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Difference between revisions of "DarthMod Napoleon"

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{{Mod Information Table (no map)
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[[File:DMN.png|center]]
  |Platform=[http://www.twcenter.net/wiki/Napoleon:_Total_War_Portal Napoleon: Total War]
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{{Mod Information Table
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  |Platform=[[Napoleon: Total War]]
 
  |Mod Type=Total Conversion
 
  |Mod Type=Total Conversion
 
  |Era=Napoleonic Era, 19th Century
 
  |Era=Napoleonic Era, 19th Century
  |Mod Leader=[http://www.twcenter.net/forums/member.php?u=1698 DARTH VADER]
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  |Mod Leader=[https://www.twcenter.net/forums/member.php?u=1698 DARTH VADER]
  |Release Status=Full Release
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  |Release Status= Released
  |Forum=[http://www.twcenter.net/forums/forumdisplay.php?f=1824 Here]
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  |Forum=[https://www.twcenter.net/forums/forumdisplay.php?f=1824 Hosted Forums on TWC]
 
}}
 
}}
DarthMod Napoleon is a standalone modification for Napoleon: Total War, which aims to bring the gameplay experience to a whole new level. Created by modder [http://www.twcenter.net/forums/member.php?u=1698 DARTH VADER] & his team, DarthMod Napoleon is a modification, that features vast amounts of gameplay tweaks, graphical tweaks, new units, new playable factions and AI fixes.
+
DarthMod Napoleon (DMN) is a standalone modification for [[Napoleon: Total War]], which aims to bring the gameplay experience to a whole new level. Created by modders [https://www.twcenter.net/forums/member.php?u=1698 DARTH VADER] & [https://www.twcenter.net/forums/member.php?u=54956 husserlTW], DMN is a modification, that features vast amounts of gameplay tweaks, graphical tweaks, new units, new playable factions & AI fixes.
  
 
==History==
 
==History==
Following the release of previous DarthMod titles found [http://www.twcenter.net/wiki/Darthmod here], DarthMod Napoleon was released at the end of 2011.
+
Following the release of previous [[DarthMod]] titles, DMN was released at the end of 2011 & got its own forum at the start of 2012 in January.
  
 
==Description==
 
==Description==
DarthMod Napoleon is a modification, which the player can download for free([http://www.twcenter.net/forums/showthread.php?t=513599 here]) to further enhance the experience with Napoleon: Total War. This is done by focusing on gameplay, graphical & AI problems in the vanilla version of Napoleon: Total War, which are then rooted out, fixed & further enhanced. DarthMod Napoleon features all of these & numerous other enhancements in one package to make a simple & clean install.
+
DMN is a modification intended to enhance the experience of playing NTW. This is done by focusing on gameplay, graphical & AI problems in the vanilla version of NTW, which are then rooted out, fixed & further enhanced. DMN features all of these & numerous other enhancements in one package to make a simple & clean install.
 +
 
 +
'''Some submods included with DMN are:'''
 +
*[https://www.twcenter.net/forums/showthread.php?t=337881 Fire By Rank]
 +
*[https://www.twcenter.net/forums/showthread.php?t=337473 Ultimate SoundMod]
 +
*[https://www.twcenter.net/forums/showthread.php?t=499558 Pdguru's Mods]
 +
*[https://www.twcenter.net/forums/showthread.php?t=338582 Unit Pack Compatibility Project]
 +
*[https://www.twcenter.net/forums/showthread.php?t=485520 40 Units per Army]
 +
*[https://www.twcenter.net/forums/showthread.php?t=471916 Larger Regimental Flags]
  
 
==Features==
 
==Features==
DarthMod Napoleon introduces a lot of new features & a bunch of older features as well, that have been further enhanced. The features in DarthMod Napoleon have been categorized below:
+
DMN introduces a lot of new features & a bunch of older features as well, that have been further enhanced. The features in DMN have been categorized below:
  
 
'''Land Battles'''
 
'''Land Battles'''
Line 23: Line 32:
 
*Realistic musket fire based on unit's accuracy and weapon characteristics.  
 
*Realistic musket fire based on unit's accuracy and weapon characteristics.  
 
*Cannons have been tweaked to fire more realistic trajectories and longer ranges.
 
*Cannons have been tweaked to fire more realistic trajectories and longer ranges.
*Morale effects are more dynamic. Now, morale can affect the enemy AI's decisions in the battlefield.
+
*Morale effects are more dynamic. Now, morale can affect the enemy AI's decisions on the battlefield.
 
*Fatigue has been made more realistic. Not only do units get tired quickly after running, they also recover faster.
 
*Fatigue has been made more realistic. Not only do units get tired quickly after running, they also recover faster.
 
*Various unit statistic changes.
 
*Various unit statistic changes.
Line 30: Line 39:
 
*Grenades have been removed.
 
*Grenades have been removed.
  
*Various changes to the AI in land battles:
+
'''Various changes to the AI in land battles'''
-Battalion type attacks.
+
*Battalion type attacks.
-Attacks in full unison & flanks lethally.
+
*Attacks in full unison & flanks lethally.
-Light Infantry more dangerous.
+
*Light Infantry more dangerous.
-AI artillery as a single battery.
+
*AI artillery as a single battery.
-Smart AI general.
+
*Smart AI general.
-Better coordinated cavalry attacks.
+
*Better coordinated cavalry attacks.
-Unit formations have been tweaked.
+
*Unit formations have been tweaked.
-AI assaults and fire are timed better.
+
*AI assaults and firing are timed better.
-AI siege and river battles have been improved.
+
*AI siege and river battles have been improved.
  
 
'''Naval Battles'''
 
'''Naval Battles'''
Line 60: Line 69:
  
 
'''New Playable Factions'''
 
'''New Playable Factions'''
*husserlTW's [http://www.twcenter.net/forums/showthread.php?t=357320&highlight=Napoleon+Total+Factions+modification Napoleon Total Factions] modification is included in DarthMod Napoleon, which adds a lot more playable factions.
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*husserlTW's [https://www.twcenter.net/forums/showthread.php?t=357320 Napoleon Total Factions] modification is included in DMN, which adds a lot more playable factions.
  
 
'''New Units'''
 
'''New Units'''
*DarthMod Napoleon includes 142 new land units & 14 new naval units.
+
*DMN includes 142 new land units & 14 new naval units.
  
 
'''New Battle Effects'''
 
'''New Battle Effects'''
 
*Realistic smoke & visuals, blood & better explosions.
 
*Realistic smoke & visuals, blood & better explosions.
  
For a full list of included features go [http://www.twcenter.net/forums/showthread.php?t=515029 here].
+
Full list of included features [https://www.twcenter.net/forums/showthread.php?t=515029 here].
 +
 
 +
==Submods==
 +
These submods were specifically designed to work with DMN:
 +
*[https://www.twcenter.net/forums/showthread.php?t=521516 Husserl's Starting Positions]
 +
*[https://www.twcenter.net/forums/showthread.php?t=525410 National Revolutions 1821 - 1848 for DarthMod Napoleon]
 +
*[https://www.twcenter.net/forums/showthread.php?t=515980 Submod Scotland Darthmod]
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*[https://www.twcenter.net/forums/showthread.php?t=514866 Ottoman Navy Sub-mod]
 +
*[https://www.twcenter.net/forums/showthread.php?t=519029 16 L'Aigle Skins for DMN - Test]
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*[https://www.twcenter.net/forums/showthread.php?t=518606 French Old Guard in Greatcoat]
 +
 
 +
==The Team==
 +
*[https://www.twcenter.net/forums/member.php?u=1698 DARTH VADER] (DarthMod Architect, AI and Gameplay Designer)
 +
*[https://www.twcenter.net/forums/member.php?u=54956 husserlTW] (Campaign Master, Launcher Designer and Artwork Maker)
 +
 
 +
'''Others:'''
 +
*[https://www.twcenter.net/forums/member.php?u=13700 Marku]
 +
*husserlTW
 +
*[https://www.twcenter.net/forums/member.php?u=51703 Radious]
 +
*[https://www.twcenter.net/forums/member.php?u=54218 LochKopf]
 +
*[https://www.twcenter.net/forums/member.php?u=45021 taw]
 +
*[https://www.twcenter.net/forums/member.php?u=66718 The Hedge Knight]
 +
*LtChampers
 +
*[https://www.twcenter.net/forums/member.php?u=29785 Erasmus777]
 +
*[https://www.twcenter.net/forums/member.php?u=55468 The Vicar]
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*[https://www.twcenter.net/forums/member.php?u=60554 T.C.]
 +
*[https://www.twcenter.net/forums/member.php?u=27660 Swiss Halberdier]
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*[https://www.twcenter.net/forums/member.php?u=106249 Sacrebleu!]
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*[https://www.twcenter.net/forums/member.php?u=78173 md1453]
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*[https://www.twcenter.net/forums/member.php?u=10838 Pdguru]
 +
*[https://www.twcenter.net/forums/member.php?u=33507 JFC]
 +
*[https://www.twcenter.net/forums/member.php?u=57302 La♔De♔Da♔Brigadier Graham]
 +
*riktherek
 +
*[https://www.twcenter.net/forums/member.php?u=127630 Albtraum23]
 +
*[https://www.twcenter.net/forums/member.php?u=30042 Julle Cesar]
 +
*[https://www.twcenter.net/forums/member.php?u=24363 TheNewKing]
 +
*[https://www.twcenter.net/forums/member.php?u=71091 agnes69]
 +
*[https://www.twcenter.net/forums/member.php?u=54921 Primergy]
 +
 
 +
Full credits [https://www.twcenter.net/forums/showthread.php?t=515029 here].
 +
 
 +
==Visual Material==
 +
{|
 +
| [[File:1550.jpg|thumb|upright|275px|alt=wallpaper.|]]
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| [[File:1551.jpg|thumb|upright|275px|alt=wallpaper.|]]
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| [[File:1552.jpg|thumb|upright|275px|alt=wallpaper.|]]
 +
|}
 +
 
 +
{|
 +
| [[File:1553.jpg|thumb|upright|275px|alt=wallpaper.|]]
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| [[File:1554.jpg|thumb|upright|275px|alt=wallpaper.|]]
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| [[File:1555.jpg|thumb|upright|275px|alt=wallpaper.|]]
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|}
 +
 
 +
{|
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| [[File:1556.jpg|thumb|upright|275px|alt=wallpaper.|]]
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|}
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<div class="thumb tleft">
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{{#ev:youtube|89vlUAR1714|{{{1|300}}}}}
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</div>
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<div class="thumb tcenter">
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{{#ev:youtube|bsq5tjE4RbI|{{{1|300}}}}}
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</div>
 +
 
 +
 
 +
 
 +
==External Links==
 +
*[https://www.twcenter.net/forums/forumdisplay.php?f=1824 DarthMod Napoleon Forum]
 +
*[https://www.twcenter.net/forums/showthread.php?t=514757 DarthMod Napoleon Screenshots Thread]
 +
*[https://www.twcenter.net/forums/showthread.php?t=513599 DarthMod Napoleon Download Thread]
 +
*[https://www.twcenter.net/forums/showthread.php?t=515029 DarthMod Napoleon Features Thread]
 +
 
 +
 
 +
[[Category:NTW Mods (Released)]]
 +
[[Category:DarthMod Napoleon]]

Latest revision as of 11:31, 18 February 2021

DMN.png
DarthMod Napoleon
Platform Napoleon: Total War
Mod Type Total Conversion
EraNapoleonic Era, 19th Century
Mod Leader DARTH VADER
Release Status Released
Forum / Thread Hosted Forums on TWC

DarthMod Napoleon (DMN) is a standalone modification for Napoleon: Total War, which aims to bring the gameplay experience to a whole new level. Created by modders DARTH VADER & husserlTW, DMN is a modification, that features vast amounts of gameplay tweaks, graphical tweaks, new units, new playable factions & AI fixes.

History

Following the release of previous DarthMod titles, DMN was released at the end of 2011 & got its own forum at the start of 2012 in January.

Description

DMN is a modification intended to enhance the experience of playing NTW. This is done by focusing on gameplay, graphical & AI problems in the vanilla version of NTW, which are then rooted out, fixed & further enhanced. DMN features all of these & numerous other enhancements in one package to make a simple & clean install.

Some submods included with DMN are:

Features

DMN introduces a lot of new features & a bunch of older features as well, that have been further enhanced. The features in DMN have been categorized below:

Land Battles

  • Realistic movement rates, acceleration and physics effects provide natural looking visuals.
  • Melee fights have been made more cinematic & charging has been tweaked to be more powerful, especially for some cavalry units.
  • Realistic musket fire based on unit's accuracy and weapon characteristics.
  • Cannons have been tweaked to fire more realistic trajectories and longer ranges.
  • Morale effects are more dynamic. Now, morale can affect the enemy AI's decisions on the battlefield.
  • Fatigue has been made more realistic. Not only do units get tired quickly after running, they also recover faster.
  • Various unit statistic changes.
  • In-game battle formations aren't perfectly aligned, to create a more "realistic" look.
  • Unit experience rises more quickly.
  • Grenades have been removed.

Various changes to the AI in land battles

  • Battalion type attacks.
  • Attacks in full unison & flanks lethally.
  • Light Infantry more dangerous.
  • AI artillery as a single battery.
  • Smart AI general.
  • Better coordinated cavalry attacks.
  • Unit formations have been tweaked.
  • AI assaults and firing are timed better.
  • AI siege and river battles have been improved.

Naval Battles

  • Ship statistics are now realistic.
  • Naval morale is more dynamic (Surrender rather than fight to the death).
  • Ships don't blow up as frequently.
  • Cannons' solid shots do more damage to the crew and can deal lots of damage up close.
  • Chains shots have been tweaked to have less range, but be more powerful.

Campaign Gameplay

  • campaign AI has been improved significantly. (When to invade, defend & retreat etc...)
  • AI focuses more on quality armies.
  • AI bonuses per difficulty level have been removed.
  • France is no longer as strong as in vanilla.
  • Ships have more movement points.
  • Traits increase more frequently.
  • Diplomacy & allies are better.
  • Government types are more diverse.
  • Ministers have more bonuses.

New Playable Factions

New Units

  • DMN includes 142 new land units & 14 new naval units.

New Battle Effects

  • Realistic smoke & visuals, blood & better explosions.

Full list of included features here.

Submods

These submods were specifically designed to work with DMN:

The Team

  • DARTH VADER (DarthMod Architect, AI and Gameplay Designer)
  • husserlTW (Campaign Master, Launcher Designer and Artwork Maker)

Others:

Full credits here.

Visual Material

wallpaper.
wallpaper.
wallpaper.
wallpaper.
wallpaper.
wallpaper.
wallpaper.

{{#ev:youtube|89vlUAR1714|300}}

{{#ev:youtube|bsq5tjE4RbI|300}}


External Links