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Difference between revisions of "Rise of Kings"

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{{mod3|mod=Rise of Kings|image=[[Image:No image.png]]|platform=[[Medieval II: Total War Kingdoms|Kingdoms]]|era=1087AD|leader='''Kushan'''|mod-folder=In mod-folder|release=[http://www.twcenter.net/forums/showthread.php?t=76527 Version 2.0 Beta]|map=[[Image:No image.png]]}}
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{{Mod Information Table
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|Platform=[[Medieval II Total War: Kingdoms]]
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|Mod Type=Overhaul
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|Era=Medieval
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|Mod Leader=[http://www.twcenter.net/forums/member.php?u=1512 Kushan]
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|Release Status=2.0 Beta
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|Forum=[http://www.twcenter.net/forums/forumdisplay.php?f=300 Here]
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}}
 
==Overview==
 
==Overview==
Rise of King is an overhaul mod for Medieval II Total War. It consists of a number of popular mods as well as my own changes. My goal is to add more realism and historical accuracy while maintaining a balance game. It mainly focuses on the High Middle ages, from 1080 to 1330
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Rise of Kings is a [[modification]] for [[Medieval II: Total War]] which aims at creating a more realistic and historically accurate experience while maintaining a balanced game. It features various mini-mods along with several other changes. The mod mainly focuses on the High Middle ages, from 1080 to 1330.
  
 
==Features==
 
==Features==
===Factions===
 
Changing the factions is currently a goal of the mod, but in the current release, the faction list remains the same as vanilla M2TW,
 
 
 
===Map===
 
===Map===
The current map is the Anno Domini v0.9.2 map. In a future version this will be replaced with a version of the Mundus Magnus map, converted for use with M2TW and the medieval setting.
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The current map is the [[Anno Domini]] v0.9.2 map.  
  
 
===Other Features===
 
===Other Features===
At the moment its mainly a bunch of my favorite mods combined so they work together.
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Rise of Kings features a combination of various mini-mods. These include:
 
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*Ultimate AI
These include:
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*Bygs Supply and Command
- UAI
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*[[Blood Broads & Bastards]]
- Bygs Supply and Command
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*Real Combat
- BBB
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*DLV's Filed Script
- Real Combat
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*[[Alpaca]]'s 4 turn per year script
- DLVs Filed Script
 
- and a few minor ones as well. The Rise of Kings readme has the full list of included mods and current changes. There is also a copy of the included mod list in the download thread located [here http://www.twcenter.net/forums/showthread.php?t=76527].
 
 
 
Alpaca's 4 turn per year script has also been included.
 
 
 
In v2.0 full (which Kushan has just got back to working on), the goal is to completely redo the faction unit list for all the current factions, considering historical aims, as well as aims in relation to gameplay.
 
  
 
==Team==
 
==Team==
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==Releases==
 
==Releases==
:Release one [http://www.twcenter.net/forums/showthread.php?t=76527 Version 2.0 Beta 3] - for M2TW: Kingdoms
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*[http://www.twcenter.net/forums/showthread.php?t=76527 Version 2.0 Beta 3]
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[[Category:Medieval 2: Total War Modifications (Released)]]
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[[Category:M2TW Mods (Released)]]

Latest revision as of 06:04, 15 May 2019

Rise of Kings
Platform Medieval II Total War: Kingdoms
Mod Type Overhaul
EraMedieval
Mod Leader Kushan
Release Status 2.0 Beta
Forum / Thread Here

Overview

Rise of Kings is a modification for Medieval II: Total War which aims at creating a more realistic and historically accurate experience while maintaining a balanced game. It features various mini-mods along with several other changes. The mod mainly focuses on the High Middle ages, from 1080 to 1330.

Features

Map

The current map is the Anno Domini v0.9.2 map.

Other Features

Rise of Kings features a combination of various mini-mods. These include:

Team

Kushan is currently the only modder working on this mod. A list with the credits can be found here.

Releases