Welcome to the TWC Wiki! You are not logged in. Please log in to the Wiki to vote in polls, change skin preferences, or edit pages. See HERE for details of how to LOG IN.

Difference between revisions of "BattleAxe"

From TWC Wiki
Jump to navigationJump to search
m (Quick-adding category "BattleAxe" (using HotCat))
 
(4 intermediate revisions by 2 users not shown)
Line 3: Line 3:
  
  
{{Mod Information Table (no map)
+
{{Mod Information Table
 
  |Platform=[[Medieval II: Total War: Kingdoms]]
 
  |Platform=[[Medieval II: Total War: Kingdoms]]
 
  |Mod Type=Gameplay Upgrade
 
  |Mod Type=Gameplay Upgrade
 
  |Era=Medieval Era
 
  |Era=Medieval Era
  |Mod Leader=[http://www.twcenter.net/forums/member.php?u=24156 brandybarrel]
+
  |Mod Leader=[https://www.twcenter.net/forums/member.php?u=24156 brandybarrel]
 
  |Release Status=1.0
 
  |Release Status=1.0
  |Forum=[http://www.twcenter.net/forums/forumdisplay.php?f=1633 Here]
+
  |Forum=[https://www.twcenter.net/forums/forumdisplay.php?f=1633 Here]
 
}}
 
}}
  
Line 58: Line 58:
 
== The Team ==
 
== The Team ==
 
* Mod made by:
 
* Mod made by:
: [http://www.twcenter.net/forums/member.php?u=24156 brandybarrel]
+
: [https://www.twcenter.net/forums/member.php?u=24156 brandybarrel]
  
 
== History ==
 
== History ==
  
The current version can be found [http://www.twcenter.net/forums/showthread.php?t=399559 here].
+
The current version can be found [https://www.twcenter.net/forums/showthread.php?t=399559 here].
  
 
== Included Mods ==
 
== Included Mods ==
  
* Campaign AI and Battle AI by [http://www.twcenter.net/forums/member.php?u=2184 Lusted]
+
* Campaign AI and Battle AI by [https://www.twcenter.net/forums/member.php?u=2184 Lusted]
* Retrofit Mod base by [http://www.twcenter.net/forums/member.php?u=27228 Unspoken Knight]
+
* Retrofit Mod base by [https://www.twcenter.net/forums/member.php?u=27228 Unspoken Knight]
  
 
==Visual Materials==
 
==Visual Materials==
Line 80: Line 80:
  
 
[[Category:M2TW Mods (Released)]]
 
[[Category:M2TW Mods (Released)]]
[[Category:M2TW Mods (Hosted)]]
 
[[Category:TWC Hosted Modifications]]
 
 
[[Category:BattleAxe]]
 
[[Category:BattleAxe]]

Latest revision as of 12:16, 18 February 2021

Battleaxebanner1.jpg


BattleAxe
Platform Medieval II: Total War: Kingdoms
Mod Type Gameplay Upgrade
EraMedieval Era
Mod Leader brandybarrel
Release Status 1.0
Forum / Thread Here


Description

BattleAxe, a “true” Total War experience, challenges players with a large selection of over a dozen campaigns and 28 factions. Diplomacy has been axed - all factions are “at war”. It’s a “mean” Medieval II streamlined for swift gameplay. Merchants, priests, and ships are omitted by default but may be simply added depending on your gameplay preference. Land bridges connect continents and offer new strategic opportunities without the need of ships. Whether you have a weekend or a week you’ll find a fight in BattleAxe.

Features

12 Campaigns

  • 3 Grand Campaigns (1140, 1240, 1400)
  • 3 Medium sized Campaigns 1250 (British Isles, Baltic, Outremer)
  • 6 Small sized “weekend” Campaigns 1240 (Britannia, Baltic, Balkans, Iberia, Italia, Outremer)

30 Playable Factions

  • Britannia - England, Wales, Ireland, and Scotland
  • Scandinavia - Sweden, Norway, and Denmark
  • Iberia - Aragon, Castile, and Portugal
  • Italia - Milan, Venice, and Sicily
  • W. Europe - France, HRE, the Crusading Orders, and Bohemia (new)
  • E. Europe - Poland, Lithuania, Hungary and the Bulgarian Empire (new)
  • Russia - Novgorod, early Russia, and the Mongols
  • Anatolia - Byzantium, the Turks, and Georgia (Caucasus region)
  • Africa - The Moors, Egypt, and the Hafsids (Tunisia)

New Units

  • Almost all units from Kingdoms included
  • All factions receive new units and a full roster (25+)
  • Units available at every barrack, range, and stable level
  • Elite units available at end of recruiting buildings
  • New Guild units for Catholic and Orthodox factions
  • Unit stats faction balanced and costs simplified
  • Faction appearance changes (armor, helm, shield for cultural consistancy)

Campaign Extras

  • Many new settlements and/or regions added
  • All continents connected via land bridges, ensuring invasions
  • New AoR units (military orders) located at select settlements
  • Strat map models include Kings, Iberian and Crusader generals
  • Many other adjustments and enhancements to settlement positioning
  • Scripts include AI Difficulty, AI Bankrupcy, and AI Last Stand bonuses

Campaign Options (Merchants, Priests, Ships)

  • Play with or without merchants, priests, ships or a combination thereof. It's your choice.
  • Options folder includes Unit Guide, Campaign Maps, and Hotseat multiplayer instructions.

Multiplayer

  • Hotseat enabled across all factions and campaigns

The Team

  • Mod made by:
brandybarrel

History

The current version can be found here.

Included Mods

Visual Materials