Difference between revisions of "Silk Manufactory (FOTS)"
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{{TWS2 Building|image=[[Image:Silk Manufactory FOTS.png]] | {{TWS2 Building|image=[[Image:Silk Manufactory FOTS.png]] | ||
|Chain=[[:Category:FOTS_Buildings#Industrial_Chain|Industrial Type]] | |Chain=[[:Category:FOTS_Buildings#Industrial_Chain|Industrial Type]] | ||
− | |Requires='''Buildings''':<li>[[Factory (FOTS)|Factory]]</li></li>'''Resource''':<li>Silk</li> | + | |Requires='''Buildings''':<li>[[Factory (FOTS)|Factory]]</li> |
+ | </li>'''Resource''':<li>Silk</li> | ||
|Enables=- | |Enables=- | ||
|Spawned Defence Forces=- | |Spawned Defence Forces=- | ||
− | |Basic Building Statistics=<li>Cost: 11000</li><li>+ | + | |Basic Building Statistics=<li>Cost: 11000</li> |
+ | <li>+2000 to wealth generated by industrial buildings in this province</li> | ||
+ | <li>+5 per turn to town growth from industrial buildings within this province</li> | ||
+ | <li>-2 to happiness from modernisation</li> | ||
|Clan Effects=+4 to modernisation (clan development)}} | |Clan Effects=+4 to modernisation (clan development)}} | ||
==Description== | ==Description== | ||
− | A loom can weave the story of the past. | + | '''A loom can weave the story of the past.''' |
A silk manufactory significantly adds to the wealth of a province, and helps industry to grow, but access to silk is obviously required before it can be built. As a traditional material and craft process, silk adds to the traditionalist outlook of a province's population. Only one manufactory may be built. | A silk manufactory significantly adds to the wealth of a province, and helps industry to grow, but access to silk is obviously required before it can be built. As a traditional material and craft process, silk adds to the traditionalist outlook of a province's population. Only one manufactory may be built. | ||
Mass production of silk fabrics tends to be a craft activity carried out on a grand scale, with many weavers working on many looms. Machine-made silks, while all very fine, lack the subtleties and refinement of handmade cloth. In the mid-19th Century, such silks would have been the height of modernity in Europe, and therefore shunned by those who valued tradition and the "old ways". | Mass production of silk fabrics tends to be a craft activity carried out on a grand scale, with many weavers working on many looms. Machine-made silks, while all very fine, lack the subtleties and refinement of handmade cloth. In the mid-19th Century, such silks would have been the height of modernity in Europe, and therefore shunned by those who valued tradition and the "old ways". | ||
+ | |||
+ | ==Other Information== | ||
+ | |||
+ | {| class="wikitable" | ||
+ | ! | ||
+ | ! Cotton Processing Plant | ||
+ | ! Silk Manufactory | ||
+ | |- | ||
+ | | Required Resource | ||
+ | | Cotton | ||
+ | | Silk | ||
+ | |- | ||
+ | | Construction Cost | ||
+ | | 12000 | ||
+ | | 11000 | ||
+ | |- | ||
+ | | Construction Time | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | | Wealth | ||
+ | | +2200 | ||
+ | | +2000 | ||
+ | |- | ||
+ | | Growth | ||
+ | | +15 | ||
+ | | +5 | ||
+ | |- | ||
+ | | Modernisation | ||
+ | | +6 | ||
+ | | +4 | ||
+ | |- | ||
+ | | Happiness | ||
+ | | -3 | ||
+ | | -2 | ||
+ | |} | ||
+ | |||
+ | ===Summery=== | ||
+ | |||
+ | The Silk Manufactory is a top tier Industry building. Your Clan can only have 1. It is slightly inferior to the Cotton Processing Plant, but causes less unrest. Build it in a Region that has the Largest possible city to maximize Income. | ||
+ | |||
+ | If you are about to conquer a Region with a Silk Manufactory and can build one yourself, do it before you conquer the Region. A clan can acquire multiple Silk Manufactories through conquest but can only build 1. | ||
[[Category:FOTS Buildings]] | [[Category:FOTS Buildings]] |
Latest revision as of 16:21, 19 October 2020
Silk Manufactory (FOTS) | |
---|---|
File:Silk Manufactory FOTS.png | |
Chain | Industrial Type |
Requires | Buildings: |
Enables | - |
Spawned Defence Forces | - |
Basic Building Statistics | |
Clan Effects | +4 to modernisation (clan development) |
See main article; FotS Buildings |
Description
A loom can weave the story of the past.
A silk manufactory significantly adds to the wealth of a province, and helps industry to grow, but access to silk is obviously required before it can be built. As a traditional material and craft process, silk adds to the traditionalist outlook of a province's population. Only one manufactory may be built.
Mass production of silk fabrics tends to be a craft activity carried out on a grand scale, with many weavers working on many looms. Machine-made silks, while all very fine, lack the subtleties and refinement of handmade cloth. In the mid-19th Century, such silks would have been the height of modernity in Europe, and therefore shunned by those who valued tradition and the "old ways".
Other Information
Cotton Processing Plant | Silk Manufactory | |
---|---|---|
Required Resource | Cotton | Silk |
Construction Cost | 12000 | 11000 |
Construction Time | ||
Wealth | +2200 | +2000 |
Growth | +15 | +5 |
Modernisation | +6 | +4 |
Happiness | -3 | -2 |
Summery
The Silk Manufactory is a top tier Industry building. Your Clan can only have 1. It is slightly inferior to the Cotton Processing Plant, but causes less unrest. Build it in a Region that has the Largest possible city to maximize Income.
If you are about to conquer a Region with a Silk Manufactory and can build one yourself, do it before you conquer the Region. A clan can acquire multiple Silk Manufactories through conquest but can only build 1.