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Difference between revisions of "User:Dismounted Feudal Knight/Multiplayer Campaign (ETW)"

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(pending draft)
 
m (fixed some silly errors + more headers)
 
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==Drafting notes==
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These instructions are being mostly transplanted from Discord, however I believe there's a need to rewrite some of them for clarity and to reduce barrier to entry. I hadn't remembered how messy modding Empire manually can be so this process has room to improve.
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The other issue is building required files inline into the article. Discord may not be the most reliable file host as they are slowly changing how that process works, so there may need to be a TWC downloads or moddb mirror linked alongside. Food for thought. I will revisit this page and add a bit more soon (hopefully) and the original instructions creator can step in with improvements etc. His discord server will also be linked here for utility. --[[User:Dismounted Feudal Knight|Dismounted Feudal Knight]] ([[User talk:Dismounted Feudal Knight|talk]]) 08:50, 8 November 2023 (MST)
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=Content=
 
==Overview==
 
==Overview==
[[Total War:Empire]] beta tested a multiplayer campaign to replace the previous [[hotseat]] mechanic. This beta was never made fully public, depending on keys to access which are nigh unattainable well over a decade after its release. The feature was effectively abandoned and was only realized in [[Total War:Napoleon]] in later entries.
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{{TOC right}}
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[[Empire: Total War]] beta tested a multiplayer campaign to replace the previous [[hotseat]] mechanic. This beta was never made fully public, depending on keys to access which are nigh unattainable well over a decade after its release. The feature was effectively abandoned and was only realized in [[Napoleon: Total War]] and later entries.
  
 
However, there is a project which builds the multiplayer campaign into Empire and can be modified to serve any major mod. This effort is lead by Ludde96 primarily over [[Discord]], and this page was created with his permission and collaboration.
 
However, there is a project which builds the multiplayer campaign into Empire and can be modified to serve any major mod. This effort is lead by Ludde96 primarily over [[Discord]], and this page was created with his permission and collaboration.
  
==Setting Up==
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==Installation==
 
A vanilla installation of Empire is advised for this. See subsections to install for specific mods.
 
A vanilla installation of Empire is advised for this. See subsections to install for specific mods.
  
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# Open file explorer and visit <code>%appdata%</code> (click on the directory path, and put this in). If you aren't in Roaming already, open that folder. Then browse to <code>The Creative Assembly/empire/</code> and delete the <code>scripts</code> folder.
 
# Open file explorer and visit <code>%appdata%</code> (click on the directory path, and put this in). If you aren't in Roaming already, open that folder. Then browse to <code>The Creative Assembly/empire/</code> and delete the <code>scripts</code> folder.
 
# Launch Empire and then exit.
 
# Launch Empire and then exit.
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===With Darthmod===
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===With Minor Factions Revenge===
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===With Imperial Destroyer===
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===With Imperial Splendour===
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===With Pirates Über Alles===
  
==Troubleshooting==
 
  
==Drafting notes==
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===With various startpos mods===
These instructions are being mostly transplanted from Discord, however I believe there's a need to rewrite some of them for clarity and to reduce barrier to entry. I hadn't remembered how messy modding Empire manually can be so this process has room to improve.
 
  
The other issue is building required files inline into the article. Discord may not be the most reliable file host as they are slowly changing how that process works, so there may need to be a TWC downloads or moddb mirror linked alongside. Food for thought. I will revisit this page and add a bit more soon (hopefully) and the original instructions creator can step in with improvements etc. His discord server will also be linked here for utility. --[[User:Dismounted Feudal Knight|Dismounted Feudal Knight]] ([[User talk:Dismounted Feudal Knight|talk]]) 08:50, 8 November 2023 (MST)
 
  
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==Troubleshooting==
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===Dealing with desync===
  
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===FAQ===
  
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==See Also==
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* [https://www.youtube.com/watch?v=Jh9aBgwaOMY REVOLUTIONARY - How to play Empire Total War's Online Campaign in 2023], practical example on Youtube
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* [https://discord.gg/wVQppVqGng Discord Server] for the project
  
 
[[Category:ETW Modding]]
 
[[Category:ETW Modding]]

Latest revision as of 17:08, 8 November 2023

Drafting notes

These instructions are being mostly transplanted from Discord, however I believe there's a need to rewrite some of them for clarity and to reduce barrier to entry. I hadn't remembered how messy modding Empire manually can be so this process has room to improve.

The other issue is building required files inline into the article. Discord may not be the most reliable file host as they are slowly changing how that process works, so there may need to be a TWC downloads or moddb mirror linked alongside. Food for thought. I will revisit this page and add a bit more soon (hopefully) and the original instructions creator can step in with improvements etc. His discord server will also be linked here for utility. --Dismounted Feudal Knight (talk) 08:50, 8 November 2023 (MST)

Content

Overview

Empire: Total War beta tested a multiplayer campaign to replace the previous hotseat mechanic. This beta was never made fully public, depending on keys to access which are nigh unattainable well over a decade after its release. The feature was effectively abandoned and was only realized in Napoleon: Total War and later entries.

However, there is a project which builds the multiplayer campaign into Empire and can be modified to serve any major mod. This effort is lead by Ludde96 primarily over Discord, and this page was created with his permission and collaboration.

Installation

A vanilla installation of Empire is advised for this. See subsections to install for specific mods.

Firstly you must clean up the installation to ensure there are no conflicts. To play with someone else, you must have a perfectly synced environment, using the exact same mod(s).

Cleaning up the vanilla game

Before doing this, back up your game directory if you have it modified in any way that you want to save. You can do this by right clicking the game in the sidebar and hitting Properties, then the backup option (see the FAQ for details including restore). You can also hit the settings icon to the right of the launch icon if you already have the game on screen in steam to reach the same menu. This is also how you can browse your files locally, including to ensure they're really gone after you've uninstalled or to back the game up with the "copy paste" method.

To reset without any conflicts:

  1. On steam, uninstall Empire: Total War.
  2. Open file explorer and visit %appdata% (click on the directory path, and put this in). If you aren't in Roaming already, open that folder. Then browse to The Creative Assembly/empire/ and delete the scripts folder.
  3. Launch Empire and then exit.

With Darthmod

With Minor Factions Revenge

With Imperial Destroyer

With Imperial Splendour

With Pirates Über Alles

With various startpos mods

Troubleshooting

Dealing with desync

FAQ

See Also