Difference between revisions of "Descr sounds units.txt"
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This file is subsidiary file of [[descr_sounds.txt]]. This file function similarly to [[descr_sounds.txt]] but mainly as preferenc setting for units' sound. In RTW, this file is also act as primary header file for all sound files in descr_sounds_units_*.txt. | This file is subsidiary file of [[descr_sounds.txt]]. This file function similarly to [[descr_sounds.txt]] but mainly as preferenc setting for units' sound. In RTW, this file is also act as primary header file for all sound files in descr_sounds_units_*.txt. | ||
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'''Note:''' [[export_descr_sounds_units_voice.txt]] and [[export_descr_sounds_soldier_voice.txt]] are not listed here due to they are subsidiary of [[descr_sounds_units_voice.txt]]. | '''Note:''' [[export_descr_sounds_units_voice.txt]] and [[export_descr_sounds_soldier_voice.txt]] are not listed here due to they are subsidiary of [[descr_sounds_units_voice.txt]]. | ||
− | [[Category: M2TW | + | [[Category: M2TW Sound Files]] |
− | [[Category: RTW | + | [[Category:RTW Sound Files]] |
Latest revision as of 13:26, 13 March 2021
This file is subsidiary file of descr_sounds.txt. This file function similarly to descr_sounds.txt but mainly as preferenc setting for units' sound. In RTW, this file is also act as primary header file for all sound files in descr_sounds_units_*.txt.
Units Sound Preference Setting
File's structure.
DEFAULT: modifiers
DEFAULT = setting which declare by this would be using for follow sound events unless specified in event or DEFAULT is declared in the same category again.
List of modifers (X indicated value for setting)
3d - sound has distance/direction modification
1d - sound has no distance/direction modification
Streamed - read from disk instead of embedded file in memory at the game startup
looped - overwrite the parameter in play_tracked_sound
ducking - temporary lowering other sounds (not use in vanilla RTW but could be used in RTW)
retrigger X - delay before retriggering the sound, using for music (X is in second)
minDist X - minimum distance which would hear the sound (X must more than 1.0)
maxDist X - maximum distance which sound would still be heard
priority X - (X = between 0 to 9999)
Volume X - modifier to based sound volume set in the preference (X = between -100 to 0 db)
probability X -
minPitch X -
maxPitch X -
dry_level X - (X = 0 to 1 }
wet_level X - (X = 0 to 1 }
delay X - delay in seconds before next 3d sounds start playing
randomdelay X - delay within seconds before next 3d sounds start playing
probradius X -
fadein X -
fadeout X -
pref X - sound preference setting to be use for events below (X = sfx/speech/music/INTERFACE }
pan X - 2D events only, from 0 (hard-left) to 1.0 (hard-right) 0.5 - default
ignore_pause X -
distancepriority X -
effect_level X -
rndvolume X -
grid_cell_size 40 ;; (metres) should be divisible by PHYSICAL_GRID::GRID_CELL_SIZE
M2TW ONLY This setting is only appear on M2TW. It is new grid based system. For old grid based system in RTW, see "unit_proximity_distance" below.
do_unit_anim_switch 0 ;; 0 - off, 1 - on unit_anim_switch -6 ; RTW setting unit_anim_switch 2 ; M2TW setting
unit_anim_switch (metres) - distance from the camera at which animation sounds are replaced with unit sounds.
unit_proximity_distance 50
RTW ONLY: unit_proximity_distance (metres) - distance between the units when only the largest lod is getting played and the other sound is ignored. This system is for RTW only. For system in M2TW, it setting by "grid_cell_size" above.
unit_start_delay .5 ; RTW setting unit_start_delay 0 ; M2TW setting
Delay before starting looping sounds of units
unit_change_delay .5 ; RTW setting unit_change_delay 0 ; M2TW setting
Delay before changing looping sounds of units from one status to another
unit_collide_threshold 40 ; RTW setting unit_collide_threshold 10 ; M2TW setting
The percentage of soldier in a unit to trigger collision sound
unit_under_attack_delay 60 ; RTW setting unit_under_attack_delay 120 ; M2TW setting
Delay before re-triggering "under attack" speech
unit_warhorns_delay 15
Delay between war horn sounds for each faction (seconds)
do_unit_idle_probability 1 unit_idle_probability_scale 3.5
do_unit_ambient_probability 1 unit_ambient_probability_scale 3.5
Probability scales are applied as <scale>/<unit size>, more soldiers there are in a unit the lower is the probability.
Inclusion Part (RTW only)
At the bottom of this file contain list of files which are subsidiary which this file delegated its own content to. This section only exist in RTW version. In M2TW, Files in list below would be listed inside descr_sounds.txt.
include descr_sounds_units_ambient.txt include descr_sounds_units_idle.txt include descr_sounds_units_march.txt include descr_sounds_units_run.txt include descr_sounds_units_charge.txt include descr_sounds_units_fight.txt include descr_sounds_units_fire.txt include descr_sounds_units_anims.txt include descr_sounds_units_voice.txt include descr_sounds_units_reform.txt include descr_sounds_units_collide.txt include descr_sounds_units_taunt.txt include descr_sounds_units_retreat.txt include descr_sounds_units_confirm.txt include descr_sounds_units_celebrate.txt
Note: export_descr_sounds_units_voice.txt and export_descr_sounds_soldier_voice.txt are not listed here due to they are subsidiary of descr_sounds_units_voice.txt.