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Difference between revisions of "Principes (RTW Unit)"

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The principes are the fourth recruitable Roman infantry, used primarily in melee combat.
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{{TW Unit|image= [[File: Principes.png]]
{{TW Unit|image=
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  |Class= Heavy Infantry
  |Class= heavy infantry
 
 
  |Unit Size= 161 men
 
  |Unit Size= 161 men
  |Weaponry= sword and pilum
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  |Weaponry= <li>Pilum</li>
  |Morale=  
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<li>Sword</li>
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  |Morale= 6
 
  |Melee Attack= 7
 
  |Melee Attack= 7
 
  |Ranged Attack= 11
 
  |Ranged Attack= 11
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  |Charge Bonus=2
 
  |Charge Bonus=2
 
  |Accuracy=  
 
  |Accuracy=  
  |Range=
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  |Range= 35
  |Ammunition=
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  |Ammunition= 2 per man
  |Region= global
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  |Region= Global
 
  |Recruitment Cost= 490
 
  |Recruitment Cost= 490
 
  |Upkeep Cost= 170
 
  |Upkeep Cost= 170
 
  |Turns to Build= 1
 
  |Turns to Build= 1
  |Unit Limit= unlimited
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  |Unit Limit= Unlimited
 
  |Building Requirements= Legion Barracks
 
  |Building Requirements= Legion Barracks
  |Tech Requirements= none
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  |Tech Requirements= None
 
  |Attributes=  
 
  |Attributes=  
Uses a missile before charging
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<li>Uses a missile before charging</li>
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<li>Can sap </li>
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<li>Can hide in forests</li>}}
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[[File: principes_unit_card.png]] Principes are older, more reliable soldiers who have seen some service. They fight as heavy infantry in the second line of battle.
  
• Can sap
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==Overview==
}}
 
== Description ==
 
  
 
Principes are older, more reliable soldiers who have seen some service.  It is their task to be the second line of a legion and carry on the fight once the hastati are spent.  They are supposed to carry on the ‘wearing down’ fight and exhaust the enemy.  They are, as a result, capable soldiers and unafraid of combat.
 
Principes are older, more reliable soldiers who have seen some service.  It is their task to be the second line of a legion and carry on the fight once the hastati are spent.  They are supposed to carry on the ‘wearing down’ fight and exhaust the enemy.  They are, as a result, capable soldiers and unafraid of combat.
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They are armed with two pila that are thrown at the enemy at close range before they close to fight hand-to-hand.  They are equipped with a sword, a bronze helmet, a large shield, and chain armor.  The pilum (plural, pila) is a cleverly designed spear with a soft iron shaft behind the point; it bends on impact so it can’t be thrown back and if it’s stuck in someone or something it is a real hindrance to movement – always assuming whoever it’s stuck in isn’t dead.
 
They are armed with two pila that are thrown at the enemy at close range before they close to fight hand-to-hand.  They are equipped with a sword, a bronze helmet, a large shield, and chain armor.  The pilum (plural, pila) is a cleverly designed spear with a soft iron shaft behind the point; it bends on impact so it can’t be thrown back and if it’s stuck in someone or something it is a real hindrance to movement – always assuming whoever it’s stuck in isn’t dead.
  
Historically, principes spent their own money on their equipment and, being older, were in a position to buy better gear than the younger hastati.  This, along with age and property requirements, is why they fought as principes.
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Historically, Principes spent their own money on their equipment and, being older, were in a position to buy better gear than the younger Hastati.  This, along with age and property requirements, is why they fought as Principes.
== Use ==
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==Details==
  
The principes have the same helmets, same shields, same swords, and same pilum as hastati.  The only visual difference is their armor. This can often make a battle a little confusing to where you better troops are and where they need to be. 
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The Principes have the same helmets, same shields, same swords, and same pilum as [[Hastati_(RTW_unit) |Hastati]].  The only visual difference is their armor.  
  
Principes are little more than slightly improved hastati.  Given that they are only marginally richer than hastati that is not unexpected.  They have slightly better armor and a slightly higher cost to recruit (but same upkeep).  However, this is not necessarily unfortunate.  It means that the principes share the same numerous advantages that the hastati do: the discipline, the volleys, the flexibility on the battlefield and walls.  Due to the slightly increased defense these units means you should expect to find a few more around to fight after combat than their newer fellow Roman hastati, and therefore are somewhat less prone to routing quickly, although it has nothing to do with their morale.
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Principes are simply slightly tougher Hastati.  Given that Principes were historically only marginally richer than Hastati that is not unexpected.  They have slightly better armor and a slightly higher cost to recruit (but same upkeep).  Principes share the same numerous advantages that the Hastati do: the discipline, the volleys, the flexibility on the battlefield and walls.  Due to their defense these units are more reliable and difficult to rout than the Hastati. They are also more resistant to morale shocks and more responsive due to their superior discipline and training.  
  
Essentially, principes should be used like infantry preceding them: in guard position against the undisciplined but loose and flexible when facing more controllable ones.  The only difference is somewhat less availability and able to take combat a bit more than the new recruits of hastati
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Principes should essentially be used like the infantry preceding them.  The only differences are somewhat lower availability and increased toughness compared to the Hastati. It is usually a better idea to train Hastati because they can be retrained more easily, especially as the Julii who won't encounter many developed cities before the Marian Reforms. The effect of Experience also can dwarf the difference between these 2 units.
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Principes are the best Legion style Heavy Infantry available to the Romans before the Marian Reforms. The next level barracks produces Triarii, who are elite Spearmen.
  
 
== Factions ==
 
== Factions ==
[http://www.twcenter.net/wiki/Senate_(RTW_Faction) Senate]
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<li>[[Image:Senate_Faction_Symbol-Vanilla.png |36px]] [[Senate_(RTW_Faction) |Senate]]</li>
 
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<li>[[Image:Brutii_Faction_Symbol-Vanilla.png |36px]][[Brutii_(RTW_Faction) |The House of Brutii]]</li>
[http://www.twcenter.net/wiki/Brutii_(RTW_Faction) The House of Brutii]
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<li>[[Image:Julii_Faction_Symbol-Vanilla.png |36px]][[Julii_(RTW_Faction) |The House of Julii]]</li>
 
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<li>[[Image:Scipii_Faction_Symbol-Vanilla.png |36px]][[Scipii_(RTW_Faction) |The House of Scipii]]</li>
[http://www.twcenter.net/wiki/Julii_(RTW_Faction) The House of Julii]
 
  
[http://www.twcenter.net/wiki/Scipii_(RTW_Faction) The House of Scipii]
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[[Category: RTW Infantry]]
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[[Category:RTW Units]]

Latest revision as of 12:44, 14 February 2021

Principes (RTW Unit)
Principes.png
Class Heavy Infantry
Unit Size 161 men
Weaponry
  • Pilum
  • Sword
  • Morale 6
    Melee Attack 7
    Ranged Attack 11
    Defence 16
    Charge Bonus 2
    Accuracy
    Range 35
    Ammunition 2 per man
    Region Global
    Recruitment Cost 490
    Upkeep Cost 170
    Turns to Build 1
    Unit Limit Unlimited
    Building Requirements Legion Barracks
    Technology Requirements None
    Attributes
  • Uses a missile before charging
  • Can sap
  • Can hide in forests
  • Principes unit card.png Principes are older, more reliable soldiers who have seen some service. They fight as heavy infantry in the second line of battle.

    Overview

    Principes are older, more reliable soldiers who have seen some service. It is their task to be the second line of a legion and carry on the fight once the hastati are spent. They are supposed to carry on the ‘wearing down’ fight and exhaust the enemy. They are, as a result, capable soldiers and unafraid of combat.

    They are armed with two pila that are thrown at the enemy at close range before they close to fight hand-to-hand. They are equipped with a sword, a bronze helmet, a large shield, and chain armor. The pilum (plural, pila) is a cleverly designed spear with a soft iron shaft behind the point; it bends on impact so it can’t be thrown back and if it’s stuck in someone or something it is a real hindrance to movement – always assuming whoever it’s stuck in isn’t dead.

    Historically, Principes spent their own money on their equipment and, being older, were in a position to buy better gear than the younger Hastati. This, along with age and property requirements, is why they fought as Principes.

    Details

    The Principes have the same helmets, same shields, same swords, and same pilum as Hastati. The only visual difference is their armor.

    Principes are simply slightly tougher Hastati. Given that Principes were historically only marginally richer than Hastati that is not unexpected. They have slightly better armor and a slightly higher cost to recruit (but same upkeep). Principes share the same numerous advantages that the Hastati do: the discipline, the volleys, the flexibility on the battlefield and walls. Due to their defense these units are more reliable and difficult to rout than the Hastati. They are also more resistant to morale shocks and more responsive due to their superior discipline and training.

    Principes should essentially be used like the infantry preceding them. The only differences are somewhat lower availability and increased toughness compared to the Hastati. It is usually a better idea to train Hastati because they can be retrained more easily, especially as the Julii who won't encounter many developed cities before the Marian Reforms. The effect of Experience also can dwarf the difference between these 2 units.

    Principes are the best Legion style Heavy Infantry available to the Romans before the Marian Reforms. The next level barracks produces Triarii, who are elite Spearmen.

    Factions

  • Senate Faction Symbol-Vanilla.png Senate
  • Brutii Faction Symbol-Vanilla.pngThe House of Brutii
  • Julii Faction Symbol-Vanilla.pngThe House of Julii
  • Scipii Faction Symbol-Vanilla.pngThe House of Scipii