Welcome to the TWC Wiki! You are not logged in. Please log in to the Wiki to vote in polls, change skin preferences, or edit pages. See HERE for details of how to LOG IN.

Export descr sounds soldier voice.txt

From TWC Wiki
Jump to navigationJump to search
RTW Modding Index

M2TW Modding Index



This file is delegated file from descr_sounds_units_voice.txt for manage part of sound bank: "unit_voice"'s entries related to soldiers' grunts.

 BANK: unit_voice

Available category to use in for "BANK: unit_voice"

Primary condition.

 culture { culture_type as defined in descr_cultures.txt } (using in RTW only)
 accent { accent_type as defined in descr_sounds_accents.txt } (using in M2TW only)

Secondary condition, need redefined when want to start new unit_voice_type or primary condition change.

   class { unit_voice_type as available in export_descr_unit.txt}

Tertiary condition, need redefined when want to start new vocal_type or primary/secondary condition change.

     vocal { vocal_type }

Available vocal_type for sound bank "unit_voice" that using in this file.

 Individual_Attack_Grunt
 Individual_Attack_Scream
 Individual_Celebrate
 Individual_Charge
 Individual_Confirm
 Individual_Death
 Individual_Fall_Grunt
 Individual_Fall_Scream
 Individual_Grunt
 Individual_Retreat
 Individual_Taunt
 Individual_Groan (M2TW only)
 Individual_Battle_Scream (M2TW only)

Entry structures.....

  event modifiers
      folder { base path }
      {sample name}     modifiers (any of probability, volume etc)
      {sample name} ...
      folder { base path , in case files have different location}
      {sample name}     modifiers (any of probability, volume etc)
      {sample name} ...
  end
 

{ event name } is not use in "BANK: unit_voice"

{sample name} = name of sound sample file


Note: "BANK: unit_voice" is using only using .wav files in vanilla RTW and M2TW.


List of modifers (X indicated value for setting)

3d - sound has distance/direction modification

1d - sound has no distance/direction modification

Streamed - read from disk instead of embedded file in memory at the game startup

looped - overwrite the parameter in play_tracked_sound

ducking - temporary lowering other sounds (not use in vanilla RTW but could be used in RTW)

retrigger X - delay before retriggering the sound, using for music (X is in second)

minDist X - minimum distance which would hear the sound (X must more than 1.0)

maxDist X - maximum distance which sound would still be heard

priority X - (X = between 0 to 9999)

Volume X - modifier to based sound volume set in the preference (X = between -100 to 0 db)

probability X -

minPitch X -

maxPitch X -

dry_level X - (X = 0 to 1 }

wet_level X - (X = 0 to 1 }

delay X - delay in seconds before next 3d sounds start playing

randomdelay X - delay within seconds before next 3d sounds start playing

probradius X -

fadein X -

fadeout X -

pref X - sound preference setting to be use for events below (X = sfx/speech/music/INTERFACE }

pan X - 2D events only, from 0 (hard-left) to 1.0 (hard-right) 0.5 - default

ignore_pause X -

distancepriority X -

effect_level X -

rndvolume X -

YOU can help us improve this Wiki! ~ Look for ways to help and editing advice. ~ If you need further advice, please post here.