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<center>[[File:Modding_portal_pic.png]]
 
<center>[[File:Modding_portal_pic.png]]
 
<br><br>
 
<br><br>
<big>All the [[Total War]] Series games are modifiable to an extent, the ease, scope and manner of possible modifications varies between the games.  The popularity of the modifications made for the Total War games has contributed to their ongoing popularity.  This page is not the place to find modifications, please refer to each individual game portal or [[:Category:Mods]] for that, here you will find links and advice on how to make your own modifications.</big></center>
+
<big>All the [[Total War]] Series games are modifiable to an extent, the ease, scope and manner of possible modifications varies between the games.  The popularity of the modifications made for the Total War games has contributed to their ongoing popularity.  This page is not the place to find modifications, please refer to each individual game portal or [[:Category:Mods]] for that, here you will find links to advice on how to make your own modifications. To browse all the modding sections on the wiki visit [[:Category:Modding]] </big></center>
 
|-
 
|-
 
| class="portal" |
 
| class="portal" |
 
<h3>Warscape Engine</h3>
 
<h3>Warscape Engine</h3>
<center><big>TW Engine 3 with the graphic engine "Warscape" has been used for Total War titles from [[Empire: Total War]] to [[Total War: Warhammer]], there are similar tools and principles used in modding these games...  ''(needs an e.g.  is the pack manager / assembly kit common to all of them???  Is this even the right way to group them???'')</big>
+
<center><big>TW Engine 3 with the graphic engine "Warscape" has been used for Total War titles from [[Empire: Total War]] to [[Total War: Warhammer]], there are similar tools and principles used in modding these games...   
 
 
  
 
{|  style="width:100%;"
 
{|  style="width:100%;"
 
|-
 
|-
 
| class="portal" colspan="2"|
 
| class="portal" colspan="2"|
<h3>Tool Release News</h3>
+
<h3>Warscape Modding News</h3>
====Official CA Tools====
+
====Official CA Tool Updates====
 
*Please enter here
 
*Please enter here
  
 
| class="portal" colspan="1"|
 
| class="portal" colspan="1"|
<h3>Modding Britannia</h3>
+
<h3>Modding <span class="portallink"> [[Total_War_Saga:_Thrones_of_Britannia|Britannia]]</span></h3>
 
====Main Links====
 
====Main Links====
 
* '''<big>[http://www.twcenter.net/forums/forumdisplay.php?1514-Thrones-of-Britannia-Modding-Workshop Britannia Modding Workshop on TWC]</big>'''
 
* '''<big>[http://www.twcenter.net/forums/forumdisplay.php?1514-Thrones-of-Britannia-Modding-Workshop Britannia Modding Workshop on TWC]</big>'''
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====Main Links====
 
====Main Links====
 
* '''<big>[http://www.twcenter.net/forums/forumdisplay.php?2107-Total-War-Attila-Mod-Workshop Attila Mod Workshop on TWC]</big>'''
 
* '''<big>[http://www.twcenter.net/forums/forumdisplay.php?2107-Total-War-Attila-Mod-Workshop Attila Mod Workshop on TWC]</big>'''
 
+
==== Tutorials and Resources ====
 +
*[http://www.twcenter.net/forums/showthread.php?767299-Modder-s-Hub-Resources-Tutorial-amp-More Modder's Hub] Resources and tutorials
 +
*[http://www.twcenter.net/forums/showthread.php?771832 Changing Settlement Position] - Tutorial
 +
*[http://www.twcenter.net/forums/showthread.php?760461 Custom building creation] - Tutorial and video
 +
*[http://www.twcenter.net/forums/showthread.php?680966-Mod-Manager Mod Manager] - Tool for launching multiple mods.
 +
*[http://www.twcenter.net/forums/showthread.php?688611-Some-useful-MediaFire-Features-(Like-Auto-Update-Sync) MedieFire features] - Resource for simulating some Steam Workshop mechanics.
 +
*[http://www.twcenter.net/forums/showthread.php?748920-remove-clouds-from-campaign-map-how-to-! Removing clouds] - Tutorial on how to remove tactical view obscuring clouds.
 +
*[http://www.twcenter.net/forums/showthread.php?697906-How-to-bring-an-external-model-into-Attila-(plus-an-FAQ) Models for Attila] - Tutorial on how to implement external unit models into Attila.
 +
*[http://www.twcenter.net/forums/showthread.php?694032-Community-Campaign-Map-with-Area-of-Recruitment-Unit-Resources Campaign Map] - Resource for editing the campaign map with AORs and unit resources.
 +
==== Essential Tools ====
 +
*[http://www.twcenter.net/forums/showthread.php?680538-PFM-3-5-2-Updated-string-handling Pack File Manager]
 +
*[http://wiki.totalwar.com/w/ATTILA_Assembly_Kit Attila Assembly Kit]
 +
*[http://www.twcenter.net/forums/showthread.php?682760-SaveParser-Editor-for-Total-War-savegames-(Attila) SaveParser for Attila]
 
| class="portal" |
 
| class="portal" |
 
<h3>Modding Rome II</h3>
 
<h3>Modding Rome II</h3>
 +
 
====Main Links====
 
====Main Links====
 
* '''<big>[http://www.twcenter.net/forums/forumdisplay.php?1991-Total-War-Rome-II-Workshop Rome II Mod Workshop on TWC]</big>'''
 
* '''<big>[http://www.twcenter.net/forums/forumdisplay.php?1991-Total-War-Rome-II-Workshop Rome II Mod Workshop on TWC]</big>'''
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<h3>Modding NTW</h3>
 
<h3>Modding NTW</h3>
 
====Main Links====
 
====Main Links====
* <big>[http://www.twcenter.net/forums/forumdisplay.php?1435-Napoleon-Total-War-Mod-Workshop Napoleon: Total War Workshop on TWC]</big>
+
* '''<big>[http://www.twcenter.net/forums/forumdisplay.php?1435-Napoleon-Total-War-Mod-Workshop Napoleon: Total War Workshop on TWC]</big>'''
* <big>[[:Category:NTW_Modding|NTW Modding on the Wiki]]</big>
+
* '''<big>[[:Category:NTW_Modding|NTW Modding on the Wiki]]</big>'''
 
*:[[:Category:NTW_Modding_Tutorials|Modding Tutorials for Napoleon: Total War]]
 
*:[[:Category:NTW_Modding_Tutorials|Modding Tutorials for Napoleon: Total War]]
 
*:[[:Category:NTW_Modding_Tools|Modding Tools for Napoleon: Total War]]
 
*:[[:Category:NTW_Modding_Tools|Modding Tools for Napoleon: Total War]]
 +
 +
====Useful Tutorials====
 +
Basic Tutorials
 +
* [http://www.twcenter.net/forums/showthread.php?t=340047 How to make a mod]
 +
* [http://www.twcenter.net/forums/showthread.php?732663 Getting Started - Modding for Newbies]
 +
* [http://www.twcenter.net/forums/showthread.php?620537-Warscape-Modding-Primer Warscape Modding Primer]
 +
* [http://www.twcenter.net/forums/showthread.php?679577-How-to-create-a-new-unit-(for-new-modders)-which-guides-and-PFMs-work-for-me Guide for Creating New Units (For Newbies)]
 +
*[http://www.twcenter.net/forums/showthread.php?480745-EasyEsf-for-ETW-(15-12)/page18&p=12590276#post12590276 Beginner's Guide Installing ESF Editor]
 +
General Tutorials
 +
* [http://www.twcenter.net/forums/showthread.php?339181-STARTPOS-ESF-analysis-and-modifications Editing STARTPOS.ESF analysis and modification]
 +
* [http://www.twcenter.net/forums/showthread.php?476850-Groupformations-Warscape-Battle-Formations&p=10158177#post10158177 Groupformations Warscape Battle Formations]
 +
* [http://www.twcenter.net/forums/showthread.php?732075-Adding-custom-battlefield-to-campaign Adding custom battlefield to campaign]
 +
* [http://forums.totalwar.org/vb/showthread.php?46738-A-Beginner-s-Guide-to-Scripting-Scripting-How-To-s A Beginner's-Guide to Scripting]
 +
* [http://www.twcenter.net/forums/showthread.php?238847-How-to-create-a-custom-unit-a-complete-guide How to Create a Custom Unit - A Complete Guide]
 
----
 
----
  
====Recent/Important Modding Information====
+
====Useful Resources====
'''Information''':
+
*[http://www.twcenter.net/forums/downloads.php?do=file&id=4358 Official RAW Database Table (XML, XSD)]
*[http://www.twcenter.net/forums/showthread.php?t=345943 Unit editing 'Do's and Don'ts]
+
*[http://www.twcenter.net/forums/showthread.php?463810-Official-CA-Q-amp-A-thread-XML-and-XSD-modding Official CA Q&A thread - XML and XSD modding]
 +
*[http://www.twcenter.net/forums/showthread.php?425548-List-of-all-Lua-functions-used-by-NTW&highlight=lua%20script List of all Lua functions used by NTW]
 +
*[http://www.twcenter.net/forums/showthread.php?605072-Script-o-Rama-2-%28UPDATED-16-06-13%29 Script-o-Rama 2 (UPDATED 16/06/13)]
 +
*[http://www.twcenter.net/forums/showthread.php?389234-Scripting-Commands Scripting Commands]
 +
*[http://www.twcenter.net/forums/showthread.php?422260-UI-Layout-file-documentation UI Layout file documentation]
 
*[http://www.twcenter.net/forums/showthread.php?t=338976 The great DB Database]
 
*[http://www.twcenter.net/forums/showthread.php?t=338976 The great DB Database]
*[http://www.twcenter.net/forums/showthread.php?t=340047 How to make a mod]
 
  
'''Tools''':  
+
----
*[http://www.twcenter.net/forums/showthread.php?t=342894 User Script Editor]  
+
 
*[http://www.twcenter.net/forums/showthread.php?t=346400 Pack File Manager 1.5.5.1]
+
====Essential Tools====
*[http://www.twcenter.net/forums/showthread.php?t=344757 Mod Manager for NTW]
+
*Pack File Managers: [http://www.twcenter.net/forums/showthread.php?680538-PFM-3-5-0-Attila-supportPack PFM 3.5.2] | [http://sourceforge.net/projects/packfilemanager/files/Release/ PPM Multiple Versions]
 +
*StartPos Editors: [http://www.twcenter.net/forums/showthread.php?416583-Esf-Total-Editor Esf Total Editor] | [http://www.twcenter.net/forums/showthread.php?623719 Edit SF] | [http://www.twcenter.net/forums/showthread.php?480745-EasyEsf-for-ETW-(15-12) Easy Esf]
 +
*[http://sourceforge.net/projects/twmodmanager/?source=recommended Mod Manager]
 +
*[http://sourceforge.net/projects/saveparser/?source=recommended Save Parser]
 +
*[http://www.twcenter.net/forums/showthread.php?604949-W-A-L-I W.A.L.I] Possible application
 +
*[http://www.twcenter.net/forums/showthread.php?434980-User-Script-amp-Preferences-Editor User Script & Preferences Editor]
 +
*[http://www.twcenter.net/forums/showthread.php?522159 Easy DB Editor]
 +
*[http://www.twcenter.net/forums/showthread.php?409492-Scripting-And-Debug-Toolkit-v1-1 Scripting And Debug Toolkit v1.1]
 +
*[http://www.twcenter.net/forums/showthread.php?396175-NTW-Data-Checker-%28V1-4%29 NTW Data Checker v1.4]
 +
*[http://www.twcenter.net/forums/showthread.php?496319-HIBAM-Editor-Map-amp-Historical-Battle-editor HIBAM Editor: Map & Historical Battle editor]
 +
 
 +
 
  
 
| class="portal" |
 
| class="portal" |
 
<h3>Modding ETW </h3>
 
<h3>Modding ETW </h3>
 
====Main Links====
 
====Main Links====
* <big>[http://www.twcenter.net/forums/forumdisplay.php?651-Empire-Mod-Workshop Empire: Total War Workshop on TWC]</big>
+
* '''<big>[http://www.twcenter.net/forums/forumdisplay.php?651-Empire-Mod-Workshop Empire: Total War Workshop on TWC]</big>'''
 
*:[http://www.twcenter.net/forums/forumdisplay.php?1108-Tools-Tutorials-and-Resources Tools, Tutorials and Resources]
 
*:[http://www.twcenter.net/forums/forumdisplay.php?1108-Tools-Tutorials-and-Resources Tools, Tutorials and Resources]
* <big>[[:Category:ETW_Modding|ETW Modding on the Wiki]]</big>
+
* '''<big>[[:Category:ETW_Modding|ETW Modding on the Wiki]]</big>'''
 
*: [[ETW Modding Tutorials]]
 
*: [[ETW Modding Tutorials]]
 
*: [[:Category:ETW Modding Tools|ETW Modding Tools]]
 
*: [[:Category:ETW Modding Tools|ETW Modding Tools]]
 
*: [[:Category:ETW Modding Resources|ETW Modding Resources]]
 
*: [[:Category:ETW Modding Resources|ETW Modding Resources]]
 
+
====Useful Tutorials====
====Useful Links====
+
Basic Tutorials
*Visit the [http://www.twcenter.net/forums/forumdisplay.php?2153-Modding-Discussion-Resources-and-Modder-Affairs General Modding Forum] here on TWC!
+
* [http://www.twcenter.net/forums/showthread.php?732663 Getting Started - Modding for Newbies]
*[http://wiki.totalwar.com/w/Official_CA_modding_tips_and_tutorials Official CA Warscape Modding Tips]  
+
* [http://www.twcenter.net/forums/showthread.php?620537-Warscape-Modding-Primer Warscape Modding Primer]
*[http://www.twcenter.net/forums/forumdisplay.php?1108-Tools-Tutorials-and-Resources Modding Tutorials on TWC]
+
* [http://www.twcenter.net/forums/showthread.php?679577-How-to-create-a-new-unit-(for-new-modders)-which-guides-and-PFMs-work-for-me Guide for Creating New Units (For Newbies)]
 
+
*[http://www.twcenter.net/forums/showthread.php?480745-EasyEsf-for-ETW-(15-12)/page18&p=12590276#post12590276 Beginner's Guide Installing ESF Editor]
 +
Startpos Modification Tutorials
 +
* [http://www.twcenter.net/forums/showthread.php?272139-STARTPOS-ESF-analysis-and-modifications-HYBRID-startpos-esf Editing Starpos.esf Analysis and Modifications (Hybrid startpos.esf]
 +
* [http://www.twcenter.net/forums/showthread.php?569236-Advanced-How-to-make-complicated-startpos-changes-%96-hyprid-method-limitations-%96-God-Startpos Advanced Startpos Changes]
 +
* [http://www.twcenter.net/forums/showthread.php?265339-How-to-add-new-building-slots-upgrading-cities-NEW How to add new building slots upgrading cities]
 +
* [http://www.twcenter.net/forums/showthread.php?336697-How-to-unlock-non-playable-and-emergent-factions How to unlock non-playable and emergent factions]
 +
General Tutorials
 +
* [http://www.twcenter.net/forums/showthread.php?669519-How-to-mod-the-AOR-(area-of-recruitment)-of-a-unit How to mod the AOR (area of recruitment) of a unit]
 +
* [http://www.twcenter.net/forums/showthread.php?329169-NAVAL-MODDING Naval Modding]
 +
* [http://www.twcenter.net/forums/showthread.php?594156 How to add new building chains]
 +
* [http://forums.totalwar.org/vb/showthread.php?46738-A-Beginner-s-Guide-to-Scripting-Scripting-How-To-s A Beginner's-Guide to Scripting]
 +
* [http://www.twcenter.net/forums/showthread.php?238847-How-to-create-a-custom-unit-a-complete-guide How to Create a Custom Unit - A Complete Guide]
 
|}
 
|}
 
 
 
|-
 
|-
 
| class="portal" |
 
| class="portal" |
 
<h3>TW Engine 2</h3>
 
<h3>TW Engine 2</h3>
 
<center><big>TW Engine 2 was used for [[Rome: Total War]] and [[Medieval II: Total War]], there are similar tools and principles used in modding these games - the methods for changing the campaign map are almost identical and many text files such as export_descr_buildings.txt and export_descr_units.txt which control unit recruitment are also ''almost'' identical</big></center>
 
<center><big>TW Engine 2 was used for [[Rome: Total War]] and [[Medieval II: Total War]], there are similar tools and principles used in modding these games - the methods for changing the campaign map are almost identical and many text files such as export_descr_buildings.txt and export_descr_units.txt which control unit recruitment are also ''almost'' identical</big></center>
 
 
<center>
 
<center>
 
{|
 
{|
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| class="portal" |
 
| class="portal" |
 
<h3>Modding Medieval II: Total War</h3>
 
<h3>Modding Medieval II: Total War</h3>
 +
 
====Overview====
 
====Overview====
 
The campaign map for M2TW can be modified by altering .tga image files and text files.  Unit recruitment, character traits, diplomacy and many other aspects can be modified by changing text files. Battlemap unit models and settlement structures can be edited via Milkshape and user created tools.
 
The campaign map for M2TW can be modified by altering .tga image files and text files.  Unit recruitment, character traits, diplomacy and many other aspects can be modified by changing text files. Battlemap unit models and settlement structures can be edited via Milkshape and user created tools.

Latest revision as of 05:04, 19 September 2018


Welcome to Modding on the TWC Wiki

Modding portal pic.png



All the Total War Series games are modifiable to an extent, the ease, scope and manner of possible modifications varies between the games. The popularity of the modifications made for the Total War games has contributed to their ongoing popularity. This page is not the place to find modifications, please refer to each individual game portal or Category:Mods for that, here you will find links to advice on how to make your own modifications. To browse all the modding sections on the wiki visit Category:Modding

Warscape Engine

TW Engine 3 with the graphic engine "Warscape" has been used for Total War titles from Empire: Total War to Total War: Warhammer, there are similar tools and principles used in modding these games...

Warscape Modding News

Official CA Tool Updates

  • Please enter here

Modding Britannia

Main Links

Modding Warhammer I & II

Main Links

Tutorials & Resources

Tools

Modding Attila

Main Links

Tutorials and Resources

Essential Tools

Modding Rome II

Main Links

Useful Links

Tutorials and Resources

Tools


Modding Shogun 2

Main Links

Tutorials and Resources

Tools

Modding NTW

Main Links

Useful Tutorials

Basic Tutorials

General Tutorials


Useful Resources


Essential Tools


Modding ETW

Main Links

Useful Tutorials

Basic Tutorials

Startpos Modification Tutorials

General Tutorials

TW Engine 2

TW Engine 2 was used for Rome: Total War and Medieval II: Total War, there are similar tools and principles used in modding these games - the methods for changing the campaign map are almost identical and many text files such as export_descr_buildings.txt and export_descr_units.txt which control unit recruitment are also almost identical

Modding Medieval II: Total War

Overview

The campaign map for M2TW can be modified by altering .tga image files and text files. Unit recruitment, character traits, diplomacy and many other aspects can be modified by changing text files. Battlemap unit models and settlement structures can be edited via Milkshape and user created tools.

Main Links


Recent/Important Modding Information


Essential Tools

Modding Rome: Total War

Overview

The campaign map for RTW can be modified by altering .tga image files and text files. Unit recruitment, character traits, diplomacy and many other aspects can be modified by changing text files. Battlemap unit models and settlement structures require 3dsMax to edit.

Main Links


Recent/Important Modding Information


Essential Tools

TW Engine 1 - Shogun and Medieval Total War

TW Engine 1 was used for Shogun: Total War and Medieval: Total War, there are similar tools and principles used in modding these games.

The Total War Portals

Total War: PharaohRome: Total War & Remastered PortalTotal War Saga: TroyTotal War: Three Kingdoms PortalTotal War Saga: Thrones of BritanniaTotal War: Warhammer PortalTotal War: AttilaTotal War: Rome II PortalTotal War: Shogun 2 PortalNapoleon: Total WarEmpire: Total WarMedieval 2: Total War PortalMedieval: Total WarThe Modding Portal