Difference between revisions of "Descr sounds.txt"
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+ | {{RTW M2TW Modding Logo}}<br> | ||
This file is header of all files in descr_sounds_*.txt. Most of its contents has been distributed to its subsidiary through "include" command at the bottom of the file. So what currently left in this file are mostly setting preference in detail of sounds for the engine which would be using as default value unless subsidiary files declared modifier for their own use. | This file is header of all files in descr_sounds_*.txt. Most of its contents has been distributed to its subsidiary through "include" command at the bottom of the file. So what currently left in this file are mostly setting preference in detail of sounds for the engine which would be using as default value unless subsidiary files declared modifier for their own use. | ||
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required_samples_cutoff 2 | required_samples_cutoff 2 | ||
− | will load that many samples | + | will limit load that many samples of the sound banks could be loaded at the same time. |
rolloff_factor 0.4 ; Vanilla RTW setting | rolloff_factor 0.4 ; Vanilla RTW setting | ||
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cam_cull_radius_engine 2000.0f; | cam_cull_radius_engine 2000.0f; | ||
− | M2TW only, Camera culling sphere radius for event triggering of siege engines, default = 10.0f | + | M2TW only, Camera culling sphere radius for event triggering of siege engines, default = 10.0f |
==Environment Audio Extension Setting== | ==Environment Audio Extension Setting== | ||
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==Inclusion Part== | ==Inclusion Part== | ||
− | At the bottom of this file contain list of files which are subsidiary which | + | At the bottom of this file contain list of files which are subsidiary which this file delegated its own content to. Those files could be rearranged and reorganized or even create new files for the list to modder's preference. |
include [[descr_sounds_accents.txt]] ; M2TW only | include [[descr_sounds_accents.txt]] ; M2TW only | ||
− | + | ||
include [[descr_sounds_music.txt]] | include [[descr_sounds_music.txt]] | ||
include [[descr_sounds_interface.txt]] | include [[descr_sounds_interface.txt]] | ||
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include [[descr_sounds_stratmap_voice.txt]] | include [[descr_sounds_stratmap_voice.txt]] | ||
include [[descr_sounds_units.txt]] | include [[descr_sounds_units.txt]] | ||
+ | |||
include [[descr_sounds_units_ambient.txt]] ; This file only listed here in M2TW, in RTW it listed in [[descr_sounds_units.txt]] | include [[descr_sounds_units_ambient.txt]] ; This file only listed here in M2TW, in RTW it listed in [[descr_sounds_units.txt]] | ||
include [[descr_sounds_units_idle.txt]] ; This file only listed here in M2TW, in RTW it listed in [[descr_sounds_units.txt]] | include [[descr_sounds_units_idle.txt]] ; This file only listed here in M2TW, in RTW it listed in [[descr_sounds_units.txt]] | ||
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include [[descr_sounds_units_confirm.txt]] ; This file only listed here in M2TW, in RTW it listed in [[descr_sounds_units.txt]] | include [[descr_sounds_units_confirm.txt]] ; This file only listed here in M2TW, in RTW it listed in [[descr_sounds_units.txt]] | ||
include [[descr_sounds_units_celebrate.txt]] ; This file only listed here in M2TW, in RTW it listed in [[descr_sounds_units.txt]] | include [[descr_sounds_units_celebrate.txt]] ; This file only listed here in M2TW, in RTW it listed in [[descr_sounds_units.txt]] | ||
+ | |||
include [[descr_sounds_weapons.txt]] | include [[descr_sounds_weapons.txt]] | ||
include [[descr_sounds_structures.txt]] | include [[descr_sounds_structures.txt]] | ||
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include [[descr_sounds_battle_events.txt]] | include [[descr_sounds_battle_events.txt]] | ||
include [[descr_sounds_narration.txt]] | include [[descr_sounds_narration.txt]] | ||
+ | |||
include [[descr_sounds_generic.txt]] ; M2TW only | include [[descr_sounds_generic.txt]] ; M2TW only | ||
[[Category: M2TW Modding]] | [[Category: M2TW Modding]] | ||
− | [[Category: RTW Modding]] | + | [[Category:RTW Sounds & Media Modding]] |
+ | [[Category: M2TW Sound Files]] | ||
+ | [[Category:RTW Sound Files]] |
Latest revision as of 12:01, 18 March 2021
This file is header of all files in descr_sounds_*.txt. Most of its contents has been distributed to its subsidiary through "include" command at the bottom of the file. So what currently left in this file are mostly setting preference in detail of sounds for the engine which would be using as default value unless subsidiary files declared modifier for their own use.
Contents
In-Depth Audio Setting
Here are list of setting inside this file along with vanilla setting of this file in both RTW and M2TW.
required_samples_cutoff 2
will limit load that many samples of the sound banks could be loaded at the same time.
rolloff_factor 0.4 ; Vanilla RTW setting rolloff_factor 1.0 ; Vanilla M2TW setting doppler_factor 2.0 ; RTW setting doppler_factor 0.5 ; M2TW setting
This setting is based on DirectSound driver, see "Minimum and Maximum Distances" page in DirectSound help.
rollof_factor by default is 1.0f
stratmap_rolloff_factor 3
This setting is based on DirectSound driver, see "Minimum and Maximum Distances" page in DirectSound help.
strat map rollof_factor by default is 1.0f
volume_cutoff .10 ; RTW setting volume_cutoff .01 ; M2TW setting
default maxdist percentage. This is the percentage of the volume at which the sound is turned off.
priority_floor -1000.0
priority floor (priority units)
pitch_offset .2
pitch offset for water, wind and rain sounds
ducking_on 1 ; 0- off, 1 - on ducking_fade_in 1 ; in seconds ducking_fade_out 1 ; in seconds ducking_amount -30 ; in volume units ; RTW setting ducking_amount -40 ; in volume units ; M2TW setting
Audio ducking control
cam_cull_radius_unit 100.0f;
M2TW only, Camera culling sphere radius for event triggering of units, default = 10.0f
cam_cull_radius_engine 2000.0f;
M2TW only, Camera culling sphere radius for event triggering of siege engines, default = 10.0f
Environment Audio Extension Setting
This part is sound setting for sound card
EAX: global parameter "Mute at maximum" 0 terrain grass_short, grass_long, scrub_dense room ENVIRONMENT_GENERIC terrain sand, rock room ENVIRONMENT_GENERIC terrain forest_dense room ENVIRONMENT_GENERIC terrain swamp room ENVIRONMENT_GENERIC terrain mud room ENVIRONMENT_GENERIC terrain mud_road room ENVIRONMENT_GENERIC terrain stone_road room ENVIRONMENT_GENERIC terrain water room ENVIRONMENT_GENERIC terrain ice room ENVIRONMENT_GENERIC terrain snow room ENVIRONMENT_GENERIC terrain wood room ENVIRONMENT_GENERIC terrain dirt room ENVIRONMENT_GENERIC city level town, large_town, city, large_city, huge_city ; village, provider "Creative Labs EAX 3 (TM)", "Creative Labs EAX 2 (TM)" ; RTW setting provider "Creative Labs EAX 4 (TM)", "Creative Labs EAX 3 (TM)", "Creative Labs EAX 2 (TM)" ; M2TW setting room ENVIRONMENT_ALLEY parameter "EAX effect volume" 1.0 ; RTW setting parameter "EAX effect volume" .8 ; M2TW setting provider "Miles Fast 2D Positional Audio" room ENVIRONMENT_ALLEY ;;;;; smaller christmas tree forest ; RTW setting ;;;;; small forest ; M2TW setting forest climates sandy_desert, swamp, sub_arctic, semi_arid, temperate_grassland_fertile, temperate_grassland_infertile ; RTW setting climates tropical, semi_arid, steppe, highland ; sandy_desert, ; M2TW setting provider "Miles Fast 2D Positional Audio" room ENVIRONMENT_FOREST parameter "EAX effect volume" .6 ; RTW setting parameter "EAX effect volume" .2 ; M2TW setting provider "Creative Labs EAX 3 (TM)", "Creative Labs EAX 2 (TM)" ; RTW setting provider "Creative Labs EAX 4 (TM)", "Creative Labs EAX 3 (TM)", "Creative Labs EAX 2 (TM)" ; M2TW setting room ENVIRONMENT_FOREST parameter "EAX effect volume" .6 ; RTW setting parameter "EAX effect volume" .2 ; M2TW setting ;;;; big large tree forest ;;;; large forest forest climates temperate_forest_open, temperate_forest_deep, alpine ; RTW setting climates temperate_deciduous_forest, temperate_coniferous_forest, alpine ; M2TW setting provider "Miles Fast 2D Positional Audio" room ENVIRONMENT_FOREST parameter "EAX effect volume" 1.0 ; RTW setting parameter "EAX effect volume" .6 ; M2TW setting provider "Creative Labs EAX 3 (TM)", "Creative Labs EAX 2 (TM)" ; RTW setting provider "Creative Labs EAX 4 (TM)", "Creative Labs EAX 3 (TM)", "Creative Labs EAX 2 (TM)" ; M2TW setting room ENVIRONMENT_FOREST parameter "EAX effect volume" 1.0 ; RTW setting parameter "EAX effect volume" .6 ; M2TW setting frontend master_room ENVIRONMENT_FOREST parameter "EAX effect volume" 1.0 ; RTW setting parameter "EAX effect volume" .6 ; M2TW setting campaign master_room ENVIRONMENT_FOREST parameter "EAX effect volume" 1.0 ; RTW setting parameter "EAX effect volume" .6 ; M2TW setting end
List of used music types
music_types_enum { music_type } { music_type } ..... { music_type }
All of music_type which defined in descr_sounds_music_types.txt must also add to the list in this part in order to be used in descr_sound_music.txt.
Inclusion Part
At the bottom of this file contain list of files which are subsidiary which this file delegated its own content to. Those files could be rearranged and reorganized or even create new files for the list to modder's preference.
include descr_sounds_accents.txt ; M2TW only
include descr_sounds_music.txt include descr_sounds_interface.txt include descr_sounds_stratmap.txt
include descr_sounds_stratmap_anims.txt ; RTW only
include descr_sounds_stratmap_voice.txt include descr_sounds_units.txt
include descr_sounds_units_ambient.txt ; This file only listed here in M2TW, in RTW it listed in descr_sounds_units.txt include descr_sounds_units_idle.txt ; This file only listed here in M2TW, in RTW it listed in descr_sounds_units.txt include descr_sounds_units_march.txt ; This file only listed here in M2TW, in RTW it listed in descr_sounds_units.txt include descr_sounds_units_run.txt ; This file only listed here in M2TW, in RTW it listed in descr_sounds_units.txt include descr_sounds_units_charge.txt ; This file only listed here in M2TW, in RTW it listed in descr_sounds_units.txt include descr_sounds_units_fight.txt ; This file only listed here in M2TW, in RTW it listed in descr_sounds_units.txt include descr_sounds_units_fire.txt ; This file only listed here in M2TW, in RTW it listed in descr_sounds_units.txt include descr_sounds_units_anims.txt ; This file only listed here in M2TW, in RTW it listed in descr_sounds_units.txt include descr_sounds_units_voice.txt ; This file only listed here in M2TW, in RTW it listed in descr_sounds_units.txt include descr_sounds_units_reform.txt ; This file only listed here in M2TW, in RTW it listed in descr_sounds_units.txt include descr_sounds_units_collide.txt ; This file only listed here in M2TW, in RTW it listed in descr_sounds_units.txt include descr_sounds_units_taunt.txt ; This file only listed here in M2TW, in RTW it listed in descr_sounds_units.txt include descr_sounds_units_retreat.txt ; This file only listed here in M2TW, in RTW it listed in descr_sounds_units.txt include descr_sounds_units_confirm.txt ; This file only listed here in M2TW, in RTW it listed in descr_sounds_units.txt include descr_sounds_units_celebrate.txt ; This file only listed here in M2TW, in RTW it listed in descr_sounds_units.txt
include descr_sounds_weapons.txt include descr_sounds_structures.txt include descr_sounds_enviro.txt include descr_sounds_engine.txt include descr_sounds_events.txt include descr_sounds_advice.txt include descr_sounds_prebattle.txt include descr_sounds_battle_events.txt include descr_sounds_narration.txt
include descr_sounds_generic.txt ; M2TW only