Difference between revisions of "Janissary Musketeers (M2TW Unit)"
(Created page with " {{TW Unit|image=Image:Janissary musketeers info.png |Class= Missile Infantry |Unit Size=48 |Weaponry=<li>Musket</li> <li>Sword</li> |Region=Global |Recruitment Cost=8...") |
Tango12345 (talk | contribs) m (Removed category "Medieval 2 Total War Units"; Quick-adding category "M2TW Units" (using HotCat)) |
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− | + | {{TW Unit|image=[[Image:Janissary musketeers info.png]] | |
− | + | |Class=Missile Infantry | |
− | |Class= Missile Infantry | ||
|Unit Size=48 | |Unit Size=48 | ||
|Weaponry=<li>Musket</li> <li>Sword</li> | |Weaponry=<li>Musket</li> <li>Sword</li> | ||
+ | |Morale=11 | ||
+ | |Melee Attack=12 | ||
+ | |Ranged Attack=17 | ||
+ | |Defence=9 | ||
+ | |Charge Bonus=V3 | ||
+ | |Accuracy=NA | ||
+ | |Range=180 | ||
+ | |Ammunition=20 | ||
|Region=Global | |Region=Global | ||
|Recruitment Cost=830 | |Recruitment Cost=830 | ||
|Upkeep Cost=175 | |Upkeep Cost=175 | ||
+ | |Turns to Build=1 | ||
+ | |Unit Limit=4 | ||
|Building Requirements=<li>Royal Barracks</li> | |Building Requirements=<li>Royal Barracks</li> | ||
|Tech Requirements=None | |Tech Requirements=None | ||
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[[Category: M2TW Infantry]] | [[Category: M2TW Infantry]] | ||
+ | [[Category:M2TW Units]] |
Latest revision as of 07:02, 30 May 2017
The Janissary were quick to adopt firearms and use them with the same expertise they had shown with their bows.
Overview
Janissaries, 'Yeni ceri' , meaning new soldier in Greek are recruited by a levy of Christian boys within the empire, and trained from a young age. As an elite corps they have the best armour and equipment, and are the first in the Turkish army to use the newly invented musket. This heavy gun has a respectable range and can penetrate almost any armour, and is almost guaranteed to inflict a wound that kills or maims.
Details
Janissary Musketeers are high disciplined missile unit, who, unlike some other gunpowder, can actually prove useful in a battle. Their firearms scare and frighten enemy units (especially elephants) and unlike earlier firearm units, their firearms can prove as deadly as bows or crossbows. Their scare factor should not be undervalued as it can significantly help in reducing enemy morale, resulting in an easier fight for your melee troops. Janissary Musketeers also have the benefit of fire by rank, which enables them to unleash a near constant state of fire.