Difference between revisions of "Admiral"
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− | An Admiral | + | An Admiral in a [[Total War]] game is the character who leads a fleet. He is similar to a captain in that he is seemingly faceless, identical to other admirals. Unlike a captain, however, an admiral may not be adopted into your family, however high his rating becomes. |
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+ | Only 3 attributes have an effect on an admiral: NavalCommand, LineOfSight and MovementPoints. NavalCommand effects his fighting ability, LineOfSight affects how far the fleet can see and MovementPoints affects how far a fleet can move. | ||
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+ | Note: In [[RTW]] if an admiral has acquired any ancillaries (retinue members) or any points towards a trait (not necessarily a full level) the admiral cannot be merged with another admiral that also has ancillaries or trait points. The same applies for [[M2TW]], except that admirals can only gain traits. | ||
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+ | An Admiral, unlike a captain can gain command stars. They always start with 0 command. | ||
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+ | In [[Empire Total War]], the Admiral starts with a minimum of three command-stars. As the old trait points are gone they instead generate followers and worded traits that transfigure to bonuses on the field of battle. Usually if you have a captain who has fought battles and you promote him, the admiral will have the same name. Admirals in ETW come unlike Generals out of an alreayd made unit rather than make a new one. You can either make any ship a flagship or buy a pre-made one from a shipyard which when built creates an admiral, usually of a higher ranking. | ||
+ | [[Category:Characters]] |
Latest revision as of 19:44, 29 December 2010
An Admiral in a Total War game is the character who leads a fleet. He is similar to a captain in that he is seemingly faceless, identical to other admirals. Unlike a captain, however, an admiral may not be adopted into your family, however high his rating becomes.
Only 3 attributes have an effect on an admiral: NavalCommand, LineOfSight and MovementPoints. NavalCommand effects his fighting ability, LineOfSight affects how far the fleet can see and MovementPoints affects how far a fleet can move.
Note: In RTW if an admiral has acquired any ancillaries (retinue members) or any points towards a trait (not necessarily a full level) the admiral cannot be merged with another admiral that also has ancillaries or trait points. The same applies for M2TW, except that admirals can only gain traits.
An Admiral, unlike a captain can gain command stars. They always start with 0 command.
In Empire Total War, the Admiral starts with a minimum of three command-stars. As the old trait points are gone they instead generate followers and worded traits that transfigure to bonuses on the field of battle. Usually if you have a captain who has fought battles and you promote him, the admiral will have the same name. Admirals in ETW come unlike Generals out of an alreayd made unit rather than make a new one. You can either make any ship a flagship or buy a pre-made one from a shipyard which when built creates an admiral, usually of a higher ranking.