Difference between revisions of "Magnar Mod"
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− | + | {{Cleanup}} | |
− | + | {{Mod Information Table | |
− | {{Mod Information Table | ||
|Platform=[[Total War: Rome II]] | |Platform=[[Total War: Rome II]] | ||
|Mod Type=Overhaul | |Mod Type=Overhaul | ||
|Era= Standard Rome II era | |Era= Standard Rome II era | ||
− | |Mod Leader=[ | + | |Mod Leader=[https://www.twcenter.net/forums/member.php?225441-Magnar Magnar] |
|Release Status=2.33 | |Release Status=2.33 | ||
− | |Forum=[ | + | |Forum=[https://www.twcenter.net/forums/forumdisplay.php?2012-Magnar-Mod Here] |
|Campaign Map=[[File:214950_screenshots_2014-09-25_00002.jpg]] | |Campaign Map=[[File:214950_screenshots_2014-09-25_00002.jpg]] | ||
}} | }} | ||
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[[File:S61u6b.jpg]] | [[File:S61u6b.jpg]] | ||
− | Magnar Mod is a mod for Rome 2 focused on historical accuracy and realism above all else. | + | Magnar Mod is a mod for Rome 2 focused on historical accuracy and realism above all else. It has since been incorporated into Vae Victus. |
+ | |||
+ | ==History== | ||
==Description== | ==Description== | ||
Magnar Mod aim is one thing and one thing only - historical accuracy. Historical rosters, historical names, historical armor, everything is trying to be portrayed as accurately as possible. The effects of terrain and weather are increased, morale has been tweaked so as to encourage smart tactics, the hope being that you will learn to dread battles.If you love history, and you feel like other mods are too focused on game play, then this is the mod for you. | Magnar Mod aim is one thing and one thing only - historical accuracy. Historical rosters, historical names, historical armor, everything is trying to be portrayed as accurately as possible. The effects of terrain and weather are increased, morale has been tweaked so as to encourage smart tactics, the hope being that you will learn to dread battles.If you love history, and you feel like other mods are too focused on game play, then this is the mod for you. | ||
==Features== | ==Features== | ||
+ | ===Battles=== | ||
+ | *Many of the more "gamey" elements have been removed, such as "magic abilities" and the like. | ||
+ | *Combat is now more drawn out, so no more skirmish lasting less a minute. Morale,fatigue,naval combat,and terrain effects have all been overhauled. | ||
+ | *The animation for pilum throws have been changed, missiles are now less accurate, and artillery has more ammunition. Artillery has been removed from factions that historically never used any. | ||
+ | *Experience is much harder to gain, but the effects of having more experienced units has been increased dramatically. | ||
+ | ===Campaign=== | ||
+ | *Army stances have been overhauled, with more variations between cultures, and with different effects. | ||
+ | *Seasons have also been overhauled, with a more complex and dynamic system in place. Custom army templates have been implemented, so no AI armies made up entirely of slingers. | ||
+ | *Regions and factions have more historical names, and more options have been added when conquering settlements. | ||
+ | *Recruitment time has been reduced dramatically, and replenishment rates are much slower. | ||
==The Team== | ==The Team== | ||
− | *[ | + | *[https://www.twcenter.net/forums/member.php?225441-Magnar Magnar] |
− | *[ | + | *[https://www.twcenter.net/forums/member.php?95091-Roach Roach] |
− | *[ | + | *[https://www.twcenter.net/forums/member.php?148548-Splenyi Splenyi] |
− | *[ | + | *[https://www.twcenter.net/forums/member.php?153554-MrCrapsley MrCrapsley] |
*Owain | *Owain | ||
*Psycho | *Psycho | ||
Line 32: | Line 43: | ||
*Finnmcule | *Finnmcule | ||
*Flycaster | *Flycaster | ||
− | *[ | + | *[https://www.twcenter.net/forums/member.php?2491-Balbor Balbor] |
*Dietre | *Dietre | ||
*Regosso | *Regosso | ||
− | *[ | + | *[https://www.twcenter.net/forums/member.php?248304-Miri82 miri82] |
+ | *KLA | ||
+ | *[https://www.twcenter.net/forums/member.php?331903-Acuru Acuru] | ||
+ | *Guy D | ||
+ | *Johny G | ||
==Visual Material== | ==Visual Material== | ||
− | + | [[File:Magnar Mod Greeks.jpg]][[File:HzKXM56.jpg]][[File:Magnar_Mod_Spearmen.jpg]] | |
==External Links== | ==External Links== | ||
− | + | *[https://www.twcenter.net/forums/forumdisplay.php?2012-Magnar-Mod Magnar Mod Forum ] | |
− | |||
− | [ | ||
− | |||
[[Category:TWR2 Mods (Released)]] | [[Category:TWR2 Mods (Released)]] |
Latest revision as of 12:16, 18 February 2021
This article needs some additions or rewriting. Please discuss this issue on the talk page, or contact Wiki Staff. Please remove this tag when the page has been improved. |
Magnar Mod | |
---|---|
Platform | Total War: Rome II |
Mod Type | Overhaul |
Era | Standard Rome II era |
Mod Leader | Magnar |
Release Status | 2.33 |
Forum / Thread | Here |
Campaign Map: |
Magnar Mod is a mod for Rome 2 focused on historical accuracy and realism above all else. It has since been incorporated into Vae Victus.
Contents
History
Description
Magnar Mod aim is one thing and one thing only - historical accuracy. Historical rosters, historical names, historical armor, everything is trying to be portrayed as accurately as possible. The effects of terrain and weather are increased, morale has been tweaked so as to encourage smart tactics, the hope being that you will learn to dread battles.If you love history, and you feel like other mods are too focused on game play, then this is the mod for you.
Features
Battles
- Many of the more "gamey" elements have been removed, such as "magic abilities" and the like.
- Combat is now more drawn out, so no more skirmish lasting less a minute. Morale,fatigue,naval combat,and terrain effects have all been overhauled.
- The animation for pilum throws have been changed, missiles are now less accurate, and artillery has more ammunition. Artillery has been removed from factions that historically never used any.
- Experience is much harder to gain, but the effects of having more experienced units has been increased dramatically.
Campaign
- Army stances have been overhauled, with more variations between cultures, and with different effects.
- Seasons have also been overhauled, with a more complex and dynamic system in place. Custom army templates have been implemented, so no AI armies made up entirely of slingers.
- Regions and factions have more historical names, and more options have been added when conquering settlements.
- Recruitment time has been reduced dramatically, and replenishment rates are much slower.
The Team
- Magnar
- Roach
- Splenyi
- MrCrapsley
- Owain
- Psycho
- Huskarlor
- Friidorotta
- Brevmi
- Finnmcule
- Flycaster
- Balbor
- Dietre
- Regosso
- miri82
- KLA
- Acuru
- Guy D
- Johny G