Welcome to the TWC Wiki! You are not logged in. Please log in to the Wiki to vote in polls, change skin preferences, or edit pages. See HERE for details of how to LOG IN.

Difference between revisions of "The Great Conflicts"

From TWC Wiki
Jump to navigationJump to search
(cats)
 
(20 intermediate revisions by 5 users not shown)
Line 1: Line 1:
{{Mod Information Table (map)
+
{{Mod Information Table
 
  |Platform=[[Medieval II: Total War: Kingdoms]]
 
  |Platform=[[Medieval II: Total War: Kingdoms]]
 
  |Mod Type=Overhaul
 
  |Mod Type=Overhaul
 
  |Era=872-1071 A.D.
 
  |Era=872-1071 A.D.
 
  |Mod Leader=[http://www.twcenter.net/forums/member.php?u=23850 AnthoniusII]
 
  |Mod Leader=[http://www.twcenter.net/forums/member.php?u=23850 AnthoniusII]
  |Release Status=Under development
+
  |Release Status=Public Alpha
 
  |Forum=[http://www.twcenter.net/forums/forumdisplay.php?f=1735 Here]
 
  |Forum=[http://www.twcenter.net/forums/forumdisplay.php?f=1735 Here]
 
  |Campaign Map=[[Image:TGC faction starting pos.jpg|250px|Faction Starting Positions]]
 
  |Campaign Map=[[Image:TGC faction starting pos.jpg|250px|Faction Starting Positions]]
Line 13: Line 13:
  
 
==History==
 
==History==
The official production of TGC was started by its mod leader [[AnthoniusII]] on February 13, 2009. The Great Conflicts got its hosted forum on TWC in April, 2011. As time passed, modders like [http://www.twcenter.net/forums/member.php?u=42233 Absinthia], [http://www.twcenter.net/forums/member.php?u=46060 koultouras] & [http://www.twcenter.net/forums/member.php?u=35559 leif_erikson] joined up with [http://www.twcenter.net/forums/member.php?u=23850 AnthoniusII].
+
The official production of TGC was started by its mod leader [[AnthoniusII]] on February 13, 2009. The Great Conflicts got its hosted forum on TWC in April. While it has not been released yet, previews are being released regularly. The first previews were released on April 01, 2011.
 
 
  
  
 
==Description==
 
==Description==
The Great Conflicts is an overhaul mod, which focuses on the political and cultural changes during the years 872-1071, when Byzantium and the Bulgarian Empire had conflicts between each other.
+
The Great Conflicts is an overhaul mod, which focuses on the political and cultural changes during the years 872-1071, when Byzantium and the Bulgarian Empire had conflicts between each other. The mod will explore the repercussions and effects this had on the medieval world. Of course this is not the only conflict shown in the game, it's map encompasses the entire Easter Mediterranean.
  
 
==Features==
 
==Features==
As stated above, The Great Conflicts focuses on the conflicts that happened during the years 872-1071, primarily the struggles between Byzantium and the Bulgarian Empire. TGC adds numerous new factions including, the Roman Empire, Bulgaria, Kievan Vikings, Croatia, Serbia and many more. TGC includes what's known as "shadow factions" for the two main factions; Bulgaria and the Roman Empire. These two shadow factions act as rebels for the factions, causing rebellions and acting as a counter balance to these two main factions. TGC includes new religions for the appropriate factions in the mod and the recruitment of units has been altered. In TGC, Heavy/Elite units are available right from the start, but they are slow to recruit. There are several buildings in a city which affects the recruitment of units. First, of all, barracks and their level affects how many recruitment slots are available. Armouries create the required armor so that you can recruit other units, that for example require chain mail.
+
As stated above, The Great Conflicts focuses on the conflicts that happened during the years 872-1071, primarily the struggles between Roman and the Bulgarian Empire. TGC adds numerous new factions as well. TGC includes new religions for the appropriate factions in the mod.
 +
===Recruitment===
 +
The recruitment of units has been altered. In TGC, Elite units are available right from the start, but they are slow to recruit. There are several buildings in a city which affects the recruitment of units. First, of all, barracks and their level affects how many recruitment slots are available. Armouries create the required armour so that you can recruit other units, that for example require chain mail. A major difference is that the mod does not feature castle due to to the fact they are just not appropriate to the time frame of the mod. This has the ancillary benefit of helping the AI as it has one less variable to deal with.
 +
 
 +
The mod features a 7 tiered recruitment system similar to the Real Recruitment mod. The tiers compose everything from "Peasant" type units to "King's Men" whom are your factions most able soldiers. Each tiers units will have broadly similar stats.
 +
===Map===
 +
TGC features a brand new map focusing on the eastern Mediterranean. Despite focusing on a smaller area the map has more provinces than vanilla allowing for a more accurate portrayal of the region. The map includes as far west as Corsica and Sardinia, in the east it stretches all the way to Antioch. It also shows the north African coast along with some of the steppes. The map has a fully historical topography along with accurate rivers and provinces. Resources have also been re-distributed to better comply with the new map size.
 +
===Factions===
 +
There are 23 factions in the game although some of those are unplayable as they are emerging factions or theocracies. All in all 14 of those factions are playable. Two of the factions slots are used for what's known as "shadow factions" for the two main factions; Bulgaria and the Roman Empire. These two shadow factions act as rebels for the factions, causing rebellions and acting as a counter balance to these two main factions.  
  
 
==The Team==
 
==The Team==
 
+
;The Team
'''<u>3D Modelers</u>''':
+
*[http://www.twcenter.net/forums/member.php?u=23850 AnthoniusII]
 +
*[http://www.twcenter.net/forums/member.php?u=31537 Agisilios]
 +
*[http://www.twcenter.net/forums/member.php?u=7696 ByzantineKlibanophori]
 +
*[http://www.twcenter.net/forums/member.php?u=35171 Neoptolemos]
 +
*[http://www.twcenter.net/forums/member.php?u=24872 Starlightman]
 +
*[http://mjollnir.twcenter.net/forums/member.php?u=16017 NikeBG]
 +
*[http://www.twcenter.net/forums/member.php?u=14077 alien_t]
 +
*[http://mjollnir.twcenter.net/forums/member.php?u=54076 PubliusKhannus]
 +
*[http://www.twcenter.net/forums/member.php?u=28979 firekiller]
 +
*[http://mjollnir.twcenter.net/forums/member.php?u=12037 Matthæus]
 +
*[http://www.twcenter.net/forums/member.php?u=69425 Hrobatos]
 +
*[http://mjollnir.twcenter.net/forums/member.php?u=1522 FliegerAD]
 +
*[http://www.twcenter.net/forums/member.php?u=38282 clandestino]
 +
*[http://www.twcenter.net/forums/member.php?u=81704 Heathen Storm]
 +
*[http://www.twcenter.net/forums/member.php?u=140895 kiskompi]
 
*[http://www.twcenter.net/forums/member.php?u=42233 Absinthia]
 
*[http://www.twcenter.net/forums/member.php?u=42233 Absinthia]
 
*[http://www.twcenter.net/forums/member.php?u=37309 Sumskilz]
 
*[http://www.twcenter.net/forums/member.php?u=37309 Sumskilz]
*Stefaneke
+
*[http://www.twcenter.net/forums/member.php?u=40514 S-te-Fan]
*=NF=Basileios the 2nd
+
*[http://www.twcenter.net/forums/member.php?u=43884 =NF= Vasileios_the2nd ]
*Gogo-t
+
*[http://www.twcenter.net/forums/member.php?u=12145 Gogo-t]
*Matthæus
+
*[http://www.twcenter.net/forums/member.php?u=35559 leif_erikson]
*[http://www.twcenter.net/forums/member.php?u=23850 AnthoniusII]
+
*[http://www.twcenter.net/forums/member.php?u=65699 Cedric37]
*Koultouras
+
*[http://www.twcenter.net/forums/member.php?u=38388 Olavi]
+
*[http://www.twcenter.net/forums/member.php?u=10808 Tzar]
+
*[http://www.twcenter.net/forums/member.php?u=66705 Petar]
'''<u>Skinners</u>''':
+
*[http://mjollnir.twcenter.net/forums/member.php?u=42170 Remlap]
 
+
*[http://www.twcenter.net/forums/member.php?u=65338 char]
1)CBUR skinning team:
+
*[http://mjollnir.twcenter.net/forums/member.php?u=65485 Intel]
*Leif Erikson
+
*[http://www.twcenter.net/forums/member.php?u=64114General Grievous]
*Absinthia
+
*[http://www.twcenter.net/forums/member.php?u=64114 BURNY26]
*Sumskilz
+
*[http://www.twcenter.net/forums/member.php?u=27806 Aradan]
 
+
*[http://www.twcenter.net/forums/member.php?u=46060 Koultouras]
2) BGTW team.[For the Bulgarian Unit Roster]
+
*[http://www.twcenter.net/forums/member.php?u=21880 Socal_Infidel]
*Matthæus
+
*[http://www.twcenter.net/forums/member.php?u=10095 GatorMarine1833]
*Pacco
+
*[http://www.twcenter.net/forums/member.php?u=57595 Deutschland]
*Koultouras
+
*[http://mjollnir.twcenter.net/forums/member.php?u=40033 Agis tournas]
 +
*[http://www.twcenter.net/forums/member.php?u=18407 Matthias of Athens]
 +
*[http://www.twcenter.net/forums/member.php?u=31007 Silesian Noble]
 +
*[http://www.twcenter.net/forums/member.php?u=73925 markhaselb]
 +
*[http://www.twcenter.net/forums/member.php?u=58275 MasterBigAb]
 +
*[http://www.twcenter.net/forums/member.php?u=35184 Arn]
 +
*[http://www.twcenter.net/forums/member.php?u=69587 Magefsx]
 +
;Special Thanks To
 +
*[http://www.twcenter.net/forums/member.php?u=28057 JMRC]
 +
*[http://www.twcenter.net/forums/member.php?u=36243Master Zuma]
 +
*[http://www.twcenter.net/forums/member.php?u=11611 tone]
 +
==Visual Material==
 +
{{#ev:youtube|ZRrqXIrw8wg|{{{1|300}}}}} {{#ev:youtube|yjDDEsRDzRI|{{{1|300}}}}}} <gallery>Image:Tgc kavallarioi archers.png|Roman Cavalry</gallery>
 +
<div class="thumb tleft">              <div class="thumb tleft">               
 +
</div>                                  </div>
  
'''<u>2D Art</u>''':
 
*Agistournas
 
*Olavi
 
*firekiller
 
*Tzar
 
*Petar
 
*Gogo-t
 
*Remlap
 
*Char
 
 
'''<u>Strat map city models</u>''':
 
*General Grievous
 
 
'''<u>Coders/scripters</u>''':
 
*Absinthia
 
*Koultouras
 
*Taiji
 
 
'''<u>Mappers</u>''':
 
*Agistournas
 
*Gigantus
 
*Absinthia
 
  
'''<u>Music</u>''':
+
==External Links==
*Arn
+
*[http://www.twcenter.net/forums/forumdisplay.php?f=1735 Hosted Mod Forum on TWC]
  
==Visual Material==
+
[[Category:M2TW Mods (Released)]]
{{#ev:youtube|ZRrqXIrw8wg|{{{1|300}}}}}
 
<div class="thumb tleft">
 
</div>
 

Latest revision as of 12:42, 18 February 2021

The Great Conflicts
Platform Medieval II: Total War: Kingdoms
Mod Type Overhaul
Era872-1071 A.D.
Mod Leader AnthoniusII
Release Status Public Alpha
Forum / Thread Here
Campaign Map:
Faction Starting Positions


TGC logo.png

The Great Conflicts (TGC) is an overhaul modification for Medieval II: Total War: Kingdoms, that brings the player right into the middle of the conflicts set between 872-1071.

History

The official production of TGC was started by its mod leader AnthoniusII on February 13, 2009. The Great Conflicts got its hosted forum on TWC in April. While it has not been released yet, previews are being released regularly. The first previews were released on April 01, 2011.


Description

The Great Conflicts is an overhaul mod, which focuses on the political and cultural changes during the years 872-1071, when Byzantium and the Bulgarian Empire had conflicts between each other. The mod will explore the repercussions and effects this had on the medieval world. Of course this is not the only conflict shown in the game, it's map encompasses the entire Easter Mediterranean.

Features

As stated above, The Great Conflicts focuses on the conflicts that happened during the years 872-1071, primarily the struggles between Roman and the Bulgarian Empire. TGC adds numerous new factions as well. TGC includes new religions for the appropriate factions in the mod.

Recruitment

The recruitment of units has been altered. In TGC, Elite units are available right from the start, but they are slow to recruit. There are several buildings in a city which affects the recruitment of units. First, of all, barracks and their level affects how many recruitment slots are available. Armouries create the required armour so that you can recruit other units, that for example require chain mail. A major difference is that the mod does not feature castle due to to the fact they are just not appropriate to the time frame of the mod. This has the ancillary benefit of helping the AI as it has one less variable to deal with.

The mod features a 7 tiered recruitment system similar to the Real Recruitment mod. The tiers compose everything from "Peasant" type units to "King's Men" whom are your factions most able soldiers. Each tiers units will have broadly similar stats.

Map

TGC features a brand new map focusing on the eastern Mediterranean. Despite focusing on a smaller area the map has more provinces than vanilla allowing for a more accurate portrayal of the region. The map includes as far west as Corsica and Sardinia, in the east it stretches all the way to Antioch. It also shows the north African coast along with some of the steppes. The map has a fully historical topography along with accurate rivers and provinces. Resources have also been re-distributed to better comply with the new map size.

Factions

There are 23 factions in the game although some of those are unplayable as they are emerging factions or theocracies. All in all 14 of those factions are playable. Two of the factions slots are used for what's known as "shadow factions" for the two main factions; Bulgaria and the Roman Empire. These two shadow factions act as rebels for the factions, causing rebellions and acting as a counter balance to these two main factions.

The Team

The Team
Special Thanks To

Visual Material

{{#ev:youtube|ZRrqXIrw8wg|300}} {{#ev:youtube|yjDDEsRDzRI|300}}}


External Links