Welcome to the TWC Wiki! You are not logged in. Please log in to the Wiki to vote in polls, change skin preferences, or edit pages. See HERE for details of how to LOG IN.

Difference between revisions of "Archer Warband (RTW Unit)"

From TWC Wiki
Jump to navigationJump to search
(Created page with "{{TW Unit|image=Image:IMAGE HERE |Class=Archer |Unit Size=120 men |Weaponry=Bow |Morale=4 |Melee Attack=3 |Ranged Attack=7 |Defence=5 |Charge Bonus=1 |Accuracy= |Ra...")
 
m (Details)
 
(6 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{TW Unit|image=[[Image:IMAGE HERE]]
+
{{TW Unit|image=[[Image:BARB_ARCHER_SCYTHIAN_INFO.png‎]]
 
  |Class=Archer
 
  |Class=Archer
 
  |Unit Size=120 men
 
  |Unit Size=120 men
Line 11: Line 11:
 
  |Range=120
 
  |Range=120
 
  |Ammunition=30
 
  |Ammunition=30
  |Region=REGION HERE
+
  |Region=Global
 
  |Recruitment Cost=270
 
  |Recruitment Cost=270
 
  |Upkeep Cost=170
 
  |Upkeep Cost=170
Line 20: Line 20:
 
  |Attributes=Expert at hiding in woods
 
  |Attributes=Expert at hiding in woods
 
}}
 
}}
 +
 +
[[File:BARB_ARCHER_SCYTHIAN.png‎ ]]Archer warbands are used to harass and break up enemy formations, so that other warriors can then get in amongst their enemies.
  
  
Line 30: Line 32:
  
  
Archers are rare among barbarians and Archer Warbands are available for only a few barbarian factions. They are about the same as Roman archers but with a bit more nerve and some light armor./ They do well in woods and are very useful against neighboring barbarian slinger or skirmisher troops.
+
Archers are rare among barbarians and Archer Warbands are available for only a few barbarian factions. They are about the same as regular Archers or Roman Archers, but with a bit more nerve and some light armor. They do well in woods and are very useful against neighboring barbarian slinger or skirmisher troops. They also only require a Practice Range, and are very strong for such a low tier unit. Many factions have only Peltasts at this low level, these Archer Warband are much better due to their range and ammunition.
 +
 
 +
Archer Warband should focus on lightly armoured enemies without shields for maximum impact. When facing Heavy Infantry with shields try to hit their back whenever possible. They are vulnerable to light cavalry.
 +
 
 +
Chosen Archer Warband are in all ways superior, so Archer Warband should be replaced by them as soon as possible.
 +
 
 +
== Factions ==
 +
<li>[[Image:Dacia _Faction_Symbol-Vanilla.png |25px]] [[Dacia_(RTW_Faction) |Dacia]]</li>
 +
<li>[[File:Scythia_Faction_Symbol-Vanilla.png |25px]] [[Scythia_(RTW_Faction)|Scythia]]</li>
 +
 
 +
 
 +
[[Category:RTW Infantry]]
 +
[[Category:RTW Units]]

Latest revision as of 16:52, 4 September 2020

Archer Warband (RTW Unit)
BARB ARCHER SCYTHIAN INFO.png
Class Archer
Unit Size 120 men
Weaponry Bow
Morale 4
Melee Attack 3
Ranged Attack 7
Defence 5
Charge Bonus 1
Accuracy
Range 120
Ammunition 30
Region Global
Recruitment Cost 270
Upkeep Cost 170
Turns to Build 1
Unit Limit None
Building Requirements Practice Range
Technology Requirements None
Attributes Expert at hiding in woods


BARB ARCHER SCYTHIAN.pngArcher warbands are used to harass and break up enemy formations, so that other warriors can then get in amongst their enemies.


Overview

Archer warbands are used to harass and break up enemy formations, so that other warriors can then get in amongst their enemies. The members of the warband are lightly armed and equipped, relying more on speed as a protection from foes. Any archers caught in the open by cavalry will be in trouble unless they can withdraw to more favourable ground or behind a shield wall of friendly warriors. Their bows have a short range, but each warrior carries a good selection of hunting and war arrows, designed to cause massive bleeding and pierce armour respectively. Their choice of missile is matched to the nature of the target. These archers are at their best in wooded country, where their superior stalking skills learned on the hunt can be put to use.


Details

Archers are rare among barbarians and Archer Warbands are available for only a few barbarian factions. They are about the same as regular Archers or Roman Archers, but with a bit more nerve and some light armor. They do well in woods and are very useful against neighboring barbarian slinger or skirmisher troops. They also only require a Practice Range, and are very strong for such a low tier unit. Many factions have only Peltasts at this low level, these Archer Warband are much better due to their range and ammunition.

Archer Warband should focus on lightly armoured enemies without shields for maximum impact. When facing Heavy Infantry with shields try to hit their back whenever possible. They are vulnerable to light cavalry.

Chosen Archer Warband are in all ways superior, so Archer Warband should be replaced by them as soon as possible.

Factions

  • Dacia Faction Symbol-Vanilla.png Dacia
  • Scythia Faction Symbol-Vanilla.png Scythia