Export descr sounds stratmap voice.txt
This file is delegated file from descr_sounds_stratmap_voice.txt for manage sound bank: "character_vocal"'s entries.
BANK: character_vocal
Available category to use in for "BANK: character_vocal"
cultures { culture_type as defined in descr_cultures.txt } (using in RTW only) accent { accent_type as defined in descr_sounds_accents.txt } (using in M2TW only) type { character_type according to descr_character.txt } vocal { vocal_type }
Available vocal_type (sort by order using in the file)
vocal_type for Admiral
Attacked_Enemy Attacking Battle_lost_retreat Battle_won Death_Cry Joins_Fleet Leaves_Fleet Movement_Completed Movement_Ordered Movement_Ordered_Illegal_Move Pursue_Retreating_Army Selected Units_Disembark Select_Ally (M2TW only) Select_Neutral (M2TW only) Select_Enemy (M2TW only) Blockade (M2TW only)
vocal_type for Army, General_1 (RTW only), General (M2TW),
Ambushed Attacking Battle_lost_retreat Battle_won Building_Fort (RTW only) Building_Tower (used by type "General_1" and "General" only) Death_Cry Dismantling_Fort Dismantling_Tower (used by type "General_1" and "General" only) Entering_City Exiting_City Fight_On_Battle_Map (M2TW only) Joins_Army Leaves_Army Movement_Completed Movement_Disembark Movement_Embark Movement_Ordered Movement_Ordered_Illegal_Move Placed_for_Ambush Pursue_Retreating_Army Selected Settlement_Capture_Celebration siege_Begun siege_Besieged siege_Lifted siege_Ongoing Select_Ally (M2TW only) Select_Neutral (M2TW only) Select_Enemy (M2TW only) Pre_Execute (M2TW only) Pre_Ransom (M2TW only) Pre_Release (M2TW only) Pre_Ransom_Accept (M2TW only) Pre_Ransom_Decline (M2TW only) Ambushed_Chivalry (M2TW only, used by type "General" only) Attacking_Chivalry (M2TW only, used by type "General" only) Battle_lost_retreat_Chivalry (M2TW only, used by type "General" only) Battle_won_Chivalry (M2TW only, used by type "General" only) Building_Fort_Chivalry (M2TW only, used by type "General" only) Building_Tower_Chivalry (M2TW only, used by type "General" only) Dismantling_Fort_Chivalry (M2TW only, used by type "General" only) Dismantling_Tower_Chivalry (M2TW only, used by type "General" only) Fight_On_Battle_Map_Chivalry (M2TW only, used by type "General" only) Joins_Army_Chivalry (M2TW only, used by type "General" only) Leaves_Army_Chivalry (M2TW only, used by type "General" only) Movement_Completed_Chivalry (M2TW only, used by type "General" only) Movement_Disembark_Chivalry (M2TW only, used by type "General" only) Movement_Ordered_Chivalry (M2TW only, used by type "General" only) Movement_Embark_Chivalry (M2TW only, used by type "General" only) Movement_Ordered_Illegal_Move_Chivalry (M2TW only, used by type "General" only) Placed_for_Ambush_Chivalry (M2TW only, used by type "General" only) Pursue_Retreating_Army_Chivalry (M2TW only, used by type "General" only) Selected_Chivalry (M2TW only, used by type "General" only) Settlement_Capture_Celebration_Chivalry (M2TW only, used by type "General" only) siege_Begun_Chivalry (M2TW only, used by type "General" only) siege_Besieged_Chivalry (M2TW only, used by type "General" only) siege_Lifted_Chivalry (M2TW only, used by type "General" only) siege_Ongoing_Chivalry (M2TW only, used by type "General" only) Select_Ally_Chivalry (M2TW only, used by type "General" only) Select_Neutral_Chivalry (M2TW only, used by type "General" only) Select_Enemy_Chivalry (M2TW only, used by type "General" only) Ambushed_Dread (M2TW only, used by type "General" only) Attacking_Dread (M2TW only, used by type "General" only) Battle_lost_retreat_Dread (M2TW only, used by type "General" only) Battle_won_Dread (M2TW only, used by type "General" only) Building_Fort_Dread (M2TW only, used by type "General" only) Building_Tower_Dread (M2TW only, used by type "General" only) Dismantling_Fort_Dread (M2TW only, used by type "General" only) Dismantling_Tower_Dread (M2TW only, used by type "General" only) Fight_On_Battle_Map_Dread (M2TW only, used by type "General" only) Joins_Army_Dread (M2TW only, used by type "General" only) Leaves_Army_Dread (M2TW only, used by type "General" only) Movement_Completed_Dread (M2TW only, used by type "General" only) Movement_Disembark_Dread (M2TW only, used by type "General" only) Movement_Ordered_Dread (M2TW only, used by type "General" only) Movement_Embark_Dread (M2TW only, used by type "General" only) Movement_Ordered_Illegal_Move_Dread (M2TW only, used by type "General" only) Placed_for_Ambush_Dread (M2TW only, used by type "General" only) Pursue_Retreating_Army_Dread (M2TW only, used by type "General" only) Selected_Dread (M2TW only, used by type "General" only) Settlement_Capture_Celebration_Dread (M2TW only, used by type "General" only) siege_Begun_Dread (M2TW only, used by type "General" only) siege_Besieged_Dread (M2TW only, type "General" only) siege_Lifted_Dread (M2TW only, used by type "General" only) siege_Ongoing_Dread (M2TW only, used by type "General" only) Select_Ally_Dread (M2TW only, used by type "General" only) Select_Neutral_Dread (M2TW only, used by type "General" only) Select_Enemy_Dread (M2TW only, used by type "General" only) Character_Gained_Marriage (M2TW only) Character_Leaving_Faction_Marriage (M2TW only) Character_Leaving_Faction_Bribery (M2TW only)
vocal_type for Assassin
Death_Cry Entering_City Exiting_City Joins_Army Leaves_Army Movement_BlackOps Mission_Scroll (M2TW only) Movement_Sabotage (M2TW only) Movement_Completed Movement_Disembark Movement_Embark Movement_Ordered Movement_Ordered_Illegal_Move Selected Select_Ally (M2TW only) Select_Neutral (M2TW only) Select_Enemy (M2TW only)
vocal_type for Diplomat
Death_Cry Entering_City Exiting_City Joins_Army Leaves_Army Movement_Completed Movement_Diplomacy Movement_Disembark Movement_Embark Movement_Ordered Movement_Ordered_Illegal_Move Selected Select_Ally (M2TW only) Select_Neutral (M2TW only) Select_Enemy (M2TW only) Intro_Demeanour_Neutral (M2TW only) Intro_Demeanour_Enemy (M2TW only) Intro_Demeanour_Ally (M2TW only) Receiving_Demeanour_Neutral (M2TW only) Receiving_Demeanour_Enemy (M2TW only) Receiving_Demeanour_Ally (M2TW only) Offer_Accepted_Extortion (M2TW only) Offer_Accepted_Close (M2TW only) Offer_Accepted_Standard (M2TW only) Offer_Accepted_Generous (M2TW only) Offer_Declined_Close (M2TW only) Offer_Declined_Standard (M2TW only) Offer_Declined_Insulting (M2TW only) Demeanour_Declare_Upset (M2TW only) Demeanour_Declare_Annoyed (M2TW only) Demeanour_Declare_Unconcerned (M2TW only) Demeanour_Reaction_Offended (M2TW only) Demeanour_Reaction_Disappointed (M2TW only) Demeanour_Reaction_Neutral (M2TW only) Demeanour_Reaction_Pleased (M2TW only) Demeanour_Reaction_Elated (M2TW only) Outro_Demeanour_Neutral (M2TW only) Outro_Demeanour_Worse (M2TW only) Outro_Demeanour_Better (M2TW only) Offer_Rejected_Close (M2TW only) Offer_Rejected_Standard (M2TW only) Offer_Rejected_Insulting (M2TW only) New_Offer_Neutral (M2TW only) New_Offer_Worse (M2TW only) New_Offer_Better (M2TW only) Offer_Countered_Close (M2TW only) Offer_Countered_Standard (M2TW only) Offer_Countered_Insulting (M2TW only) Offer_Countered_Open_Negative (M2TW only) Offer_Countered_Open_Neutral (M2TW only) Offer_Countered_Open_Positive (M2TW only)
vocal_type for Spy
Entering_City Exiting_City Joins_Army Leaves_Army Movement_BlackOps Movement_Completed Movement_Disembark Movement_Embark Movement_Ordered Movement_Ordered_Illegal_Move Selected Death_Cry Select_Ally (M2TW only) Select_Neutral (M2TW only) Select_Enemy (M2TW only)
vocal_type for Merchant (M2TW only)
Death_Cry Entering_City Exiting_City Joins_Army Leaves_Army Movement_Acquire Mission_Scroll Movement_Resource Movement_NonTradable Movement_Completed Movement_Disembark Movement_Embark Movement_Ordered Movement_Ordered_Illegal_Move Selected Select_Ally Select_Neutral Select_Enemy
vocal_type for Priest (M2TW only)
Death_Cry Entering_City Exiting_City Joins_Army Leaves_Army Movement_Denounce Mission_Scroll Movement_Completed Movement_Disembark Movement_Embark Movement_Ordered Movement_Ordered_Illegal_Move Selected Select_Ally Select_Neutral Select_Enemy
vocal_type for Princess (M2TW only)
Death_Cry Entering_City Exiting_City Joins_Army Leaves_Army Movement_Diplomacy Movement_Completed Movement_Disembark Movement_Embark Movement_Ordered Movement_Ordered_Illegal_Move Selected Marry_General Select_Ally Select_Neutral Select_Enemy Intro_Demeanour_Neutral Intro_Demeanour_Enemy Intro_Demeanour_Ally Receiving_Demeanour_Neutral Receiving_Demeanour_Enemy Receiving_Demeanour_Ally Offer_Accepted_Extortion Offer_Accepted_Close Offer_Accepted_Standard Offer_Accepted_Generous Offer_Declined_Close Offer_Declined_Standard Offer_Declined_Insulting Demeanour_Declare_Upset Demeanour_Declare_Annoyed Demeanour_Declare_Unconcerned Demeanour_Reaction_Offended Demeanour_Reaction_Disappointed Demeanour_Reaction_Neutral Demeanour_Reaction_Pleased Demeanour_Reaction_Elated Outro_Demeanour_Neutral Outro_Demeanour_Worse Outro_Demeanour_Better Offer_Rejected_Close Offer_Rejected_Standard Offer_Rejected_Insulting New_Offer_Neutral New_Offer_Worse New_Offer_Better Offer_Countered_Close Offer_Countered_Standard Offer_Countered_Insulting Offer_Countered_Open_Negative Offer_Countered_Open_Neutral Offer_Countered_Open_Positive Character_Mission_Fail Character_Mission_Fail_Removed Character_Mission_Success Mission_Scroll
vocal_type for Heretic (M2TW only)
Death_Cry Heretic_Created Select_Enemy
vocal_type for Witch (M2TW only)
Death_Cry Select_Enemy
Entry structures.....
event modifiers folder { base path } {sample name} modifiers (any of probability, volume etc) {sample name} ... folder { base path , in case files have different location} {sample name} modifiers (any of probability, volume etc) {sample name} ... end
{ event name } is not use in "BANK: character_vocal"
{sample name} = name of sound sample file (if extension is .wav, extension could be omitted)
Note: "BANK: character_vocal" not support using mp3 of in RTW
List of modifers (X indicated value for setting)
3d - sound has distance/direction modification
1d - sound has no distance/direction modification
Streamed - read from disk instead of embedded file in memory at the game startup
looped - overwrite the parameter in play_tracked_sound
ducking - temporary lowering other sounds (not use in vanilla RTW but could be used in RTW)
retrigger X - delay before retriggering the sound, using for music (X is in second)
minDist X - minimum distance which would hear the sound (X must more than 1.0)
maxDist X - maximum distance which sound would still be heard
priority X - (X = between 0 to 9999)
Volume X - modifier to based sound volume set in the preference (X = between -100 to 0 db)
probability X -
minPitch X -
maxPitch X -
dry_level X - (X = 0 to 1 }
wet_level X - (X = 0 to 1 }
delay X - delay in seconds before next 3d sounds start playing
randomdelay X - delay within seconds before next 3d sounds start playing
probradius X -
fadein X -
fadeout X -
pref X - sound preference setting to be use for events below (X = sfx/speech/music/INTERFACE }
pan X - 2D events only, from 0 (hard-left) to 1.0 (hard-right) 0.5 - default
ignore_pause X -
distancepriority X -
effect_level X -
rndvolume X -