Difference between revisions of "A Proper Empire: Terra Incognita"
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==Features== | ==Features== | ||
+ | |||
+ | -Trasibulos UI, Naval & Land Flags (Republic/Monarchy) Retextures | ||
+ | -MechDonald's Blood, Smoke, and Sound Mod | ||
+ | -Captain Cox's Load screens | ||
+ | -Remo's retextures | ||
+ | -Sinuhet Formations | ||
+ | -Waronmar's pipmod | ||
+ | -Swiss Halberdier's AUM (a few units included in APE) | ||
+ | |||
+ | Made for APE | ||
+ | -Removal of fire and advance and volley fire | ||
+ | -New useful technologies | ||
+ | -Historical units | ||
+ | -Historical accuracy (effectiveness/cost/governments/relations between nations) | ||
+ | -Balanced combat | ||
+ | -Improved AI (Campaign and Battle) | ||
+ | -Fixed Taxes and other bugs that CA hasn't patched yet. | ||
+ | -New units | ||
+ | -Revamp of Empire's numbers. (Ex: movement and morale on terrain or in weather, combat timings (watch 2 infantrymen duking it out), misfires, etc.) | ||
+ | -3 turn campaigns | ||
+ | -All factions playable | ||
==Factions== | ==Factions== |
Revision as of 09:44, 18 May 2009
Contents
Overview
A realism mod intended to balance combat and present accurate recruitment intended to prepare the campaign (research, unit/building costs, etc.) for the new 3 turns-per-year.
Its one of the premier mods for Empire Total War. It takes all aspects of the game and makes them better. From reality of combat to the everyday troubles of trying to run a empire.
Its easy to install and has great tech support with fast response. The APE team also will listen to its users and try to accommodate them, by adding units that the users would like to have in game(as long as there historical) and much more.
Click here for TWC A Proper Empire link.
Features
-Trasibulos UI, Naval & Land Flags (Republic/Monarchy) Retextures -MechDonald's Blood, Smoke, and Sound Mod -Captain Cox's Load screens -Remo's retextures -Sinuhet Formations -Waronmar's pipmod -Swiss Halberdier's AUM (a few units included in APE)
Made for APE -Removal of fire and advance and volley fire -New useful technologies -Historical units -Historical accuracy (effectiveness/cost/governments/relations between nations) -Balanced combat -Improved AI (Campaign and Battle) -Fixed Taxes and other bugs that CA hasn't patched yet. -New units -Revamp of Empire's numbers. (Ex: movement and morale on terrain or in weather, combat timings (watch 2 infantrymen duking it out), misfires, etc.) -3 turn campaigns -All factions playable
Factions
New Units
Team
Mod Leader- l33tl4m3r