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Difference between revisions of "Egypt (RTW Faction)"

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(Game Play)
(Game Play)
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==Game Play==
 
==Game Play==
Egypt
 
 
===Starting Position===
 
===Starting Position===
 +
Egypt is wealthy desert empire located in the north Africa. In the beginning it owns few cities wich are:
 +
 +
Alexandria: Capital city with high public order. It also has a wonder, Pharos at Alexandria , biggest lighthouse in the known world built by Alexander the Great.
 +
 +
Memphis: Second biggest city of Egypt, this one has Pyramid wonder.Pyramid at Giza increases population loyalty to owning faction regardless of culture.
 +
 +
Thebes:South city in upper Egypt, Thebes is only a small one when you begin.
 +
 +
Salamis: Located on island it is very rich city, especialy because of mines and naval trade.
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 +
Jerusalem: Very big and very unhappy city that is also rich. If it revolts Judean Zaelots own it.
 +
 +
Sidon: Also big city bordered with Selucid Empire, it is important to keep it well garrisoned and ready to deal with Selucian threat.
  
 
===Win Conditions===
 
===Win Conditions===
 +
Long campaign: Hold 50 provines including Rome
 +
 +
Short campagin: Hold 15 provinces and outlast or destroy Armenia and Selucid Empire
  
 
===Units===
 
===Units===
 +
Units are cheap and light. They are fantastic desert units because of high desert bonus they get when fighting in desert. Their generals have fantastic chariot archer bodyguards, wich fire at enemy from great distance.Their cavalry is fast and swift. They also have many phalanx formations.
 +
 
====Unique Units====
 
====Unique Units====
 +
Pharaoh's guards: Fantastic pikemen that may enter phalanx formation. They are well armoured and combined with Pharaoh's Bowmen they are deadly
 +
 +
Pharaoh's bowman: Deadly archers that are fantastic in desert, also have a good hand attack when run out of arows
 +
 +
Chariots: Egypt has many chariots. First and deadliest of all are fast chariot archers that can fire from long distance to soften enemy ranks.When enemy comes close they retreat.
 +
 +
Second there are Egyptain chariots that use powerful charge and hand-to-hand to chrush the coming enemy.
 +
 +
Third there are Generals bodyguard, great and swift, this chariots are fantastic archers
 +
  
 
===Strategy guides===
 
===Strategy guides===
 +
First of all, there is threat of Selucid empire to the north east. They are big empire, very cabaple of causing problems. Possible tactic it attack them very fast at 2-3 turn and take Antioch and then expand at your own will.
 +
 +
Second possible tactic is to make alliance with them and while it lasts make a big army in your border cities to counte their betrayal when it happens.
  
 
===AAR's===
 
===AAR's===

Revision as of 01:34, 26 July 2007

Egypt are one of the playable factions in Rome: Total War. They can be played after successfully completing a campaign as a Roman faction or if unlocked by modding / cheats.

Game Play

Starting Position

Egypt is wealthy desert empire located in the north Africa. In the beginning it owns few cities wich are:

Alexandria: Capital city with high public order. It also has a wonder, Pharos at Alexandria , biggest lighthouse in the known world built by Alexander the Great.

Memphis: Second biggest city of Egypt, this one has Pyramid wonder.Pyramid at Giza increases population loyalty to owning faction regardless of culture.

Thebes:South city in upper Egypt, Thebes is only a small one when you begin.

Salamis: Located on island it is very rich city, especialy because of mines and naval trade.

Jerusalem: Very big and very unhappy city that is also rich. If it revolts Judean Zaelots own it.

Sidon: Also big city bordered with Selucid Empire, it is important to keep it well garrisoned and ready to deal with Selucian threat.

Win Conditions

Long campaign: Hold 50 provines including Rome

Short campagin: Hold 15 provinces and outlast or destroy Armenia and Selucid Empire

Units

Units are cheap and light. They are fantastic desert units because of high desert bonus they get when fighting in desert. Their generals have fantastic chariot archer bodyguards, wich fire at enemy from great distance.Their cavalry is fast and swift. They also have many phalanx formations.

Unique Units

Pharaoh's guards: Fantastic pikemen that may enter phalanx formation. They are well armoured and combined with Pharaoh's Bowmen they are deadly

Pharaoh's bowman: Deadly archers that are fantastic in desert, also have a good hand attack when run out of arows

Chariots: Egypt has many chariots. First and deadliest of all are fast chariot archers that can fire from long distance to soften enemy ranks.When enemy comes close they retreat.

Second there are Egyptain chariots that use powerful charge and hand-to-hand to chrush the coming enemy.

Third there are Generals bodyguard, great and swift, this chariots are fantastic archers


Strategy guides

First of all, there is threat of Selucid empire to the north east. They are big empire, very cabaple of causing problems. Possible tactic it attack them very fast at 2-3 turn and take Antioch and then expand at your own will.

Second possible tactic is to make alliance with them and while it lasts make a big army in your border cities to counte their betrayal when it happens.

AAR's

History

See Also