Difference between revisions of "A Proper Empire: Terra Incognita"
Burnoutfigs (talk | contribs) (New page: [http://www.twcenter.net/forums/showthread.php?t=255746 A Proper Empire] is an Empire: Total War game modification which is being developed by [http://www.twcenter.net/forums/member.ph...) |
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[http://www.twcenter.net/forums/showthread.php?t=255746 A Proper Empire] is an [[Empire: Total War]] game modification which is being developed by [http://www.twcenter.net/forums/member.php?u=53951 l33tl4m3r]. Its latest version is v1.3.0. | [http://www.twcenter.net/forums/showthread.php?t=255746 A Proper Empire] is an [[Empire: Total War]] game modification which is being developed by [http://www.twcenter.net/forums/member.php?u=53951 l33tl4m3r]. Its latest version is v1.3.0. | ||
Revision as of 13:08, 12 May 2009
A Proper Empire
A Proper Empire is an Empire: Total War game modification which is being developed by l33tl4m3r. Its latest version is v1.3.0.
A realism mod intended to balance combat and present accurate recruitment intended to prepare the campaign (research, unit/building costs, etc.) for the new 3 turns-per-year.
Thanks to major contributions from members all across the community the mod now contains additional unit textures, improved smoke and sounds, historically accurate battalion/naval flags. Also included; over half a dozen new units, with more to come -- there are even compatible additional unit packs provided by members of the community!
Musket fire is more realistic and artillery plays a key role on the battlefield. Technology rates have been reworked; some things are easier to acquire, some take longer. Charging is more effective, useless firing drills have been removed, and all units have been balanced accordingly. Building times for settlement and capital improvements now match the increased number of turns. Check the change-log for more details