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Export descr sounds stratmap voice.txt

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Rome:Total War & Remastered - Modding Index

M2TW Modding Index



This file is delegated file from descr_sounds_stratmap_voice.txt for manage sound bank: "character_vocal"'s entries.

 BANK: character_vocal

Available category to use in for "BANK: character_vocal"

 cultures { culture_type as defined in descr_cultures.txt } (using in RTW only)
 accent { accent_type as defined in descr_sounds_accents.txt } (using in M2TW only)
   type { character_type according to descr_character.txt }
     vocal { vocal_type }

Available vocal_type (sort by order using in the file)

vocal_type for Admiral

 Attacked_Enemy
 Attacking
 Battle_lost_retreat
 Battle_won
 Death_Cry
 Joins_Fleet
 Leaves_Fleet
 Movement_Completed
 Movement_Ordered
 Movement_Ordered_Illegal_Move
 Pursue_Retreating_Army
 Selected
 Units_Disembark
 Select_Ally (M2TW only)
 Select_Neutral (M2TW only)
 Select_Enemy (M2TW only)
 Blockade (M2TW only)

vocal_type for Army, General_1 (RTW only), General (M2TW),

 Ambushed
 Attacking
 Battle_lost_retreat
 Battle_won
 Building_Fort (RTW only)
 Building_Tower (used by type "General_1" and "General" only)
 Death_Cry
 Dismantling_Fort
 Dismantling_Tower (used by type "General_1" and "General" only)
 Entering_City
 Exiting_City
 Fight_On_Battle_Map (M2TW only)
 Joins_Army
 Leaves_Army
 Movement_Completed
 Movement_Disembark
 Movement_Embark
 Movement_Ordered
 Movement_Ordered_Illegal_Move
 Placed_for_Ambush
 Pursue_Retreating_Army
 Selected
 Settlement_Capture_Celebration
 siege_Begun
 siege_Besieged
 siege_Lifted
 siege_Ongoing
 Select_Ally (M2TW only)
 Select_Neutral (M2TW only)
 Select_Enemy (M2TW only)
 Pre_Execute (M2TW only)
 Pre_Ransom (M2TW only)
 Pre_Release (M2TW only)
 Pre_Ransom_Accept (M2TW only)
 Pre_Ransom_Decline (M2TW only)
 Ambushed_Chivalry (M2TW only, used by type "General" only)
 Attacking_Chivalry (M2TW only, used by type "General" only)
 Battle_lost_retreat_Chivalry (M2TW only, used by type "General" only)
 Battle_won_Chivalry (M2TW only, used by type "General" only)
 Building_Fort_Chivalry (M2TW only, used by type "General" only)
 Building_Tower_Chivalry (M2TW only, used by type "General" only)
 Dismantling_Fort_Chivalry (M2TW only, used by type "General" only)
 Dismantling_Tower_Chivalry (M2TW only, used by type "General" only)
 Fight_On_Battle_Map_Chivalry (M2TW only, used by type "General" only)
 Joins_Army_Chivalry (M2TW only, used by type "General" only)
 Leaves_Army_Chivalry (M2TW only, used by type "General" only)
 Movement_Completed_Chivalry (M2TW only, used by type "General" only)
 Movement_Disembark_Chivalry (M2TW only, used by type "General" only)
 Movement_Ordered_Chivalry (M2TW only, used by type "General" only)
 Movement_Embark_Chivalry (M2TW only, used by type "General" only)
 Movement_Ordered_Illegal_Move_Chivalry (M2TW only, used by type "General" only)
 Placed_for_Ambush_Chivalry (M2TW only, used by type "General" only)
 Pursue_Retreating_Army_Chivalry (M2TW only, used by type "General" only)
 Selected_Chivalry (M2TW only, used by type "General" only)
 Settlement_Capture_Celebration_Chivalry (M2TW only, used by type "General" only)
 siege_Begun_Chivalry (M2TW only, used by type "General" only)
 siege_Besieged_Chivalry (M2TW only, used by type "General" only)
 siege_Lifted_Chivalry (M2TW only, used by type "General" only)
 siege_Ongoing_Chivalry (M2TW only, used by type "General" only)
 Select_Ally_Chivalry (M2TW only, used by type "General" only)
 Select_Neutral_Chivalry (M2TW only, used by type "General" only)
 Select_Enemy_Chivalry (M2TW only, used by type "General" only)
 Ambushed_Dread (M2TW only, used by type "General" only)
 Attacking_Dread (M2TW only, used by type "General" only)
 Battle_lost_retreat_Dread (M2TW only, used by type "General" only)
 Battle_won_Dread (M2TW only, used by type "General" only)
 Building_Fort_Dread (M2TW only, used by type "General" only)
 Building_Tower_Dread (M2TW only, used by type "General" only)
 Dismantling_Fort_Dread (M2TW only, used by type "General" only)
 Dismantling_Tower_Dread (M2TW only, used by type "General" only)
 Fight_On_Battle_Map_Dread (M2TW only, used by type "General" only)
 Joins_Army_Dread (M2TW only, used by type "General" only)
 Leaves_Army_Dread (M2TW only, used by type "General" only)
 Movement_Completed_Dread (M2TW only, used by type "General" only)
 Movement_Disembark_Dread (M2TW only, used by type "General" only)
 Movement_Ordered_Dread (M2TW only, used by type "General" only)
 Movement_Embark_Dread (M2TW only, used by type "General" only)
 Movement_Ordered_Illegal_Move_Dread (M2TW only, used by type "General" only)
 Placed_for_Ambush_Dread (M2TW only, used by type "General" only)
 Pursue_Retreating_Army_Dread (M2TW only, used by type "General" only)
 Selected_Dread (M2TW only, used by type "General" only)
 Settlement_Capture_Celebration_Dread (M2TW only, used by type "General" only)
 siege_Begun_Dread (M2TW only, used by type "General" only)
 siege_Besieged_Dread (M2TW only, type "General" only)
 siege_Lifted_Dread (M2TW only, used by type "General" only)
 siege_Ongoing_Dread (M2TW only, used by type "General" only)
 Select_Ally_Dread (M2TW only, used by type "General" only)
 Select_Neutral_Dread (M2TW only, used by type "General" only)
 Select_Enemy_Dread (M2TW only, used by type "General" only)
 Character_Gained_Marriage (M2TW only)
 Character_Leaving_Faction_Marriage (M2TW only)
 Character_Leaving_Faction_Bribery (M2TW only)

vocal_type for Assassin

 Death_Cry
 Entering_City
 Exiting_City
 Joins_Army
 Leaves_Army
 Movement_BlackOps
 Mission_Scroll (M2TW only)
 Movement_Sabotage (M2TW only)
 Movement_Completed
 Movement_Disembark
 Movement_Embark
 Movement_Ordered
 Movement_Ordered_Illegal_Move
 Selected
 Select_Ally (M2TW only)
 Select_Neutral (M2TW only)
 Select_Enemy (M2TW only)

vocal_type for Diplomat

 Death_Cry
 Entering_City
 Exiting_City
 Joins_Army
 Leaves_Army
 Movement_Completed
 Movement_Diplomacy
 Movement_Disembark
 Movement_Embark
 Movement_Ordered
 Movement_Ordered_Illegal_Move
 Selected
 Select_Ally (M2TW only)
 Select_Neutral (M2TW only)
 Select_Enemy (M2TW only)
 Intro_Demeanour_Neutral (M2TW only)
 Intro_Demeanour_Enemy (M2TW only)
 Intro_Demeanour_Ally (M2TW only)
 Receiving_Demeanour_Neutral (M2TW only)
 Receiving_Demeanour_Enemy (M2TW only)
 Receiving_Demeanour_Ally (M2TW only)
 Offer_Accepted_Extortion (M2TW only)
 Offer_Accepted_Close (M2TW only)
 Offer_Accepted_Standard (M2TW only)
 Offer_Accepted_Generous (M2TW only)
 Offer_Declined_Close (M2TW only)
 Offer_Declined_Standard (M2TW only)
 Offer_Declined_Insulting (M2TW only)
 Demeanour_Declare_Upset (M2TW only)
 Demeanour_Declare_Annoyed (M2TW only)
 Demeanour_Declare_Unconcerned (M2TW only)
 Demeanour_Reaction_Offended (M2TW only)
 Demeanour_Reaction_Disappointed (M2TW only)
 Demeanour_Reaction_Neutral (M2TW only)
 Demeanour_Reaction_Pleased (M2TW only)
 Demeanour_Reaction_Elated (M2TW only)
 Outro_Demeanour_Neutral (M2TW only)
 Outro_Demeanour_Worse (M2TW only)
 Outro_Demeanour_Better (M2TW only)
 Offer_Rejected_Close (M2TW only)
 Offer_Rejected_Standard (M2TW only)
 Offer_Rejected_Insulting (M2TW only)
 New_Offer_Neutral (M2TW only)
 New_Offer_Worse (M2TW only)
 New_Offer_Better (M2TW only)
 Offer_Countered_Close (M2TW only)
 Offer_Countered_Standard (M2TW only)
 Offer_Countered_Insulting (M2TW only)
 Offer_Countered_Open_Negative (M2TW only)
 Offer_Countered_Open_Neutral (M2TW only)
 Offer_Countered_Open_Positive (M2TW only)

vocal_type for Spy

 Entering_City
 Exiting_City
 Joins_Army
 Leaves_Army
 Movement_BlackOps
 Movement_Completed
 Movement_Disembark
 Movement_Embark
 Movement_Ordered
 Movement_Ordered_Illegal_Move
 Selected
 Death_Cry
 Select_Ally (M2TW only)
 Select_Neutral (M2TW only)
 Select_Enemy (M2TW only)

vocal_type for Merchant (M2TW only)

 Death_Cry
 Entering_City
 Exiting_City
 Joins_Army
 Leaves_Army
 Movement_Acquire
 Mission_Scroll
 Movement_Resource
 Movement_NonTradable
 Movement_Completed
 Movement_Disembark
 Movement_Embark
 Movement_Ordered
 Movement_Ordered_Illegal_Move
 Selected
 Select_Ally
 Select_Neutral
 Select_Enemy

vocal_type for Priest (M2TW only)

 Death_Cry
 Entering_City
 Exiting_City
 Joins_Army
 Leaves_Army
 Movement_Denounce
 Mission_Scroll
 Movement_Completed
 Movement_Disembark
 Movement_Embark
 Movement_Ordered
 Movement_Ordered_Illegal_Move
 Selected
 Select_Ally
 Select_Neutral
 Select_Enemy

vocal_type for Princess (M2TW only)

 Death_Cry
 Entering_City
 Exiting_City
 Joins_Army
 Leaves_Army
 Movement_Diplomacy
 Movement_Completed
 Movement_Disembark
 Movement_Embark
 Movement_Ordered
 Movement_Ordered_Illegal_Move
 Selected
 Marry_General
 Select_Ally
 Select_Neutral
 Select_Enemy
 Intro_Demeanour_Neutral
 Intro_Demeanour_Enemy
 Intro_Demeanour_Ally
 Receiving_Demeanour_Neutral
 Receiving_Demeanour_Enemy
 Receiving_Demeanour_Ally
 Offer_Accepted_Extortion
 Offer_Accepted_Close
 Offer_Accepted_Standard
 Offer_Accepted_Generous
 Offer_Declined_Close
 Offer_Declined_Standard
 Offer_Declined_Insulting
 Demeanour_Declare_Upset
 Demeanour_Declare_Annoyed
 Demeanour_Declare_Unconcerned
 Demeanour_Reaction_Offended
 Demeanour_Reaction_Disappointed
 Demeanour_Reaction_Neutral
 Demeanour_Reaction_Pleased
 Demeanour_Reaction_Elated
 Outro_Demeanour_Neutral
 Outro_Demeanour_Worse
 Outro_Demeanour_Better
 Offer_Rejected_Close
 Offer_Rejected_Standard
 Offer_Rejected_Insulting
 New_Offer_Neutral
 New_Offer_Worse
 New_Offer_Better
 Offer_Countered_Close
 Offer_Countered_Standard
 Offer_Countered_Insulting
 Offer_Countered_Open_Negative
 Offer_Countered_Open_Neutral
 Offer_Countered_Open_Positive
 Character_Mission_Fail
 Character_Mission_Fail_Removed
 Character_Mission_Success
 Mission_Scroll

vocal_type for Heretic (M2TW only)

 Death_Cry
 Heretic_Created
 Select_Enemy

vocal_type for Witch (M2TW only)

 Death_Cry
 Select_Enemy


Entry structures.....

  event modifiers
      folder { base path }
      {sample name}     modifiers (any of probability, volume etc)
      {sample name} ...
      folder { base path , in case files have different location}
      {sample name}     modifiers (any of probability, volume etc)
      {sample name} ...
  end
 

{ event name } is not use in "BANK: character_vocal"

{sample name} = name of sound sample file (if extension is .wav, extension could be omitted)


Note: "BANK: character_vocal" not support using mp3 of in RTW


List of modifers (X indicated value for setting)

3d - sound has distance/direction modification

1d - sound has no distance/direction modification

Streamed - read from disk instead of embedded file in memory at the game startup

looped - overwrite the parameter in play_tracked_sound

ducking - temporary lowering other sounds (not use in vanilla RTW but could be used in RTW)

retrigger X - delay before retriggering the sound, using for music (X is in second)

minDist X - minimum distance which would hear the sound (X must more than 1.0)

maxDist X - maximum distance which sound would still be heard

priority X - (X = between 0 to 9999)

Volume X - modifier to based sound volume set in the preference (X = between -100 to 0 db)

probability X -

minPitch X -

maxPitch X -

dry_level X - (X = 0 to 1 }

wet_level X - (X = 0 to 1 }

delay X - delay in seconds before next 3d sounds start playing

randomdelay X - delay within seconds before next 3d sounds start playing

probradius X -

fadein X -

fadeout X -

pref X - sound preference setting to be use for events below (X = sfx/speech/music/INTERFACE }

pan X - 2D events only, from 0 (hard-left) to 1.0 (hard-right) 0.5 - default

ignore_pause X -

distancepriority X -

effect_level X -

rndvolume X -

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