Welcome to the TWC Wiki! You are not logged in. Please log in to the Wiki to vote in polls, change skin preferences, or edit pages. See HERE for details of how to LOG IN.

Difference between revisions of "Descr battle map lighting and fog control.txt"

From TWC Wiki
Jump to navigationJump to search
(ambient increase comment and category)
(doesn't do anything in M2TW)
 
(16 intermediate revisions by 4 users not shown)
Line 1: Line 1:
''WIP article based on RTW/BI only so far.''
+
{{RTW Modding Logo}}
 +
{{DISPLAYTITLE:descr_battle_map_lighting_and_fog_control.txt}}
 +
''This file is also present in M2TW but appears to have no effect in game.''
  
 
This file effects all the lighting settings for battle maps regardless of climate and season, separate settings are used for day and night battles though.
 
This file effects all the lighting settings for battle maps regardless of climate and season, separate settings are used for day and night battles though.
Line 9: Line 11:
 
  ambient_green_increase_proportion 0.25
 
  ambient_green_increase_proportion 0.25
 
  ambient_blue_increase_proportion 0.5
 
  ambient_blue_increase_proportion 0.5
the ambient_ _ increase proportion lines affect how much the colour of the sunlight as set in descr_daytypes.txt is altered for shadow areas.  The vanilla example shown will increase the amount of blue in the shadows more than the other colours.
+
 
 +
''min_light_intensity 1.0''
 +
-This one effects the lighting globally. Lowering this number will provide darker shadows, but also darkens entire environment (according to experiments)
 +
 
 +
 
 +
''max_light_intensity 1.4''
 +
-This value controls the maximum amount of lighting on the battlefield. Changing only this value and not changing the "min_light_intensity" accordingly could result in washed out colors and less details on the battlefield and units.
 +
 
 +
 
 +
''ambient_ _ increase proportion'' - lines affect how much the colour of the sunlight as set in [[descr_daytypes.txt]] is altered for shadow areas.  The vanilla example shown will increase the amount of blue in the shadows more than the other colours.
  
 
A high ambient_ _increase_proportion eg. 0.9 can actually produce more light in the shadow areas than in the lit areas.  A low value can make most of map very dark.  The equivalent lines in the unit lighting section seem to have negligible effect.
 
A high ambient_ _increase_proportion eg. 0.9 can actually produce more light in the shadow areas than in the lit areas.  A low value can make most of map very dark.  The equivalent lines in the unit lighting section seem to have negligible effect.
  
[[Category:Modding]]
+
 
 +
Also to be noted, the battle map lighting and fog control contains many more values and options to control the visuals of the battlefield, especially after the expansion pack of Barbarian Invasion, which added even more controls and dynamic lighting effects to the game.  For instance a separate section for night lighting effects.
 +
 
 +
[[Category:RTW Battle Map Modding]]
 +
[[Category:RTW Files]]

Latest revision as of 22:42, 3 July 2020

Rome:Total War & Remastered - Modding Index


This file is also present in M2TW but appears to have no effect in game.

This file effects all the lighting settings for battle maps regardless of climate and season, separate settings are used for day and night battles though. Extract from lighting section of file:

min_light_intensity							1.0
max_light_intensity							1.4
ambient_reduce_proportion					0.75
ambient_red_increase_proportion				0.25
ambient_green_increase_proportion			0.25
ambient_blue_increase_proportion			0.5

min_light_intensity 1.0 -This one effects the lighting globally. Lowering this number will provide darker shadows, but also darkens entire environment (according to experiments)


max_light_intensity 1.4 -This value controls the maximum amount of lighting on the battlefield. Changing only this value and not changing the "min_light_intensity" accordingly could result in washed out colors and less details on the battlefield and units.


ambient_ _ increase proportion - lines affect how much the colour of the sunlight as set in descr_daytypes.txt is altered for shadow areas. The vanilla example shown will increase the amount of blue in the shadows more than the other colours.

A high ambient_ _increase_proportion eg. 0.9 can actually produce more light in the shadow areas than in the lit areas. A low value can make most of map very dark. The equivalent lines in the unit lighting section seem to have negligible effect.


Also to be noted, the battle map lighting and fog control contains many more values and options to control the visuals of the battlefield, especially after the expansion pack of Barbarian Invasion, which added even more controls and dynamic lighting effects to the game. For instance a separate section for night lighting effects.