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Difference between revisions of "Chivalry II: The Sicilian Vespers"

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(Mod Team)
(Features)
Line 6: Line 6:
 
==Features==
 
==Features==
 
Through the use of many mini-mods and the creations of the team, Chivalry II: The Sicilian Vespers has a lot of unique features, units, graphics and more. For example:
 
Through the use of many mini-mods and the creations of the team, Chivalry II: The Sicilian Vespers has a lot of unique features, units, graphics and more. For example:
*SicilianVespers Launcher menu, for era configuration.
+
:SicilianVespers Launcher menu, for era configuration.
 
+
:A new map, provided by the Regions & Provinces map mini-mod.
*A new map, provided by the Regions & Provinces map mini-mod.
+
:Six new provinces:
 
+
::Malta
*Six new provinces:
+
::Majorca
:Malta
+
::Corfu
:Majorca
+
::Negroponte
:Corfu
+
::Morea
:Negroponte
+
::Chios
:Morea
+
:Improved AI by the Ultimate AI mini-mod
:Chios
+
:DB Heraldry for Regions & Provinces, including:
 
+
::Heraldry for all regions
*Improved AI by the Ultimate AI mini-mod
+
::New ancillary images
 
+
::Royal titles for faction, King of ... (non-transferable)
*DB Heraldry for Regions & Provinces, including:
 
:Heraldry for all regions
 
:New ancillary images
 
:Royal titles for faction, King of ... (non-transferable)
 
 
:Other transferable royal titles, for example:
 
:Other transferable royal titles, for example:
 
::King of Bohemia
 
::King of Bohemia
Line 33: Line 29:
 
::Caliph of Bagdad
 
::Caliph of Bagdad
 
::Caliph of Cordoba
 
::Caliph of Cordoba
 +
:Byzantium Armor Progression
 +
:Burrek's Knights & Knaves
 +
:5 new factions:
 +
::The Catalans/Kingdom of Aragon
 +
::The Angevins/County of Anjou
 +
::The Armenian/Kingdom of Armenia
 +
::The Serbs/Zupanate of Serbia
 +
::The Bulgarians/Tsardom of Bulgaria
  
*Byzantium Armor Progression
+
:6 Different Time-periods
 
+
::Late Dark Age  
*Burrek's Knights & Knaves
+
::Early Middle Ages  
 
+
::Late Middle Ages
*5 new factions:
+
::High Middle Ages
:The Catalans/Kingdom of Aragon
+
::Early Renaissance  
:The Angevins/County of Anjou
+
::High Renaissance
:The Armenian/Kingdom of Armenia
 
:The Serbs/Zupanate of Serbia
 
:The Bulgarians/Tsardom of Bulgaria
 
 
 
*6 Different Time-periods
 
:Late Dark Age  
 
:Early Middle Ages  
 
:Late Middle Ages
 
:High Middle Ages
 
:Early Renaissance  
 
:High Renaissance
 
  
 
==Mod Team==
 
==Mod Team==

Revision as of 11:30, 24 July 2009

Template:Mod

Overview

Chivalry II: The Sicilian Vespers mod project features campaigns from the Late Dark Ages, Early, High and Late Middle-ages and the Early and High Renaissance. The mod incorporates minimods to improve the overall quality, for example Regions & Provinces, Ultimate AI 1.5 and many more. Sicilian Vespers alters and adds content for the map, factions, units, combat, traits&ancillaries, characters, tech-tree, buildings, scripts, graphics.

Features

Through the use of many mini-mods and the creations of the team, Chivalry II: The Sicilian Vespers has a lot of unique features, units, graphics and more. For example:

SicilianVespers Launcher menu, for era configuration.
A new map, provided by the Regions & Provinces map mini-mod.
Six new provinces:
Malta
Majorca
Corfu
Negroponte
Morea
Chios
Improved AI by the Ultimate AI mini-mod
DB Heraldry for Regions & Provinces, including:
Heraldry for all regions
New ancillary images
Royal titles for faction, King of ... (non-transferable)
Other transferable royal titles, for example:
King of Bohemia
Duke of Burgundy
King of Jerusalem
and more...
Caliph titles:
Caliph of Cairo
Caliph of Bagdad
Caliph of Cordoba
Byzantium Armor Progression
Burrek's Knights & Knaves
5 new factions:
The Catalans/Kingdom of Aragon
The Angevins/County of Anjou
The Armenian/Kingdom of Armenia
The Serbs/Zupanate of Serbia
The Bulgarians/Tsardom of Bulgaria
6 Different Time-periods
Late Dark Age
Early Middle Ages
Late Middle Ages
High Middle Ages
Early Renaissance
High Renaissance

Mod Team

Mod Creator, Leader and Director:

Coding, Scripting, Mapping and Skinning
Implementing of Sub/Mini-Mods etc.

Contributor/s:

Coding (Combat and Tech-Tree Balancing)
Mod Design Consulting (internal since ca. v1.2)
  • Lorre - Developer
Dev version testing+consulting, unit skinning, graphics designing, focus faction consulting Genoa + Italians
Inactive since internal SV 2.6
  • Extended Team, betatesting + consulting within the beta testing forum
Drtad - testing, consulting Armenia/Asia Minor/Near-East, helps moderating public forum, modding assistance planned
Drak - currently inactive, eventually modding planned
Karo - testing
Basileios - testing/consulting everything of and around Byzantium
Taneda Santoka - testing
beezneez - testing/focus Renaissance campaign
Greenstone11 - testing
Quark - testing, modding assistance planned
Sultan Saigon - testing
Duke Gibbons - testing
Atterdag - consulting Scandinavia, modding assistance planned
IkusaIX - testing
Germanicus - testing
Sosobra -testing
masterproctor77 - testing
The Fuzz - testing
palatinae - testing
Basileos (another one) - testing
ConstantineVII - testing
Trygvasson - testing
Many thanks go also, for betatesting internal SV 2.1.x versions, to: notger, butcher and Fuzz.

External Links

Download Links

Hosted Forum on TWC