Difference between revisions of "Traits"
From TWC Wiki
Jump to navigationJump to searchTango12345 (talk | contribs) m (Removed category "M2TW Information"; Quick-adding category "M2TW Gameplay and Features" (using HotCat)) |
|||
(3 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
==Overview== | ==Overview== | ||
− | '''Traits''' are used in both the [[Rome: Total War]] and [[Medieval II: Total War]] games to control [[character]] attributes. For example | + | '''Traits''' are used in both the [[Rome: Total War]] and [[Medieval II: Total War]] games to control [[character]] attributes. For example, how good a general is at attacking in a siege battle, how likely he is to have children; or, for a spy, how successful he is likely to be in carrying out his missions. |
Traits are assigned according to [[triggers]] that fire under certain circumstances, eg. when a general wins a battle, or stays in a settlement that has a certain building, or when a spy successfully completes a mission. | Traits are assigned according to [[triggers]] that fire under certain circumstances, eg. when a general wins a battle, or stays in a settlement that has a certain building, or when a spy successfully completes a mission. | ||
Line 6: | Line 6: | ||
===Guides to Traits in Gameplay:=== | ===Guides to Traits in Gameplay:=== | ||
*[http://forums.totalwar.org/vb/showthread.php?t=87740 Governor and general guide] by [[Kobal2fr]], includes information on traits in M2TW. | *[http://forums.totalwar.org/vb/showthread.php?t=87740 Governor and general guide] by [[Kobal2fr]], includes information on traits in M2TW. | ||
− | |||
==Modding Information== | ==Modding Information== | ||
Line 17: | Line 16: | ||
− | [[Category: | + | [[Category:RTW Gameplay and Features]] |
− | [[Category: | + | [[Category:M2TW Gameplay and Features]] |
Latest revision as of 10:19, 30 May 2017
Overview
Traits are used in both the Rome: Total War and Medieval II: Total War games to control character attributes. For example, how good a general is at attacking in a siege battle, how likely he is to have children; or, for a spy, how successful he is likely to be in carrying out his missions.
Traits are assigned according to triggers that fire under certain circumstances, eg. when a general wins a battle, or stays in a settlement that has a certain building, or when a spy successfully completes a mission.
Guides to Traits in Gameplay:
- Governor and general guide by Kobal2fr, includes information on traits in M2TW.
Modding Information