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Difference between revisions of "Kalmuks (ETW Unit)"

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m (Quick-adding category "Empire Total War Units" (using HotCat))
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*[[Kalmuks (ETW Unit)|Kalmuks ]]
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[[Category:ETW Cavalry]]
 
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{{TW Unit|image=[[Image:Kalmuks.png]]]
These light cavalrymen are superb horsemen, expert in skirmishing and harassing an enemy.
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|Class=Missile Cavarly
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|Unit Size=60 men
{{Unit|image=[[Image:Kalmuks.png]]|Class= Missile Cavalry
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|Weaponry=Bows
|Men= 60
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  |Region=The Steppes
|Guns= Rider Archer, Sabre
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|Recruitment Cost=910
|Recruitable From=
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|Upkeep Cost=270
Magistrate
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|Building Requirements=Governor's Residence
 
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|Tech Requirements=None
Governor's Residence
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|Attributes=<li>Can skirmish</li>
 
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<li>Can hide in woodland</li>
Governors Mansion
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<li>Can fire from horseback</li>
 
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<li>Paths seldom trod</li>
Governors Palace
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<li>Good stamina</li>
 
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<li>Resistant to cold fatigue</li>
Royal Palace
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}}
 
 
Minor Royal Palace
 
 
 
Imperial Palace
 
 
 
Prestige Austria Hofburg
 
 
 
Prestige Britain Somerset House
 
 
 
Prestige France Palais Bourbon
 
 
 
Prestige Maratha Shaniwarwada
 
 
 
Prestige Russia Winter Palace
 
 
 
Prestige Spain Palacio Real de Madrid
 
   
 
Prestige Sweden Slott
 
 
 
Prestige USA Independence Hall Royal Palace
 
 
 
|Region= Steppes
 
|Recruitment Cost= 730
 
|Upkeep Cost= 180
 
|Limit= -
 
|Technology Needed= -}}
 
  
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[[Image:Tatars cav icon.png]]These light cavalrymen are superb horsemen, expert in skirmishing and harassing an enemy.
 
==Overview==
 
==Overview==
  
 
There is a long tradition on the steppes of fighting from horseback. Children are put in the saddle before they can walk, and this makes them almost part of the horse. In previous centuries, accurately firing a bow while riding at speed requires a man who has exceptional ability with both the weapon and a horse. Steppe warriors can control their horses using their knees, and without the need to hold the reins they can use weapons easily and well. Their tactics have always involved galloping up to a slower enemy, delivering a devastating volley, and then riding away again. This way of warfare has survived in the era of pistols and muskets, although most steppe warriors carry numerous weapons (if they can) to avoid reloading in the heat of battle.
 
There is a long tradition on the steppes of fighting from horseback. Children are put in the saddle before they can walk, and this makes them almost part of the horse. In previous centuries, accurately firing a bow while riding at speed requires a man who has exceptional ability with both the weapon and a horse. Steppe warriors can control their horses using their knees, and without the need to hold the reins they can use weapons easily and well. Their tactics have always involved galloping up to a slower enemy, delivering a devastating volley, and then riding away again. This way of warfare has survived in the era of pistols and muskets, although most steppe warriors carry numerous weapons (if they can) to avoid reloading in the heat of battle.
  
Historically, all the eastern nations had an ambiguous relationship with the steppe peoples. They both feared them and wanted their services. This allowed the more cunning steppe tribes to keep a measure of autonomy when other "natives" were being ruthlessly crushed.
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Historically, all the eastern nations had an ambiguous relationship with the steppe peoples. They both feared them and wanted their services. This allowed the more cunning steppe tribes to keep a measure of autonomy when other natives were being ruthlessly crushed.
  
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==Details==
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Kalmuks are a unit from a previous age that are increasingly outclassed. Their nature as bow wielders gives them more disadvantages than advantages; they have a tremendous range comparable to line infantry meaning they can fire with impunity. However this is not a great as an advantage as it may seem, they have terrible accuracy and reload rate. Along with all that they have morale comparable to the lowliest of militia. This means they are best used in a harassment role on your flanks to deter enemy cavalry, do not attempt to engage enemy infantry in hand to hand combat, It will not end well.
 
==Factions==
 
==Factions==
*[[Image:Russia_flag.jpg|25px]] [[Russia (ETW Faction) |Russia]]
 
*[[Image:Dagestan_flag.jpg|25px]] [[Dagestan (ETW Faction) |Dagestan]]
 
  
[[Category:Empire Total War Units]]
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*[[Image:Russia_FlagETW.png|25px]] [[Russia (ETW Faction) |Russia]]
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*[[Image:Ottoman_flag.jpg|25px]] [[Ottoman Empire (ETW Faction) |Ottoman Empire]]
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*[[Image:Poland_flag.jpg|25px]] [[Poland-Lithuania (ETW Faction) |Poland-Lithuania]]
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*[[Image:Mamelukes_FlagETW.png|25px]] [[Mamelukes (ETW Faction) |Mamelukes]]
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*[[Image:Dagestan_FlagETW.png|25px]] [[Dagestan (ETW Faction) |Dagestan]]
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*[[Image:CrimeanKhanate_FlagETW.png|25px]] [[Crimean Khanate (ETW Faction) |Crimean Khanate]]
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[[Category:ETW Cavalry]]
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[[Category:ETW Units]]

Latest revision as of 07:31, 14 July 2020

Kalmuks (ETW Unit)
Kalmuks.png]
Class Missile Cavarly
Unit Size 60 men
Weaponry Bows
Morale
Melee Attack
Ranged Attack
Defence
Charge Bonus
Accuracy
Range
Ammunition
Region The Steppes
Recruitment Cost 910
Upkeep Cost 270
Turns to Build
Unit Limit
Building Requirements Governor's Residence
Technology Requirements None
Attributes
  • Can skirmish
  • Can hide in woodland
  • Can fire from horseback
  • Paths seldom trod
  • Good stamina
  • Resistant to cold fatigue

  • Tatars cav icon.pngThese light cavalrymen are superb horsemen, expert in skirmishing and harassing an enemy.

    Overview

    There is a long tradition on the steppes of fighting from horseback. Children are put in the saddle before they can walk, and this makes them almost part of the horse. In previous centuries, accurately firing a bow while riding at speed requires a man who has exceptional ability with both the weapon and a horse. Steppe warriors can control their horses using their knees, and without the need to hold the reins they can use weapons easily and well. Their tactics have always involved galloping up to a slower enemy, delivering a devastating volley, and then riding away again. This way of warfare has survived in the era of pistols and muskets, although most steppe warriors carry numerous weapons (if they can) to avoid reloading in the heat of battle.

    Historically, all the eastern nations had an ambiguous relationship with the steppe peoples. They both feared them and wanted their services. This allowed the more cunning steppe tribes to keep a measure of autonomy when other natives were being ruthlessly crushed.

    Details

    Kalmuks are a unit from a previous age that are increasingly outclassed. Their nature as bow wielders gives them more disadvantages than advantages; they have a tremendous range comparable to line infantry meaning they can fire with impunity. However this is not a great as an advantage as it may seem, they have terrible accuracy and reload rate. Along with all that they have morale comparable to the lowliest of militia. This means they are best used in a harassment role on your flanks to deter enemy cavalry, do not attempt to engage enemy infantry in hand to hand combat, It will not end well.

    Factions