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Difference between revisions of "Ruins of Glory"

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=Ruins of Glory=
 
=Ruins of Glory=
 
==Description==
 
==Description==
Ruins of Glory is a complete modification of Rome BI v1.6, featuring the last years of the Roman Empire. It starts in 476 a.d., with the scirian warlord Odoacer having just proclaimed himself "King of Italy", Julius Nepos running the remains of the Roman Empire in Pannonia, the Saxons, Jutes and Angles having landed on England, etc. [[image:Angles.jpg|thumb|Angles]]
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Ruins of Glory is a complete modification of [[RTW]] [[BI]] v1.6, featuring the last years of the Roman Empire. It starts in 476 a.d., with the Scirian warlord Odoacer having just proclaimed himself "King of Italy", Julius Nepos running the remains of the Roman Empire in Pannonia, the Saxons, Jutes and Angles having landed on England, etc. [[image:Angles.jpg|thumb|Angles]]
  
The mod is focused on the western part of the Roman Empire, as to give a better representation both in factions and regions. The mod is based on Rio's IBFD, from which basically the units are taken from.
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The mod is focused on the western part of the Roman Empire, as to give a better representation both in factions and regions. The mod is based on Rio's [[IBFD]], from which basically the units are taken from.
 
==Features==
 
==Features==
* New Map, with lots of new regions to give a historical depth to every corner of southern europe.
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* New Map, with lots of new regions to give a historical depth to every corner of southern Europe.
* Great units from other various mods, IBFD, Arthurian, Vlad, etc. More than 50 new skins/textures.
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* Great units from other various mods, IBFD, [[Arthurian]], [[Vlad]], etc. More than 50 new skins/textures.
* 100 % historical characters wherever has been possible to research (the burgundians have their realistic king and heir, there is Odoacer and his brother, etc)
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* 100 % historical characters wherever has been possible to research (the Burgundians have their realistic king and heir, there is Odoacer and his brother, etc)
* Accurate historical development of the game, you won't see the Romans making a imperial blitz through europe. The germanics and other "barbarian" factions have the advantage as it should be.
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* Accurate historical development of the game, you won't see the Romans making a imperial blitz through Europe. The Germanics and other "barbarian" factions have the advantage as it should be.
 
* 4 turns per year script.
 
* 4 turns per year script.
* Aor System; 100 % AOR system, Germanic factions can only recruit their units in germany, Picts only can recruit in scotland and some parts of Britain, but factions can recruit auxiliaries everywhere.
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* AoR System; 100 % AOR system, Germanic factions can only recruit their units in Germany, Picts only can recruit in Scotland and some parts of Britain, but factions can recruit auxiliaries everywhere.
 
* Better horde balance; hordes are stronger and larger in numbers, harder to beat.
 
* Better horde balance; hordes are stronger and larger in numbers, harder to beat.
 
* Brand new factions symbols and banners
 
* Brand new factions symbols and banners
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* [http://www.twcenter.net/forums/member.php?u=4340 Agraes] [[image:Burning.jpg|thumb|Burning city]]
 
* [http://www.twcenter.net/forums/member.php?u=4340 Agraes] [[image:Burning.jpg|thumb|Burning city]]
  
==History==
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==Version History==
 
Boz thought that before Rome was too outdated, he should make a mod. Boz had some experience of modding, although he learned a 40 % of the work in the process. He choosed the 476 era, as there wasn't any mod, and included lots of factions never seen before. Also, he thought it was a interesting period, with two sorts of "Roman Empires". It took more or less one year to finish it, basically a summer spent on it. It has been much more tiring than expected, but well, he's satisfied with the final result. [[image:England.jpg|thumb|England on campaign map]]
 
Boz thought that before Rome was too outdated, he should make a mod. Boz had some experience of modding, although he learned a 40 % of the work in the process. He choosed the 476 era, as there wasn't any mod, and included lots of factions never seen before. Also, he thought it was a interesting period, with two sorts of "Roman Empires". It took more or less one year to finish it, basically a summer spent on it. It has been much more tiring than expected, but well, he's satisfied with the final result. [[image:England.jpg|thumb|England on campaign map]]
  
==Version history==
 
 
* [http://www.twcenter.net/forums/showthread.php?t=213263 Version 1.0]
 
* [http://www.twcenter.net/forums/showthread.php?t=213263 Version 1.0]
 
* [http://www.twcenter.net/forums/showthread.php?t=304227 Version 1.1]
 
* [http://www.twcenter.net/forums/showthread.php?t=304227 Version 1.1]
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[[image:Rugians.jpg]]
 
[[image:Rugians.jpg]]
 
[[image:Suebians.jpg]]
 
[[image:Suebians.jpg]]
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[[Category:RTW Mods (Released)]]

Latest revision as of 00:46, 19 February 2021

Ruins of Glory

Description

Ruins of Glory is a complete modification of RTW BI v1.6, featuring the last years of the Roman Empire. It starts in 476 a.d., with the Scirian warlord Odoacer having just proclaimed himself "King of Italy", Julius Nepos running the remains of the Roman Empire in Pannonia, the Saxons, Jutes and Angles having landed on England, etc.

Angles

The mod is focused on the western part of the Roman Empire, as to give a better representation both in factions and regions. The mod is based on Rio's IBFD, from which basically the units are taken from.

Features

  • New Map, with lots of new regions to give a historical depth to every corner of southern Europe.
  • Great units from other various mods, IBFD, Arthurian, Vlad, etc. More than 50 new skins/textures.
  • 100 % historical characters wherever has been possible to research (the Burgundians have their realistic king and heir, there is Odoacer and his brother, etc)
  • Accurate historical development of the game, you won't see the Romans making a imperial blitz through Europe. The Germanics and other "barbarian" factions have the advantage as it should be.
  • 4 turns per year script.
  • AoR System; 100 % AOR system, Germanic factions can only recruit their units in Germany, Picts only can recruit in Scotland and some parts of Britain, but factions can recruit auxiliaries everywhere.
  • Better horde balance; hordes are stronger and larger in numbers, harder to beat.
  • Brand new factions symbols and banners
  • Temples; every faction has his own correct temples.
  • New loading screens.
  • 21 playable factions, (7 new from vanilla);

Picts, Romano-British, Angles, Saxons, Franks, Frisians, Thuringians, Alamanni, Jutes, Lombardi, Ostrogoths, Kingdom of Odoacer, Western Roman Empire, Vandals, Berbers, Visigoths, Sueb, Burgundii, Slavs, Free Peoples, Rugians

Britons

The Team

Basically Boz. But he has received help from great users as;

Version History

Boz thought that before Rome was too outdated, he should make a mod. Boz had some experience of modding, although he learned a 40 % of the work in the process. He choosed the 476 era, as there wasn't any mod, and included lots of factions never seen before. Also, he thought it was a interesting period, with two sorts of "Roman Empires". It took more or less one year to finish it, basically a summer spent on it. It has been much more tiring than expected, but well, he's satisfied with the final result.

England on campaign map

Visual material

Symbolsld7.jpg Francem.jpg Frisians.jpg Highlands.jpg Jutes.jpg Norselands.jpg Odoacer.jpg Romen.jpg Rugians.jpg Suebians.jpg