacool: historical battles
  • Dark_MadMax for the sprites
  • ATG : greek generals
  • SoundsLikeKilling: tricks for spy/assasins/diplomats movements into sieged settlements

Included Mods

Units of Vlad Mod

Visual Material