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Difference between revisions of "Heavy Peltasts (RTW Unit)"

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== Overview ==
 
== Overview ==
  
Heavy peltasts are skirmishers, but carry large oval shields into battle. This added protection makes them suitable for standing in the main battle line, as well as for flanking and screening duties.\n\nTheir javelins are intended to thin the ranks of approaching troops, weakening their morale just before battle is joined. They also carry short swords for when they are asked to engage in close combat. A heavy peltast’s shield (the thureos), is made from wood covered in leather. While this confers reasonable protection, when confronted with heavy infantry or practically any form of cavalry, these troops should not be expected to stand for long. Like other peltasts, this unit is well suited to using ambush tactics.
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Heavy peltasts are skirmishers, but carry large oval shields into battle. This added protection makes them suitable for standing in the main battle line, as well as for flanking and screening duties.\n\n Their javelins are intended to thin the ranks of approaching troops, weakening their morale just before battle is joined. They also carry short swords for when they are asked to engage in close combat. A heavy peltast’s shield (the thureos), is made from wood covered in leather. While this confers reasonable protection, when confronted with heavy infantry or practically any form of cavalry, these troops should not be expected to stand for long. Like other peltasts, this unit is well suited to using ambush tactics.
  
 
== Details ==
 
== Details ==
  
Heavy Peltasts are the best skirmishers in the game. They are like normal Peltasts, but with some armour and large shields. They are OK in a melee, where they benefit from their armour and shields, which allows them to defeat other skirmishers easily in both ranged duels and melee, as they take a lot less casualties from return javelin fire. Use them like Peltasts but don’t hesitate to charge into flanks or into weak enemy units to support an allied unit. You should use more of them too, because unlike most skirmishers this one is actually useful. Their upkeep is the same as the normal Peltasts, despite these ones being a much better unit.
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Heavy Peltasts are statistically one of the stronger skirmishers in the game. They are like Roman Velites, but with more armour and defense skill and large shields. Their durability allows them to defeat other skirmishers easily in both ranged duels and melee, as they take a lot less casualties from return javelin fire. Their durability should not be overestimated, however. They are still very vulnerable to cavalry and have no real chance against any dedicated infantry in a melee either, although they will at least survive longer against them. Use them like Peltasts but don’t hesitate to charge into flanks or into weak enemy units to support an allied unit. You should use more of them too, because unlike most skirmishers this one is actually useful. Their upkeep is the same as the normal Peltasts, despite these ones being a much better unit.
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Unfortunately, Heavy Peltasts require a Catapult Range to be recruited. This is a big disadvantage and it makes them a late game unit; despite not being strong enough to stand against later armies. In many cases it is better to simply stick with the earlier and longer ranged Archers. On the other hand though, they are cheap to recruit and maintain. They can also be useful in Multiplayer battles, where their building requirements are irrelevant.
  
 
== Factions ==
 
== Factions ==
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<li>[[Image:Greek Cities Faction Symbol-Vanilla.png |25px]][[Greek Cities (RTW Faction) |Greek Cities]]</li>
 
<li>[[Image:Greek Cities Faction Symbol-Vanilla.png |25px]][[Greek Cities (RTW Faction) |Greek Cities]]</li>
  
[[Category:Rome Total War Units]]
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[[Category:RTW Infantry]]
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[[Category:RTW Units]]

Latest revision as of 14:41, 16 May 2022

Heavy Peltasts (RTW Unit)
GREEK HEAVY PELTAST INFO.png
Class Skirmisher
Unit Size 160
Weaponry Javelins, Sword
Morale 4
Melee Attack 5
Ranged Attack 7
Defence 11
Charge Bonus 2
Accuracy
Range 50
Ammunition 6
Region Global
Recruitment Cost 350
Upkeep Cost 170
Turns to Build 1
Unit Limit None
Building Requirements Catapult Range
Technology Requirements None
Attributes Improved forest hiding.


GREEK HEAVY PELTAST.pngA combination of protection and mobility make heavy peltasts suitable for skirmishing duties as well as for taking a stand as part of the main battle line.

Overview

Heavy peltasts are skirmishers, but carry large oval shields into battle. This added protection makes them suitable for standing in the main battle line, as well as for flanking and screening duties.\n\n Their javelins are intended to thin the ranks of approaching troops, weakening their morale just before battle is joined. They also carry short swords for when they are asked to engage in close combat. A heavy peltast’s shield (the thureos), is made from wood covered in leather. While this confers reasonable protection, when confronted with heavy infantry or practically any form of cavalry, these troops should not be expected to stand for long. Like other peltasts, this unit is well suited to using ambush tactics.

Details

Heavy Peltasts are statistically one of the stronger skirmishers in the game. They are like Roman Velites, but with more armour and defense skill and large shields. Their durability allows them to defeat other skirmishers easily in both ranged duels and melee, as they take a lot less casualties from return javelin fire. Their durability should not be overestimated, however. They are still very vulnerable to cavalry and have no real chance against any dedicated infantry in a melee either, although they will at least survive longer against them. Use them like Peltasts but don’t hesitate to charge into flanks or into weak enemy units to support an allied unit. You should use more of them too, because unlike most skirmishers this one is actually useful. Their upkeep is the same as the normal Peltasts, despite these ones being a much better unit.

Unfortunately, Heavy Peltasts require a Catapult Range to be recruited. This is a big disadvantage and it makes them a late game unit; despite not being strong enough to stand against later armies. In many cases it is better to simply stick with the earlier and longer ranged Archers. On the other hand though, they are cheap to recruit and maintain. They can also be useful in Multiplayer battles, where their building requirements are irrelevant.

Factions

  • Greek Cities Faction Symbol-Vanilla.pngGreek Cities