Difference between revisions of "Descr terrain.txt"
(New page: Descr_terrain.txt will be found in the ''data/world/maps/base'' folder of a vanilla installation, it may also be placed in the ''data/world/maps/campaign/campaign_name'' folder if the ...) |
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Altering the max_land_height figure increases or decreases the scale of the heights on the map, so with the same map_heights.tga you can get a much steeper or flatter effect. Note that changes made to this figure effect the slopes on the battle map as well as on the campaign map. | Altering the max_land_height figure increases or decreases the scale of the heights on the map, so with the same map_heights.tga you can get a much steeper or flatter effect. Note that changes made to this figure effect the slopes on the battle map as well as on the campaign map. | ||
− | Changes to the min_sea_height do not have such an immediate visual effect but they do have an effect on some bits of fine detail around the coast line. The sea in map_heights.tga can have a 'depth' set by using different intensities of pure blue hue RGB 0,0,250 or 0,0,253 etc which effects the angle of slope where the coast emerges from the sea - changing the min_sea_height | + | Changes to the min_sea_height do not have such an immediate visual effect but they do have an effect on some bits of fine detail around the coast line. The sea in map_heights.tga can have a 'depth' set by using different intensities of pure blue hue RGB 0,0,250 or 0,0,253 etc which effects the angle of slope where the coast emerges from the sea - changing the min_sea_height affects that. |
''Descr_terrain.txt also has values for 'roughness' 'fractal' and 'lattitude' an explanation of the effects of those values is needed.'' | ''Descr_terrain.txt also has values for 'roughness' 'fractal' and 'lattitude' an explanation of the effects of those values is needed.'' | ||
− | [[Category:Modding]] | + | When increasing or decreasing the ''max_land_height'' you automatically have to adjust the ''min_sea_height''. Here's a little formule: |
− | [[Category: | + | |
− | [[Category: | + | '''7511.272 - 3122.256 = 4389.016''' so '''land - sea = 4389.016 -> sea = land - 4389.016''' |
− | [[Category: | + | |
+ | You have to make sure that when you increase you land height, you decrease your sea depth by using this formula. This will prevent the screwed-up coastlines you get. | ||
+ | |||
+ | |||
+ | [[Category:RTW Campaign Map Modding]] | ||
+ | [[Category:M2TW Campaign Map Modding]] | ||
+ | [[Category:RTW Files]] | ||
+ | [[Category:M2TW Files]] |
Latest revision as of 09:32, 20 June 2017
Descr_terrain.txt will be found in the data/world/maps/base folder of a vanilla installation, it may also be placed in the data/world/maps/campaign/campaign_name folder if the other map files are copied there as well.
This is a very small text file that controls some overall functions for the entire campaign and battle map system.
dimensions { width 255 height 156 }
The dimensions given in the first section must be the size in pixels of the map_regions.tga
heights { min_sea_height -3122.256 max_land_height 7511.272 }
Altering the max_land_height figure increases or decreases the scale of the heights on the map, so with the same map_heights.tga you can get a much steeper or flatter effect. Note that changes made to this figure effect the slopes on the battle map as well as on the campaign map.
Changes to the min_sea_height do not have such an immediate visual effect but they do have an effect on some bits of fine detail around the coast line. The sea in map_heights.tga can have a 'depth' set by using different intensities of pure blue hue RGB 0,0,250 or 0,0,253 etc which effects the angle of slope where the coast emerges from the sea - changing the min_sea_height affects that.
Descr_terrain.txt also has values for 'roughness' 'fractal' and 'lattitude' an explanation of the effects of those values is needed.
When increasing or decreasing the max_land_height you automatically have to adjust the min_sea_height. Here's a little formule:
7511.272 - 3122.256 = 4389.016 so land - sea = 4389.016 -> sea = land - 4389.016
You have to make sure that when you increase you land height, you decrease your sea depth by using this formula. This will prevent the screwed-up coastlines you get.