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Difference between revisions of "Descr sounds stratmap voice.txt"

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(Created page with "This file is delegated file from descr_sounds.txt for manage sound bank: "character_vocal". but most of bank entries/events are delegated to to export_descr_sounds_strat...")
 
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{{RTW M2TW Modding Logo}}<br>
 
This file is delegated file from [[descr_sounds.txt]] for manage sound bank: "character_vocal". but most of bank entries/events are delegated to to [[export_descr_sounds_stratmap_voice.txt]].
 
This file is delegated file from [[descr_sounds.txt]] for manage sound bank: "character_vocal". but most of bank entries/events are delegated to to [[export_descr_sounds_stratmap_voice.txt]].
  
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All event entries are delegated to [[export_descr_sounds_stratmap_voice.txt]]
 
All event entries are delegated to [[export_descr_sounds_stratmap_voice.txt]]
  
[[Category: M2TW Modding]]
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[[Category: M2TW Sound Files]]
[[Category:RTW Modding]]
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[[Category:RTW Sound Files]]

Latest revision as of 13:11, 13 March 2021

Rome:Total War & Remastered - Modding Index

M2TW Modding Index



This file is delegated file from descr_sounds.txt for manage sound bank: "character_vocal". but most of bank entries/events are delegated to to export_descr_sounds_stratmap_voice.txt.

File's structure.

 DEFAULT: modifiers

DEFAULT = setting which declare by this would be using for follow sound events unless specified in event or DEFAULT is declared in the same category again.

List of modifers (X indicated value for setting)

3d - sound has distance/direction modification

1d - sound has no distance/direction modification

Streamed - read from disk instead of embedded file in memory at the game startup

looped - overwrite the parameter in play_tracked_sound

ducking - temporary lowering other sounds (not use in vanilla RTW but could be used in RTW)

retrigger X - delay before retriggering the sound, using for music (X is in second)

minDist X - minimum distance which would hear the sound (X must more than 1.0)

maxDist X - maximum distance which sound would still be heard

priority X - (X = between 0 to 9999)

Volume X - modifier to based sound volume set in the preference (X = between -100 to 0 db)

probability X -

minPitch X -

maxPitch X -

dry_level X - (X = 0 to 1 }

wet_level X - (X = 0 to 1 }

delay X - delay in seconds before next 3d sounds start playing

randomdelay X - delay within seconds before next 3d sounds start playing

probradius X -

fadein X -

fadeout X -

pref X - sound preference setting to be use for events below (X = sfx/speech/music/INTERFACE }

pan X - 2D events only, from 0 (hard-left) to 1.0 (hard-right) 0.5 - default

ignore_pause X -

distancepriority X -

effect_level X -

rndvolume X -


 chivalry_level 4    ;if character's chivalry level greater or equal - play _Chivalry version
 dread_level -4    ;if character's chivalry level less or equal - play _Dread version

This entry is only valid in M2TW only to set threshold which sound bank would switch to use chivalric or dreadful character version of vocal.

 source export_descr_sounds_stratmap_voice.txt

All event entries are delegated to export_descr_sounds_stratmap_voice.txt