Welcome to the TWC Wiki! You are not logged in. Please log in to the Wiki to vote in polls, change skin preferences, or edit pages. See HERE for details of how to LOG IN.

DarthMod Napoleon

From TWC Wiki
Jump to navigationJump to search
DarthMod Napoleon
Platform Napoleon: Total War
Mod Type Total Conversion
EraNapoleonic Era, 19th Century
Release Status Released
Forum / Thread Hosted Forums on TWC

DarthMod Napoleon (DMN) is a standalone modification for Napoleon: Total War, which aims to bring the gameplay experience to a whole new level. Created by modders DARTH VADER & husserlTW, DMN is a modification, that features vast amounts of gameplay tweaks, graphical tweaks, new units, new playable factions & AI fixes.


Following the release of previous DarthMod titles, DMN was released at the end of 2011 & got its own forum at the start of 2012 in January.


DMN is a modification intended to enhance the experience of playing NTW. This is done by focusing on gameplay, graphical & AI problems in the vanilla version of NTW, which are then rooted out, fixed & further enhanced. DMN features all of these & numerous other enhancements in one package to make a simple & clean install.

Some submods included with DMN are:


DMN introduces a lot of new features & a bunch of older features as well, that have been further enhanced. The features in DMN have been categorized below:

Land Battles

  • Realistic movement rates, acceleration and physics effects provide natural looking visuals.
  • Melee fights have been made more cinematic & charging has been tweaked to be more powerful, especially for some cavalry units.
  • Realistic musket fire based on unit's accuracy and weapon characteristics.
  • Cannons have been tweaked to fire more realistic trajectories and longer ranges.
  • Morale effects are more dynamic. Now, morale can affect the enemy AI's decisions on the battlefield.
  • Fatigue has been made more realistic. Not only do units get tired quickly after running, they also recover faster.
  • Various unit statistic changes.
  • In-game battle formations aren't perfectly aligned, to create a more "realistic" look.
  • Unit experience rises more quickly.
  • Grenades have been removed.

Various changes to the AI in land battles

  • Battalion type attacks.
  • Attacks in full unison & flanks lethally.
  • Light Infantry more dangerous.
  • AI artillery as a single battery.
  • Smart AI general.
  • Better coordinated cavalry attacks.
  • Unit formations have been tweaked.
  • AI assaults and firing are timed better.
  • AI siege and river battles have been improved.

Naval Battles

  • Ship statistics are now realistic.
  • Naval morale is more dynamic (Surrender rather than fight to the death).
  • Ships don't blow up as frequently.
  • Cannons' solid shots do more damage to the crew and can deal lots of damage up close.
  • Chains shots have been tweaked to have less range, but be more powerful.

Campaign Gameplay

  • campaign AI has been improved significantly. (When to invade, defend & retreat etc...)
  • AI focuses more on quality armies.
  • AI bonuses per difficulty level have been removed.
  • France is no longer as strong as in vanilla.
  • Ships have more movement points.
  • Traits increase more frequently.
  • Diplomacy & allies are better.
  • Government types are more diverse.
  • Ministers have more bonuses.

New Playable Factions

New Units

  • DMN includes 142 new land units & 14 new naval units.

New Battle Effects

  • Realistic smoke & visuals, blood & better explosions.

Full list of included features here.


These submods were specifically designed to work with DMN:

The Team

  • DARTH VADER (DarthMod Architect, AI and Gameplay Designer)
  • husserlTW (Campaign Master, Launcher Designer and Artwork Maker)


Full credits here.

Visual Material




External Links

YOU can help us improve this Wiki! ~ Look for Ways to Help and Things to Do. ~ If you need further advice, please post here.