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Difference between revisions of "Modder Question and Answer List"

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===Ancillaries===
 
===Ancillaries===
 
===Settlement===
 
===Settlement===
*'''[[Drak10687]]''': Will provide assistance in coding-in battle-map objects (buildings, walls, etc) as well as the modification of settlement plans for [[Rome: Total War]] (cannot help with "export_descr_buildings.txt" or campaign-map objects; must have general knowledge in coding RTW .txt files)
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*'''[[Drak10687]]''': Will provide assistance in coding-in battle-map objects (buildings, walls, etc) as well as the modification of settlement plans for [[Rome: Total War Portal|Rome: Total War]] (cannot help with "export_descr_buildings.txt" or campaign-map objects; must have general knowledge in coding RTW .txt files)
  
 
===Campaign===
 
===Campaign===

Revision as of 15:21, 15 September 2007

Created and maintained by the Consilium Belli, the Modder Q&A List is a listing of experienced, veteran modders and their specific specialties, who have volunteered to make themselves available for questions from modders.

If you have any questions, do not hesitate to contact via PM or Instant Messaging the applicable modders on the list. Methods of contact are displayed at the bottom of the member's profile at Total War Center.

If you'd like to be added to the list for an area lacking coverage, please contact one of the members of the Consilium Belli.

Please be courteous and check out the tutorial portals and lists on the wiki before asking basic questions:

Don't forget to give back the information you've learned to the community by sharing new discoveries and writing tutorials for what you've learned and done.

Coding

Unit

Ancillaries

Settlement

  • Drak10687: Will provide assistance in coding-in battle-map objects (buildings, walls, etc) as well as the modification of settlement plans for Rome: Total War (cannot help with "export_descr_buildings.txt" or campaign-map objects; must have general knowledge in coding RTW .txt files)

Campaign

  • Makanyane: loading bugs for campaign maps, reasonably good as a bug hunter (as a result of having created quite a few herself), for conditions see profile page. Also will advise on converting mods to mod-folder.

Artwork

Modeling

  • Professor420: Skill in all areas of Autodesk 3dsmax and Maya. (General use, modeling, UV, animating)

Texturing

  • Professor420: Skills in Adobe Photoshop, hand-painting textures, photosourcing, copy-pasting, etc.

Animation

  • Professor420: Skill in 3dsmax Biped/Character Studio and in Maya. No Milkshape experience.

2D

UI

Scripting

Mapping

  • Makanyane: loading bugs for campaign maps (see profile and entry under coding)

Mod Leadership