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Difference between revisions of "TWC Wiki:Tutorial Indexes Project/subject headings"

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(Battle Environment)
(add the see also)
 
(11 intermediate revisions by the same user not shown)
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structure rework idea:
 
structure rework idea:
 
{{TOC right}}
 
{{TOC right}}
==General Set-up Information==
+
==General Information==
===Mod-folder/Switcher Set-up and Resources===
+
===Mod Set-up and Launching===
 
===Unpacking===
 
===Unpacking===
if relevant to game
+
if relevant to game (RTW and M2 only probably)
===Essential Tools===
+
===Common Tools===
 +
Tools and associated tutorials that will apply to multiple aspects of the game. 
 +
(PFM's go here.)
  
 
==Units==
 
==Units==
===Getting a Unit in Game===
+
===Getting Units in Game===
 
===Models===
 
===Models===
 
===Textures===
 
===Textures===
Line 15: Line 17:
 
===Unit Cards===
 
===Unit Cards===
 
===Unit Flags/Banners===
 
===Unit Flags/Banners===
===Statistics===
+
===Unit Stats and Abilities===
 
===Formations===
 
===Formations===
  
==Mapping (Campaign Map)==
+
==Campaign Map (Starting Positions) or Campaign Map (Mapping)==
Make a new map
+
Making a new map (if possible)
Add Regions
+
Start Positions stuff for other games
etc
 
  
 
===Strat Models===
 
===Strat Models===
Line 34: Line 35:
 
====Agents====
 
====Agents====
 
spies/merchants etc
 
spies/merchants etc
====Traits and Ancillaries====
+
====Traits, Ancillaries and Attributes ====
 
for generals and agents
 
for generals and agents
 +
 +
====Names====
 +
(may only be needed for R2/M2TW)
 +
 
===Buildings===
 
===Buildings===
 
===Army/Unit Recruitment===
 
===Army/Unit Recruitment===
Line 42: Line 47:
 
===Religion===
 
===Religion===
 
===Missions===
 
===Missions===
===Reforms/Learning===
+
===Reforms or Learning or Technology===
for later games only e.g. Shogun and 3k if there is anything
+
for later games only - use name that the game uses, e.g. "Reforms" in 3K
  
 
==Battle Maps==
 
==Battle Maps==
Line 50: Line 55:
 
===Environment===
 
===Environment===
 
Geography.db/lighting/vegetation
 
Geography.db/lighting/vegetation
 
 
===Structures on Battle Map===
 
===Structures on Battle Map===
 
whole IWTE thing for M2 - settlement plans and 'items' for RTW
 
whole IWTE thing for M2 - settlement plans and 'items' for RTW
 +
 +
==AI==
 +
===Campaign AI===
 +
===Battle AI===
  
 
==Scripting==
 
==Scripting==
 +
If it exists as a specific modding section for the game.
  
 
==Sounds==
 
==Sounds==
unpacking and general stuff here
+
unpacking sound packs and general stuff here
 
===Voices===
 
===Voices===
 
===Effects===
 
===Effects===
Line 63: Line 72:
  
 
==UI==
 
==UI==
most stuff inc - info cards here - but see also 'characters' section for portraits, and 'unit cards' for rendered cards  
+
most stuff including info cards here - but see also 'characters' section for portraits, and 'unit cards' for rendered cards  
 
===Menu and Loading Screens===
 
===Menu and Loading Screens===
 
===Videos===
 
===Videos===
Line 69: Line 78:
 
only for very general info - other bits in relevant section, e.g. for units/buildings
 
only for very general info - other bits in relevant section, e.g. for units/buildings
  
==Console Commands and Config Preferences==
+
==Cheats/Console Commands and Config Preferences==
 +
Adjustments that can be made via in-game console commands or in players .cfg preferences instead of in modded files:
 +
 
 +
==Tool Support and Format Research==
 +
for the explanations of some odd bit of binary file that no-one except tool makers is ever going to use
  
 
==Miscellaneous==
 
==Miscellaneous==
 +
 +
==Lore or Historical Reference==
 +
 +
==See Also==
 +
*'''[game Tools, Tutorials and Resources]''' sub-forum on TWC where most of the tutorials and resources listed above are hosted.
 +
*[game Mod Workshop] on TWC to ask any questions not covered in the tutorials section.

Latest revision as of 07:00, 17 May 2020

structure rework idea:

General Information

Mod Set-up and Launching

Unpacking

if relevant to game (RTW and M2 only probably)

Common Tools

Tools and associated tutorials that will apply to multiple aspects of the game. (PFM's go here.)

Units

Getting Units in Game

Models

Textures

Animations

Unit Sprites

Unit Cards

Unit Flags/Banners

Unit Stats and Abilities

Formations

Campaign Map (Starting Positions) or Campaign Map (Mapping)

Making a new map (if possible) Start Positions stuff for other games

Strat Models

possibly split down further; resources/settlements/characters

Campaign Elements

Cultures

Factions

how to add a new one etc

Characters

generals and family set-up

Agents

spies/merchants etc

Traits, Ancillaries and Attributes

for generals and agents

Names

(may only be needed for R2/M2TW)

Buildings

Army/Unit Recruitment

this is mainly from buildings in RTW/M2 from characters in 3K

Diplomacy

Religion

Missions

Reforms or Learning or Technology

for later games only - use name that the game uses, e.g. "Reforms" in 3K

Battle Maps

Custom Maps

Custom Tiles/ battle editor

Environment

Geography.db/lighting/vegetation

Structures on Battle Map

whole IWTE thing for M2 - settlement plans and 'items' for RTW

AI

Campaign AI

Battle AI

Scripting

If it exists as a specific modding section for the game.

Sounds

unpacking sound packs and general stuff here

Voices

Effects

Music

UI

most stuff including info cards here - but see also 'characters' section for portraits, and 'unit cards' for rendered cards

Menu and Loading Screens

Videos

Text Descriptions

only for very general info - other bits in relevant section, e.g. for units/buildings

Cheats/Console Commands and Config Preferences

Adjustments that can be made via in-game console commands or in players .cfg preferences instead of in modded files:

Tool Support and Format Research

for the explanations of some odd bit of binary file that no-one except tool makers is ever going to use

Miscellaneous

Lore or Historical Reference

See Also

  • [game Tools, Tutorials and Resources] sub-forum on TWC where most of the tutorials and resources listed above are hosted.
  • [game Mod Workshop] on TWC to ask any questions not covered in the tutorials section.