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Difference between revisions of "Traits"

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==Overview==
 
==Overview==
'''Traits''' are used in both the [[Rome: Total War]] and [[Medieval II: Total War]] games to control [[character]] attributes.  For example; how good a general is at attacking in a siege battle, how likely he is to have children; or, for a spy, how successful he is likely to be in carrying out his missions.
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'''Traits''' are used in both the [[Rome: Total War]] and [[Medieval II: Total War]] games to control [[character]] attributes.  For example, how good a general is at attacking in a siege battle, how likely he is to have children; or, for a spy, how successful he is likely to be in carrying out his missions.
  
 
Traits are assigned according to [[triggers]] that fire under certain circumstances, eg. when a general wins a battle, or stays in a settlement that has a certain building, or when a spy successfully completes a mission.
 
Traits are assigned according to [[triggers]] that fire under certain circumstances, eg. when a general wins a battle, or stays in a settlement that has a certain building, or when a spy successfully completes a mission.
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===Guides to Traits in Gameplay:===
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*[http://forums.totalwar.org/vb/showthread.php?t=87740 Governor and general guide] by [[Kobal2fr]], includes information on traits in M2TW.
  
 
==Modding Information==
 
==Modding Information==
 
*See [[export_descr_character_traits.txt]]
 
*See [[export_descr_character_traits.txt]]
  
[[Category:Medieval 2 Information]]
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[[Category:RTW Information]]
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== See Also ==
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*[[Characters]]
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*[[Ancillaries]]
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[[Category:RTW Gameplay and Features]]
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[[Category:M2TW Gameplay and Features]]

Latest revision as of 10:19, 30 May 2017

Overview

Traits are used in both the Rome: Total War and Medieval II: Total War games to control character attributes. For example, how good a general is at attacking in a siege battle, how likely he is to have children; or, for a spy, how successful he is likely to be in carrying out his missions.

Traits are assigned according to triggers that fire under certain circumstances, eg. when a general wins a battle, or stays in a settlement that has a certain building, or when a spy successfully completes a mission.

Guides to Traits in Gameplay:

Modding Information


See Also