Difference between revisions of "The Shadow of Ishtar"
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− | [[ | + | {{Mod Information Table |
+ | |Platform=[[Medieval II: Total War: Kingdoms]] | ||
+ | |Mod Type=Overhaul | ||
+ | |Era=Biblical era | ||
+ | |Mod Leader=[http://www.twcenter.net/forums/member.php?u=47404%7C Atatürk] | ||
+ | |Release Status=Work in progress | ||
+ | |Forum=[http://www.twcenter.net/forums/forumdisplay.php?f=1496 Here] | ||
+ | }} | ||
+ | = Description = | ||
− | ==The Team | + | [http://www.twcenter.net/forums/showthread.php?t=212988 The Shadow of Ishtar] is a total conversion mod set in a biblical era with brand new factions such as Assyria and Israel are pitted against each other on a brand new map with brand new units. The time span is from 814 BC - 500 BC. |
− | * | + | |
− | *Stephan (Mod Leader, 2D Artist, Coder) | + | ==Campaign map== |
− | * | + | [[Image: maprf.jpg|thumb|right|100 px|Campaign Map]] |
− | * | + | *The Ishtar team has made a intriguing map that covers the entire middle east stretching from Anatolia to Arabian peninsula and from Egypt to Iran. |
− | *EVYATAR (2D Artist, Skinner) | + | *The map is still under progress but is targeted to have around 100-150 settlements which lots of eyecandy features like new resources, unique city strat models & wonders that adds more to the world of Ishtar. |
− | * | + | *The time line of the campaign map is 2 turns per year giving ample time to prepare and wage war on your enemies that have an eye on your precious kingdom. |
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+ | ==Factions== | ||
+ | There are 13 playable factions in it namely:- | ||
+ | [[Image:Ishtar-factions.png|center]] | ||
+ | |||
+ | Emergent factions in it are:- | ||
+ | *Lydia | ||
+ | *Ionian Cities | ||
+ | *Cimmerians | ||
+ | *Skythians | ||
+ | *Persian Empire | ||
+ | |||
+ | While Unplayable faction is:- | ||
+ | *Rebellious Dynasty | ||
+ | |||
+ | ==Unit Previews== | ||
+ | The Shadow of Ishtar has a boatload of new units & unique units like wardogs etc, a few of them are shown below:- | ||
+ | {| | ||
+ | | [[Image:Ishtarhebrewsarcher.jpg|thumb|upright|200px|Hebrew Archers]] | ||
+ | | [[Image:Ishtarhebrewsspaerman.jpg|thumb|upright|200px|Hebrew Spearmen]] | ||
+ | | [[Image:Ishtarjewishtempleguard.jpg|thumb|upright|200px|Jewish Temple Guard]] | ||
+ | | [[Image:Ishtarjudaharcher.jpg|thumb|upright|200px|Elite Judah Archer]] | ||
+ | | [[Image:Ishtarjudahyoungswordmen.jpg|thumb|upright|200px|Judah Young Swordsmen]] | ||
+ | |} | ||
+ | |||
+ | ==Visual Material== | ||
+ | |||
+ | <gallery> | ||
+ | Image: judah.jpg|New Interface | ||
+ | Image: stratmap.jpg|Strat map | ||
+ | Image: egypt_battle.jpg|Battle in the desert | ||
+ | Image: Ishtarloading screen 3.png|Splash Screen | ||
+ | </gallery> | ||
+ | |||
+ | =History= | ||
+ | |||
+ | The idea of the modification was started by Atatürk, who brought up the proposal for there to be a 'Classical Africa: Total War'. Though like all raw ideas, they must be changed and altered if they are to change from primitive state to refinement. And thus, the second and most influential member of the team, Stephan then helped shape the modification into what it is today, The Shadow of Ishtar. | ||
+ | |||
+ | =The Team= | ||
+ | *[http://www.twcenter.net/forums/member.php?u=47404| Atatürk] (Mod Leader) | ||
+ | *[http://www.twcenter.net/forums/member.php?u=40532| Stephan] (Mod Leader, 2D Artist, Coder) | ||
+ | *[http://www.twcenter.net/forums/member.php?u=44001| dragonsign] (Mod Leader, Mapper) | ||
+ | *[http://www.twcenter.net/forums/member.php?u=44179| maxi90] (Researcher) | ||
+ | *[http://www.twcenter.net/forums/member.php?u=42406| EVYATAR] (2D Artist, Skinner) | ||
+ | *[http://www.twcenter.net/forums/member.php?u=64445| THE IBERIAN] (3D modeler) | ||
*Moros (Researcher) | *Moros (Researcher) | ||
*FXR (3d modeler, Skinner) | *FXR (3d modeler, Skinner) | ||
− | *sirvinniei (Skinner) | + | *[http://www.twcenter.net/forums/member.php?u=65135| sirvinniei] (Skinner) |
− | *Carcaju ( | + | *[http://www.twcenter.net/forums/member.php?u=71480| Carcaju] (Unit cards & video maker) |
+ | *[http://www.twcenter.net/forums/member.php?u=24647| Gurkhal] (Researcher) | ||
+ | *[http://www.twcenter.net/forums/member.php?u=42137| Automatix] (Researcher) | ||
+ | *[http://www.twcenter.net/forums/member.php?u=72286| Vardan the Great] (Researcher) | ||
+ | *[http://www.twcenter.net/forums/member.php?u=70830| Turambar and death] (3D modeler) | ||
− | = | + | =Official forums= |
− | [http://www. | + | *On TWC Forums:[http://www.twcenter.net/forums/showthread.php?t=212988 The Shadow of Ishtar] |
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− | [ | + | [[Category:M2TW Mods (Unreleased)]] |
− |
Latest revision as of 03:13, 15 May 2019
The Shadow of Ishtar | |
---|---|
Platform | Medieval II: Total War: Kingdoms |
Mod Type | Overhaul |
Era | Biblical era |
Mod Leader | Atatürk |
Release Status | Work in progress |
Forum / Thread | Here |
Contents
Description
The Shadow of Ishtar is a total conversion mod set in a biblical era with brand new factions such as Assyria and Israel are pitted against each other on a brand new map with brand new units. The time span is from 814 BC - 500 BC.
Campaign map
- The Ishtar team has made a intriguing map that covers the entire middle east stretching from Anatolia to Arabian peninsula and from Egypt to Iran.
- The map is still under progress but is targeted to have around 100-150 settlements which lots of eyecandy features like new resources, unique city strat models & wonders that adds more to the world of Ishtar.
- The time line of the campaign map is 2 turns per year giving ample time to prepare and wage war on your enemies that have an eye on your precious kingdom.
Factions
There are 13 playable factions in it namely:-
Emergent factions in it are:-
- Lydia
- Ionian Cities
- Cimmerians
- Skythians
- Persian Empire
While Unplayable faction is:-
- Rebellious Dynasty
Unit Previews
The Shadow of Ishtar has a boatload of new units & unique units like wardogs etc, a few of them are shown below:-
Visual Material
History
The idea of the modification was started by Atatürk, who brought up the proposal for there to be a 'Classical Africa: Total War'. Though like all raw ideas, they must be changed and altered if they are to change from primitive state to refinement. And thus, the second and most influential member of the team, Stephan then helped shape the modification into what it is today, The Shadow of Ishtar.
The Team
- Atatürk (Mod Leader)
- Stephan (Mod Leader, 2D Artist, Coder)
- dragonsign (Mod Leader, Mapper)
- maxi90 (Researcher)
- EVYATAR (2D Artist, Skinner)
- THE IBERIAN (3D modeler)
- Moros (Researcher)
- FXR (3d modeler, Skinner)
- sirvinniei (Skinner)
- Carcaju (Unit cards & video maker)
- Gurkhal (Researcher)
- Automatix (Researcher)
- Vardan the Great (Researcher)
- Turambar and death (3D modeler)
Official forums
- On TWC Forums:The Shadow of Ishtar